Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:

* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
- TwistedTwigleg
24905becb2
- Also fixed smaller issues.
This commit is contained in:
Relintai 2022-08-09 21:57:46 +02:00
parent 3d4a55a1a3
commit a478334d4a
6 changed files with 213 additions and 247 deletions

View File

@ -28,6 +28,16 @@
[i]Deprecated soon.[/i]
</description>
</method>
<method name="bone_transform_to_world_transform">
<return type="Transform">
</return>
<argument index="0" name="bone_transform" type="Transform">
</argument>
<description>
Takes the given bone pose/transform and converts it to a world transform, relative to the [Skeleton3D] node.
This is useful for using the bone transform in calculations with transforms from [Node3D]-based nodes.
</description>
</method>
<method name="clear_bones">
<return type="void" />
<description>
@ -37,6 +47,7 @@
<method name="clear_bones_global_pose_override">
<return type="void" />
<description>
Removes the global pose override on all bones in the skeleton.
</description>
</method>
<method name="find_bone" qualifiers="const">
@ -125,38 +136,56 @@
[i]Deprecated soon.[/i]
</description>
</method>
<method name="is_bone_rest_disabled" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Returns whether the bone rest for the bone at [code]bone_idx[/code] is disabled.
</description>
</method>
<method name="localize_rests">
<return type="void" />
<description>
Returns all bones in the skeleton to their rest poses.
</description>
</method>
<method name="physical_bones_add_collision_exception">
<return type="void" />
<argument index="0" name="exception" type="RID" />
<description>
Adds a collision exception to the physical bone.
Works just like the [RigidBody3D] node.
</description>
</method>
<method name="physical_bones_remove_collision_exception">
<return type="void" />
<argument index="0" name="exception" type="RID" />
<description>
Removes a collision exception to the physical bone.
Works just like the [RigidBody3D] node.
</description>
</method>
<method name="physical_bones_start_simulation">
<return type="void" />
<argument index="0" name="bones" type="Array" default="[ ]" />
<description>
Tells the [PhysicalBone3D] nodes in the Skeleton to start simulating and reacting to the physics world.
Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.
</description>
</method>
<method name="physical_bones_stop_simulation">
<return type="void" />
<description>
Tells the [PhysicalBone3D] nodes in the Skeleton to stop simulating.
</description>
</method>
<method name="register_skin">
<return type="SkinReference" />
<argument index="0" name="skin" type="Skin" />
<description>
Binds the given Skin to the Skeleton.
</description>
</method>
<method name="remove_bone">
@ -172,6 +201,9 @@
<argument index="2" name="amount" type="float" />
<argument index="3" name="persistent" type="bool" default="false" />
<description>
Sets the global pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code].
[code]amount[/code] is the interpolation strengh that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain.
[b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space.
</description>
</method>
<method name="set_bone_name">
@ -241,6 +273,17 @@
<return type="void" />
<argument index="0" name="bone_idx" type="int" />
<description>
Unparents the bone at [code]bone_idx[/code] and sets its rest position to that of it's parent prior to being reset.
</description>
</method>
<method name="world_transform_to_bone_transform">
<return type="Transform">
</return>
<argument index="0" name="world_transform" type="Transform">
</argument>
<description>
Takes the given world transform, relative to the [Skeleton3D], and converts it to a bone pose/transform.
This is useful for using setting bone poses using transforms from [Node3D]-based nodes.
</description>
</method>
</methods>

View File

@ -1878,13 +1878,25 @@ void EditorPropertyVector3::_value_changed(double val, const String &p_name) {
}
void EditorPropertyVector3::update_property() {
Vector3 val = get_edited_object()->get(get_edited_property());
update_using_vector(get_edited_object()->get(get_edited_property()));
}
void EditorPropertyVector3::update_using_vector(Vector3 p_vector) {
setting = true;
spin[0]->set_value(val.x);
spin[1]->set_value(val.y);
spin[2]->set_value(val.z);
spin[0]->set_value(p_vector.x);
spin[1]->set_value(p_vector.y);
spin[2]->set_value(p_vector.z);
setting = false;
}
Vector3 EditorPropertyVector3::get_vector() {
Vector3 v3;
v3.x = spin[0]->get_value();
v3.y = spin[1]->get_value();
v3.z = spin[2]->get_value();
return v3;
}
void EditorPropertyVector3::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
Color base = get_color("accent_color", "Editor");
@ -2441,23 +2453,27 @@ void EditorPropertyTransform::_value_changed(double val, const String &p_name) {
}
void EditorPropertyTransform::update_property() {
Transform val = get_edited_object()->get(get_edited_property());
update_using_transform(get_edited_object()->get(get_edited_property()));
}
void EditorPropertyTransform::update_using_transform(Transform p_transform) {
setting = true;
spin[0]->set_value(val.basis[0][0]);
spin[1]->set_value(val.basis[1][0]);
spin[2]->set_value(val.basis[2][0]);
spin[3]->set_value(val.basis[0][1]);
spin[4]->set_value(val.basis[1][1]);
spin[5]->set_value(val.basis[2][1]);
spin[6]->set_value(val.basis[0][2]);
spin[7]->set_value(val.basis[1][2]);
spin[8]->set_value(val.basis[2][2]);
spin[9]->set_value(val.origin[0]);
spin[10]->set_value(val.origin[1]);
spin[11]->set_value(val.origin[2]);
spin[0]->set_value(p_transform.basis[0][0]);
spin[1]->set_value(p_transform.basis[1][0]);
spin[2]->set_value(p_transform.basis[2][0]);
spin[3]->set_value(p_transform.basis[0][1]);
spin[4]->set_value(p_transform.basis[1][1]);
spin[5]->set_value(p_transform.basis[2][1]);
spin[6]->set_value(p_transform.basis[0][2]);
spin[7]->set_value(p_transform.basis[1][2]);
spin[8]->set_value(p_transform.basis[2][2]);
spin[9]->set_value(p_transform.origin[0]);
spin[10]->set_value(p_transform.origin[1]);
spin[11]->set_value(p_transform.origin[2]);
setting = false;
}
void EditorPropertyTransform::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
Color base = get_color("accent_color", "Editor");

View File

@ -494,6 +494,8 @@ protected:
public:
virtual void update_property();
virtual void update_using_vector(Vector3 p_vector);
virtual Vector3 get_vector();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyVector3();
};
@ -606,6 +608,7 @@ protected:
public:
virtual void update_property();
virtual void update_using_transform(Transform p_transform);
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyTransform();
};

View File

@ -98,76 +98,46 @@ void ModuleBoneTransformEditor::create_editors() {
enabled_checkbox->set_visible(toggle_enabled);
section->get_vbox()->add_child(enabled_checkbox);
Label *l1 = memnew(Label(TTR("Translation")));
section->get_vbox()->add_child(l1);
// Translation property
translation_property = memnew(EditorPropertyVector3());
translation_property->setup(-10000, 10000, 0.001f, true);
translation_property->set_label("Translation");
translation_property->set_use_folding(true);
translation_property->set_read_only(false);
translation_property->connect("property_changed", this, "_value_changed_vector3");
section->get_vbox()->add_child(translation_property);
translation_grid = memnew(GridContainer());
translation_grid->set_columns(TRANSLATION_COMPONENTS);
section->get_vbox()->add_child(translation_grid);
// Rotation property
rotation_property = memnew(EditorPropertyVector3());
rotation_property->setup(-10000, 10000, 0.001f, true);
rotation_property->set_label("Rotation Degrees");
rotation_property->set_use_folding(true);
rotation_property->set_read_only(false);
rotation_property->connect("property_changed", this, "_value_changed_vector3");
section->get_vbox()->add_child(rotation_property);
Label *l2 = memnew(Label(TTR("Rotation Degrees")));
section->get_vbox()->add_child(l2);
// Scale property
scale_property = memnew(EditorPropertyVector3());
scale_property->setup(-10000, 10000, 0.001f, true);
scale_property->set_label("Scale");
scale_property->set_use_folding(true);
scale_property->set_read_only(false);
scale_property->connect("property_changed", this, "_value_changed_vector3");
section->get_vbox()->add_child(scale_property);
rotation_grid = memnew(GridContainer());
rotation_grid->set_columns(ROTATION_DEGREES_COMPONENTS);
section->get_vbox()->add_child(rotation_grid);
// Transform/Matrix section
transform_section = memnew(EditorInspectorSection);
transform_section->setup("trf_properties_transform", "Matrix", this, section_color, true);
section->get_vbox()->add_child(transform_section);
Label *l3 = memnew(Label(TTR("Scale")));
section->get_vbox()->add_child(l3);
scale_grid = memnew(GridContainer());
scale_grid->set_columns(SCALE_COMPONENTS);
section->get_vbox()->add_child(scale_grid);
Label *l4 = memnew(Label(TTR("Transform")));
section->get_vbox()->add_child(l4);
transform_grid = memnew(GridContainer());
transform_grid->set_columns(TRANSFORM_CONTROL_COMPONENTS);
section->get_vbox()->add_child(transform_grid);
static const char *desc[TRANSFORM_COMPONENTS] = { "x", "y", "z", "x", "y", "z", "x", "y", "z", "x", "y", "z" };
float snap = EDITOR_GET("interface/inspector/default_float_step");
for (int i = 0; i < TRANSFORM_CONTROL_COMPONENTS; ++i) {
translation_slider[i] = memnew(EditorSpinSlider());
translation_slider[i]->set_label(desc[i]);
translation_slider[i]->set_step(snap);
setup_spinner(translation_slider[i], false);
translation_grid->add_child(translation_slider[i]);
rotation_slider[i] = memnew(EditorSpinSlider());
rotation_slider[i]->set_label(desc[i]);
rotation_slider[i]->set_step(snap);
setup_spinner(rotation_slider[i], false);
rotation_grid->add_child(rotation_slider[i]);
scale_slider[i] = memnew(EditorSpinSlider());
scale_slider[i]->set_label(desc[i]);
scale_slider[i]->set_step(snap);
setup_spinner(scale_slider[i], false);
scale_grid->add_child(scale_slider[i]);
}
for (int i = 0; i < TRANSFORM_COMPONENTS; ++i) {
transform_slider[i] = memnew(EditorSpinSlider());
transform_slider[i]->set_label(desc[i]);
transform_slider[i]->set_step(snap);
setup_spinner(transform_slider[i], true);
transform_grid->add_child(transform_slider[i]);
}
}
void ModuleBoneTransformEditor::setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner) {
spinner->set_flat(true);
spinner->set_min(-10000);
spinner->set_max(10000);
spinner->set_hide_slider(true);
spinner->set_allow_greater(true);
spinner->set_allow_lesser(true);
spinner->set_h_size_flags(SIZE_EXPAND_FILL);
spinner->connect("value_changed", this, "_value_changed", varray(is_transform_spinner));
// Transform/Matrix property
transform_property = memnew(EditorPropertyTransform());
transform_property->setup(-10000, 10000, 0.001f, true);
transform_property->set_label("Transform");
transform_property->set_use_folding(true);
transform_property->set_read_only(false);
transform_property->connect("property_changed", this, "_value_changed_transform");
transform_section->get_vbox()->add_child(transform_property);
}
void ModuleBoneTransformEditor::_notification(int p_what) {
@ -178,49 +148,6 @@ void ModuleBoneTransformEditor::_notification(int p_what) {
enabled_checkbox->connect("toggled", this, "_checkbox_toggled");
FALLTHROUGH;
}
case NOTIFICATION_THEME_CHANGED: {
const Color base = get_color("accent_color", "Editor");
const Color bg_color = get_color("property_color", "Editor");
const Color bg_lbl_color(bg_color.r, bg_color.g, bg_color.b, 0.5);
for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
Color c = base;
c.set_hsv(float(i % TRANSLATION_COMPONENTS) / TRANSLATION_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
if (!translation_slider[i]) {
continue;
}
translation_slider[i]->set_custom_label_color(true, c);
}
for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) {
Color c = base;
c.set_hsv(float(i % ROTATION_DEGREES_COMPONENTS) / ROTATION_DEGREES_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
if (!rotation_slider[i]) {
continue;
}
rotation_slider[i]->set_custom_label_color(true, c);
}
for (int i = 0; i < SCALE_COMPONENTS; i++) {
Color c = base;
c.set_hsv(float(i % SCALE_COMPONENTS) / SCALE_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
if (!scale_slider[i]) {
continue;
}
scale_slider[i]->set_custom_label_color(true, c);
}
for (int i = 0; i < TRANSFORM_COMPONENTS; i++) {
Color c = base;
c.set_hsv(float(i % TRANSFORM_COMPONENTS) / TRANSFORM_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
if (!transform_slider[i]) {
continue;
}
transform_slider[i]->set_custom_label_color(true, c);
}
break;
}
case NOTIFICATION_SORT_CHILDREN: {
const Ref<Font> font = get_font("font", "Tree");
@ -229,12 +156,13 @@ void ModuleBoneTransformEditor::_notification(int p_what) {
buffer.y += font->get_height();
buffer.y += get_constant("vseparation", "Tree");
const float vector_height = translation_grid->get_size().y;
const float transform_height = transform_grid->get_size().y;
const float vector_height = translation_property->get_size().y;
const float transform_height = transform_property->get_size().y;
const float button_height = key_button->get_size().y;
const float width = get_size().x - get_constant("inspector_margin", "Editor");
Vector<Rect2> input_rects;
if (keyable && section->get_vbox()->is_visible()) {
input_rects.push_back(Rect2(key_button->get_position() + buffer, Size2(width, button_height)));
} else {
@ -242,10 +170,10 @@ void ModuleBoneTransformEditor::_notification(int p_what) {
}
if (section->get_vbox()->is_visible()) {
input_rects.push_back(Rect2(translation_grid->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(rotation_grid->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(scale_grid->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(transform_grid->get_position() + buffer, Size2(width, transform_height)));
input_rects.push_back(Rect2(translation_property->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(rotation_property->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(scale_property->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(transform_property->get_position() + buffer, Size2(width, transform_height)));
} else {
const int32_t start = input_rects.size();
const int32_t empty_input_rect_elements = 4;
@ -274,47 +202,67 @@ void ModuleBoneTransformEditor::_notification(int p_what) {
}
}
void ModuleBoneTransformEditor::_value_changed(const double p_value, const bool p_from_transform) {
void ModuleBoneTransformEditor::_value_changed(const double p_value) {
if (updating)
return;
if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") {
const Transform tform = compute_transform(p_from_transform);
undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
undo_redo->add_do_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), tform);
undo_redo->commit_action();
} else if (property.get_slicec('/', 0) == "bones") {
const Transform tform = compute_transform(p_from_transform);
undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_property(skeleton, property, skeleton->get(property));
undo_redo->add_do_property(skeleton, property, tform);
undo_redo->commit_action();
}
Transform tform = compute_transform_from_vector3s();
_change_transform(tform);
}
Transform ModuleBoneTransformEditor::compute_transform(const bool p_from_transform) const {
// Last modified was a raw transform column...
if (p_from_transform) {
Transform tform;
for (int i = 0; i < BASIS_COMPONENTS; ++i) {
tform.basis[i / BASIS_SPLIT_COMPONENTS][i % BASIS_SPLIT_COMPONENTS] = transform_slider[i]->get_value();
}
for (int i = 0; i < TRANSLATION_COMPONENTS; ++i) {
tform.origin[i] = transform_slider[i + BASIS_COMPONENTS]->get_value();
}
return tform;
void ModuleBoneTransformEditor::_value_changed_vector3(const String &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
if (updating) {
return;
}
Transform tform = compute_transform_from_vector3s();
_change_transform(tform);
}
Transform ModuleBoneTransformEditor::compute_transform_from_vector3s() const {
// Convert rotation from degrees to radians.
Vector3 prop_rotation = rotation_property->get_vector();
prop_rotation.x = Math::deg2rad(prop_rotation.x);
prop_rotation.y = Math::deg2rad(prop_rotation.y);
prop_rotation.z = Math::deg2rad(prop_rotation.z);
return Transform(
Basis(Vector3(Math::deg2rad(rotation_slider[0]->get_value()), Math::deg2rad(rotation_slider[1]->get_value()), Math::deg2rad(rotation_slider[2]->get_value())),
Vector3(scale_slider[0]->get_value(), scale_slider[1]->get_value(), scale_slider[2]->get_value())),
Vector3(translation_slider[0]->get_value(), translation_slider[1]->get_value(), translation_slider[2]->get_value()));
Basis(prop_rotation, scale_property->get_vector()),
translation_property->get_vector());
}
void ModuleBoneTransformEditor::_value_changed_transform(const String &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
if (updating) {
return;
}
Transform transform = p_value;
_change_transform(transform);
}
void ModuleBoneTransformEditor::_change_transform(Transform p_new_transform) {
if (property.get_slicec('/', 0) != "bones") {
return;
}
String s = property.get_slicec('/', 2);
if (s == "pose") {
undo_redo->create_action(TTR("Set Pose Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_method(skeleton, "set_bone_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_pose(property.get_slicec('/', 1).to_int()));
undo_redo->add_do_method(skeleton, "set_bone_pose", property.get_slicec('/', 1).to_int(), p_new_transform);
undo_redo->commit_action();
} else if (s == "custom_pose") {
undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
undo_redo->add_do_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), p_new_transform);
undo_redo->commit_action();
} else if (s == "rest") {
undo_redo->create_action(TTR("Set Bone Rest Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_property(skeleton, property, skeleton->get(property));
undo_redo->add_do_property(skeleton, property, p_new_transform);
}
}
void ModuleBoneTransformEditor::update_enabled_checkbox() {
@ -330,9 +278,13 @@ void ModuleBoneTransformEditor::update_enabled_checkbox() {
}
void ModuleBoneTransformEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_value_changed", "value"), &ModuleBoneTransformEditor::_value_changed);
ClassDB::bind_method(D_METHOD("_key_button_pressed"), &ModuleBoneTransformEditor::_key_button_pressed);
ClassDB::bind_method(D_METHOD("_checkbox_toggled", "toggled"), &ModuleBoneTransformEditor::_checkbox_toggled);
ClassDB::bind_method(D_METHOD("_value_changed"), &ModuleBoneTransformEditor::_value_changed);
ClassDB::bind_method(D_METHOD("_value_changed_vector3"), &ModuleBoneTransformEditor::_value_changed_vector3);
ClassDB::bind_method(D_METHOD("_value_changed_transform"), &ModuleBoneTransformEditor::_value_changed_transform);
ClassDB::bind_method(D_METHOD("_change_transform"), &ModuleBoneTransformEditor::_change_transform);
}
void ModuleBoneTransformEditor::_update_properties() {
@ -368,47 +320,22 @@ void ModuleBoneTransformEditor::_update_custom_pose_properties() {
}
void ModuleBoneTransformEditor::_update_transform_properties(Transform tform) {
Quat rot = tform.get_basis().orthonormalized();
Vector3 rot_rad = rot.get_euler();
Vector3 rot_degrees = Vector3(Math::rad2deg(rot_rad.x), Math::rad2deg(rot_rad.y), Math::rad2deg(rot_rad.z));
Vector3 tr = tform.get_origin();
Basis rotation_basis = tform.get_basis();
Vector3 rotation_radians = rotation_basis.get_rotation_euler();
Vector3 rotation_degrees = Vector3(Math::rad2deg(rotation_radians.x), Math::rad2deg(rotation_radians.y), Math::rad2deg(rotation_radians.z));
Vector3 translation = tform.get_origin();
Vector3 scale = tform.basis.get_scale();
for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
translation_slider[i]->set_value(tr[i]);
}
for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) {
rotation_slider[i]->set_value(rot_degrees[i]);
}
for (int i = 0; i < SCALE_COMPONENTS; i++) {
scale_slider[i]->set_value(scale[i]);
}
transform_slider[0]->set_value(tform.get_basis()[Vector3::AXIS_X].x);
transform_slider[1]->set_value(tform.get_basis()[Vector3::AXIS_Y].x);
transform_slider[2]->set_value(tform.get_basis()[Vector3::AXIS_Z].x);
transform_slider[3]->set_value(tform.get_basis()[Vector3::AXIS_X].y);
transform_slider[4]->set_value(tform.get_basis()[Vector3::AXIS_Y].y);
transform_slider[5]->set_value(tform.get_basis()[Vector3::AXIS_Z].y);
transform_slider[6]->set_value(tform.get_basis()[Vector3::AXIS_X].z);
transform_slider[7]->set_value(tform.get_basis()[Vector3::AXIS_Y].z);
transform_slider[8]->set_value(tform.get_basis()[Vector3::AXIS_Z].z);
for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
transform_slider[BASIS_COMPONENTS + i]->set_value(tform.get_origin()[i]);
}
translation_property->update_using_vector(translation);
rotation_property->update_using_vector(rotation_degrees);
scale_property->update_using_vector(scale);
transform_property->update_using_transform(tform);
update_enabled_checkbox();
updating = false;
}
ModuleBoneTransformEditor::ModuleBoneTransformEditor(Skeleton *p_skeleton) :
translation_slider(),
rotation_slider(),
scale_slider(),
transform_slider(),
skeleton(p_skeleton),
key_button(nullptr),
enabled_checkbox(nullptr),
@ -447,7 +374,7 @@ void ModuleBoneTransformEditor::_key_button_pressed() {
return;
// Need to normalize the basis before you key it
Transform tform = compute_transform(true);
Transform tform = compute_transform_from_vector3s();
tform.orthonormalize();
AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform);
}
@ -459,21 +386,6 @@ void ModuleBoneTransformEditor::_checkbox_toggled(const bool p_toggled) {
}
}
void ModuleBoneTransformEditor::set_read_only(const bool p_read_only) {
for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
translation_slider[i]->set_read_only(p_read_only);
}
for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) {
rotation_slider[i]->set_read_only(p_read_only);
}
for (int i = 0; i < SCALE_COMPONENTS; i++) {
scale_slider[i]->set_read_only(p_read_only);
}
for (int i = 0; i < TRANSFORM_COMPONENTS; i++) {
transform_slider[i]->set_read_only(p_read_only);
}
}
void ModuleSkeletonEditor::set_keyable(const bool p_keyable) {
keyable = p_keyable;
options->get_popup()->set_item_disabled(MENU_OPTION_INSERT_KEYS, !p_keyable);
@ -1067,12 +979,7 @@ void ModuleSkeletonEditor::set_rest_mode_toggled(const bool pressed) {
for (int i = 0; i < bone_len; i++) {
skeleton->set_bone_enabled(i, !rest_mode);
}
if (pose_editor) {
pose_editor->set_read_only(rest_mode);
}
if (custom_pose_editor) {
custom_pose_editor->set_read_only(rest_mode);
}
set_keyable(AnimationPlayerEditor::singleton->get_track_editor()->has_keying() && !rest_mode);
}

View File

@ -31,13 +31,13 @@
/*************************************************************************/
#include "core/os/input_event.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/3d/camera.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/skeleton.h"
#include "editor/editor_inspector.h"
class ModuleEditorInspectorPluginSkeleton;
class Joint;
@ -53,30 +53,19 @@ class Label;
class PopupMenu;
class CheckBox;
class VSeparator;
class EditorPropertyTransform;
class EditorPropertyVector3;
class ModuleBoneTransformEditor : public VBoxContainer {
GDCLASS(ModuleBoneTransformEditor, VBoxContainer);
static const int32_t TRANSLATION_COMPONENTS = 3;
static const int32_t ROTATION_DEGREES_COMPONENTS = 3;
static const int32_t SCALE_COMPONENTS = 3;
static const int32_t BASIS_COMPONENTS = 9;
static const int32_t BASIS_SPLIT_COMPONENTS = 3;
static const int32_t TRANSFORM_COMPONENTS = 12;
static const int32_t TRANSFORM_SPLIT_COMPONENTS = 3;
static const int32_t TRANSFORM_CONTROL_COMPONENTS = 3;
EditorInspectorSection *section;
GridContainer *translation_grid;
GridContainer *rotation_grid;
GridContainer *scale_grid;
GridContainer *transform_grid;
EditorSpinSlider *translation_slider[TRANSLATION_COMPONENTS];
EditorSpinSlider *rotation_slider[ROTATION_DEGREES_COMPONENTS];
EditorSpinSlider *scale_slider[SCALE_COMPONENTS];
EditorSpinSlider *transform_slider[TRANSFORM_COMPONENTS];
EditorPropertyVector3 *translation_property;
EditorPropertyVector3 *rotation_property;
EditorPropertyVector3 *scale_property;
EditorInspectorSection *transform_section;
EditorPropertyTransform *transform_property;
Rect2 background_rects[5];
@ -95,11 +84,17 @@ class ModuleBoneTransformEditor : public VBoxContainer {
String label;
void create_editors();
void setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner);
void _value_changed(const double p_value, const bool p_from_transform);
Transform compute_transform(const bool p_from_transform) const;
// Called when one of the EditorSpinSliders are changed.
void _value_changed(const double p_value);
// Called when the one of the EditorPropertyVector3 are updated.
void _value_changed_vector3(const String &p_path, const Variant &p_value, const String &p_name = "", bool changing = false);
// Called when the transform_property is updated.
void _value_changed_transform(const String &p_path, const Variant &p_value, const String &p_name = "", bool changing = false);
// Changes the transform to the given transform and updates the UI accordingly.
void _change_transform(Transform p_new_transform);
// Creates a Transform using the EditorPropertyVector3 properties.
Transform compute_transform_from_vector3s() const;
void update_enabled_checkbox();
@ -118,9 +113,6 @@ public:
void _update_custom_pose_properties();
void _update_transform_properties(Transform p_transform);
// Can/cannot modify the spinner values for the Transform
void set_read_only(const bool p_read_only);
// Transform can be keyed, whether or not to show the button
void set_keyable(const bool p_keyable);

View File

@ -92,6 +92,7 @@ bool Skeleton::_set(const StringName &p_path, const Variant &p_value) {
set_bone_parent(which, p_value);
} else if (what == "rest") {
set_bone_rest(which, p_value);
} else if (what == "enabled") {
set_bone_enabled(which, p_value);
} else if (what == "position") {
@ -100,6 +101,8 @@ bool Skeleton::_set(const StringName &p_path, const Variant &p_value) {
set_bone_pose_rotation(which, p_value);
} else if (what == "scale") {
set_bone_pose_scale(which, p_value);
} else if (what == "pose") {
set_bone_pose(which, p_value);
} else if (what == "bound_children") {
Array children = p_value;
@ -147,6 +150,8 @@ bool Skeleton::_get(const StringName &p_path, Variant &r_ret) const {
r_ret = get_bone_pose_rotation(which);
} else if (what == "scale") {
r_ret = get_bone_pose_scale(which);
} else if (what == "pose") {
r_ret = get_bone_pose(which);
} else if (what == "bound_children") {
Array children;