mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-02-19 22:24:23 +01:00
Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
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@ -243,25 +243,23 @@
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</description>
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</method>
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<method name="forward_spatial_gui_input" qualifiers="virtual">
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<return type="bool" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="camera" type="Camera" />
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<argument index="2" name="event" type="InputEvent" />
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<return type="int" />
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<argument index="0" name="camera" type="Camera" />
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<argument index="1" name="event" type="InputEvent" />
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<description>
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Called when there is a root node in the current edited scene, [method handles] is implemented and an [InputEvent] happens in the 3D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example:
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[codeblock]
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# Prevents the InputEvent to reach other Editor classes
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func forward_spatial_gui_input(index, camera, event):
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var forward = true
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return forward
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func forward_spatial_gui_input(camera, event):
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return EditorPlugin.AFTER_GUI_INPUT_STOP
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[/codeblock]
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Must [code]return false[/code] in order to forward the [InputEvent] to other Editor classes. Example:
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[codeblock]
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# Consumes InputEventMouseMotion and forwards other InputEvent types
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func forward_spatial_gui_input(index, camera, event):
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var forward = false
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func forward_spatial_gui_input(camera, event):
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var forward = EditorPlugin.AFTER_GUI_INPUT_STOP
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if event is InputEventMouseMotion:
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forward = true
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forward = EditorPlugin.AFTER_GUI_INPUT_PASS
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return forward
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[/codeblock]
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</description>
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@ -7022,20 +7022,25 @@ bool EditorPluginList::forward_gui_input(const Ref<InputEvent> &p_event) {
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return discard;
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}
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bool EditorPluginList::forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) {
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bool discard = false;
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EditorPlugin::AfterGUIInput EditorPluginList::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) {
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EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
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for (int i = 0; i < plugins_list.size(); i++) {
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if ((!serve_when_force_input_enabled) && plugins_list[i]->is_input_event_forwarding_always_enabled()) {
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continue;
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}
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if (plugins_list[i]->forward_spatial_gui_input(p_index, p_camera, p_event)) {
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discard = true;
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EditorPlugin::AfterGUIInput current_after = plugins_list[i]->forward_spatial_gui_input(p_camera, p_event);
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if (current_after == EditorPlugin::AFTER_GUI_INPUT_STOP) {
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after = EditorPlugin::AFTER_GUI_INPUT_STOP;
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}
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if (after != EditorPlugin::AFTER_GUI_INPUT_STOP && current_after == EditorPlugin::AFTER_GUI_INPUT_DESELECT) {
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after = EditorPlugin::AFTER_GUI_INPUT_DESELECT;
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}
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}
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return discard;
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return after;
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}
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void EditorPluginList::forward_canvas_draw_over_viewport(Control *p_overlay) {
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@ -962,7 +962,7 @@ public:
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bool forward_gui_input(const Ref<InputEvent> &p_event);
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void forward_canvas_draw_over_viewport(Control *p_overlay);
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void forward_canvas_force_draw_over_viewport(Control *p_overlay);
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bool forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
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EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
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void forward_spatial_draw_over_viewport(Control *p_overlay);
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void forward_spatial_force_draw_over_viewport(Control *p_overlay);
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void add_plugin(EditorPlugin *p_plugin);
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@ -621,12 +621,13 @@ int EditorPlugin::update_overlays() const {
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}
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}
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bool EditorPlugin::forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event) {
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EditorPlugin::AfterGUIInput EditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
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if (get_script_instance() && get_script_instance()->has_method("forward_spatial_gui_input")) {
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return get_script_instance()->call("forward_spatial_gui_input", p_index, p_camera, p_event);
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int success = get_script_instance()->call("forward_spatial_gui_input", p_camera, p_event);
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return static_cast<EditorPlugin::AfterGUIInput>(success);
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}
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return false;
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return EditorPlugin::AFTER_GUI_INPUT_PASS;
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}
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void EditorPlugin::forward_spatial_draw_over_viewport(Control *p_overlay) {
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@ -895,7 +896,7 @@ void EditorPlugin::_bind_methods() {
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_canvas_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_spatial_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_spatial_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name"));
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@ -943,6 +944,10 @@ void EditorPlugin::_bind_methods() {
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BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UR);
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BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BR);
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BIND_ENUM_CONSTANT(DOCK_SLOT_MAX);
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BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_PASS);
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BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_STOP);
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BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_DESELECT);
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}
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EditorPlugin::EditorPlugin() :
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@ -40,16 +40,16 @@
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#include "core/dictionary.h"
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#include "core/error_list.h"
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#include "core/error_macros.h"
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#include "core/io/config_file.h"
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#include "core/list.h"
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#include "core/method_bind.h"
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#include "core/object.h"
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#include "core/os/memory.h"
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#include "core/reference.h"
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#include "core/undo_redo.h"
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#include "core/ustring.h"
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#include "core/variant.h"
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#include "core/vector.h"
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#include "core/io/config_file.h"
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#include "core/undo_redo.h"
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class EditorNode;
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class Spatial;
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@ -191,6 +191,12 @@ public:
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DOCK_SLOT_MAX
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};
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enum AfterGUIInput {
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AFTER_GUI_INPUT_PASS,
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AFTER_GUI_INPUT_STOP,
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AFTER_GUI_INPUT_DESELECT
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};
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//TODO: send a resource for editing to the editor node?
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void add_control_to_container(CustomControlContainer p_location, Control *p_control);
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@ -219,7 +225,7 @@ public:
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay);
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virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay);
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virtual bool forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event);
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virtual AfterGUIInput forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
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virtual void forward_spatial_draw_over_viewport(Control *p_overlay);
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virtual void forward_spatial_force_draw_over_viewport(Control *p_overlay);
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@ -282,6 +288,7 @@ public:
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VARIANT_ENUM_CAST(EditorPlugin::CustomControlContainer);
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VARIANT_ENUM_CAST(EditorPlugin::DockSlot);
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VARIANT_ENUM_CAST(EditorPlugin::AfterGUIInput);
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typedef EditorPlugin *(*EditorPluginCreateFunc)(EditorNode *);
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@ -128,9 +128,9 @@ void Polygon3DEditor::_wip_close() {
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undo_redo->commit_action();
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}
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bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
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EditorPlugin::AfterGUIInput Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
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if (!node) {
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return false;
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return EditorPlugin::AFTER_GUI_INPUT_PASS;
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}
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Transform gt = node->get_global_transform();
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@ -149,7 +149,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
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Vector3 spoint;
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if (!p.intersects_ray(ray_from, ray_dir, &spoint)) {
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return false;
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return EditorPlugin::AFTER_GUI_INPUT_PASS;
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}
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spoint = gi.xform(spoint);
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@ -176,19 +176,19 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
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snap_ignore = false;
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_polygon_draw();
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edited_point = 1;
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return true;
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return EditorPlugin::AFTER_GUI_INPUT_STOP;
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} else {
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if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_threshold) {
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//wip closed
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_wip_close();
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return true;
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return EditorPlugin::AFTER_GUI_INPUT_STOP;
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} else {
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wip.push_back(cpoint);
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edited_point = wip.size();
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snap_ignore = false;
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_polygon_draw();
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return true;
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return EditorPlugin::AFTER_GUI_INPUT_STOP;
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}
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}
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} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
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@ -209,7 +209,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
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undo_redo->add_do_method(this, "_polygon_draw");
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undo_redo->add_undo_method(this, "_polygon_draw");
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undo_redo->commit_action();
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return true;
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return EditorPlugin::AFTER_GUI_INPUT_STOP;
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}
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//search edges
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@ -244,7 +244,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
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_polygon_draw();
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snap_ignore = true;
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return true;
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return EditorPlugin::AFTER_GUI_INPUT_STOP;
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}
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} else {
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//look for points to move
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@ -269,7 +269,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
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edited_point_pos = poly[closest_idx];
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_polygon_draw();
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snap_ignore = false;
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return true;
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return EditorPlugin::AFTER_GUI_INPUT_STOP;
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}
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}
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} else {
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@ -278,7 +278,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
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if (edited_point != -1) {
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//apply
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ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
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ERR_FAIL_INDEX_V(edited_point, poly.size(), EditorPlugin::AFTER_GUI_INPUT_PASS);
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poly.write[edited_point] = edited_point_pos;
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undo_redo->create_action(TTR("Edit Poly"));
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undo_redo->add_do_method(node, "set_polygon", poly);
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@ -288,7 +288,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
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undo_redo->commit_action();
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edited_point = -1;
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return true;
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return EditorPlugin::AFTER_GUI_INPUT_STOP;
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}
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}
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}
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@ -315,7 +315,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
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undo_redo->add_do_method(this, "_polygon_draw");
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undo_redo->add_undo_method(this, "_polygon_draw");
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undo_redo->commit_action();
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return true;
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return EditorPlugin::AFTER_GUI_INPUT_STOP;
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}
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}
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@ -335,7 +335,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
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Vector3 spoint;
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if (!p.intersects_ray(ray_from, ray_dir, &spoint)) {
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return false;
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return EditorPlugin::AFTER_GUI_INPUT_PASS;
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}
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spoint = gi.xform(spoint);
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@ -357,7 +357,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
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}
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}
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return false;
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return EditorPlugin::AFTER_GUI_INPUT_PASS;
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}
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float Polygon3DEditor::_get_depth() {
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@ -103,7 +103,7 @@ protected:
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static void _bind_methods();
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public:
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virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
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virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
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void edit(Node *p_collision_polygon);
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Polygon3DEditor(EditorNode *p_editor);
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~Polygon3DEditor();
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@ -116,7 +116,7 @@ class Polygon3DEditorPlugin : public EditorPlugin {
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EditorNode *editor;
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public:
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virtual bool forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera, p_event); }
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virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera, p_event); }
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virtual String get_name() const { return "Polygon3DEditor"; }
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bool has_main_screen() const { return false; }
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@ -311,13 +311,13 @@ PathSpatialGizmo::PathSpatialGizmo(Path *p_path) {
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set_spatial_node(p_path);
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}
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bool PathEditorPlugin::forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event) {
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EditorPlugin::AfterGUIInput PathEditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
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if (!path) {
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return false;
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return EditorPlugin::AFTER_GUI_INPUT_PASS;
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}
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Ref<Curve3D> c = path->get_curve();
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if (c.is_null()) {
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return false;
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return EditorPlugin::AFTER_GUI_INPUT_PASS;
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}
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Transform gt = path->get_global_transform();
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Transform it = gt.affine_inverse();
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@ -346,14 +346,14 @@ bool PathEditorPlugin::forward_spatial_gui_input(int p_index, Camera *p_camera,
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PoolVector<Vector3>::Read r = v3a.read();
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if (p_camera->unproject_position(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_dist) {
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return false; //nope, existing
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return EditorPlugin::AFTER_GUI_INPUT_PASS; //nope, existing
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}
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for (int i = 0; i < c->get_point_count() - 1; i++) {
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//find the offset and point index of the place to break up
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int j = idx;
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if (p_camera->unproject_position(gt.xform(c->get_point_position(i + 1))).distance_to(mbpos) < click_dist) {
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return false; //nope, existing
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return EditorPlugin::AFTER_GUI_INPUT_PASS; //nope, existing
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}
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while (j < rc && c->get_point_position(i + 1) != r[j]) {
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@ -403,7 +403,7 @@ bool PathEditorPlugin::forward_spatial_gui_input(int p_index, Camera *p_camera,
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ur->add_do_method(c.ptr(), "add_point", closest_seg_point, Vector3(), Vector3(), closest_seg + 1);
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ur->add_undo_method(c.ptr(), "remove_point", closest_seg + 1);
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ur->commit_action();
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return true;
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return EditorPlugin::AFTER_GUI_INPUT_STOP;
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} else {
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Vector3 org;
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@ -422,7 +422,7 @@ bool PathEditorPlugin::forward_spatial_gui_input(int p_index, Camera *p_camera,
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ur->add_do_method(c.ptr(), "add_point", it.xform(inters), Vector3(), Vector3(), -1);
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ur->add_undo_method(c.ptr(), "remove_point", c->get_point_count());
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ur->commit_action();
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return true;
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return EditorPlugin::AFTER_GUI_INPUT_STOP;
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}
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//add new at pos
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@ -442,27 +442,27 @@ bool PathEditorPlugin::forward_spatial_gui_input(int p_index, Camera *p_camera,
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ur->add_do_method(c.ptr(), "remove_point", i);
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ur->add_undo_method(c.ptr(), "add_point", c->get_point_position(i), c->get_point_in(i), c->get_point_out(i), i);
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ur->commit_action();
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return true;
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return EditorPlugin::AFTER_GUI_INPUT_STOP;
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} else if (dist_to_p_out < click_dist) {
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UndoRedo *ur = editor->get_undo_redo();
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ur->create_action(TTR("Remove Out-Control Point"));
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ur->add_do_method(c.ptr(), "set_point_out", i, Vector3());
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ur->add_undo_method(c.ptr(), "set_point_out", i, c->get_point_out(i));
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ur->commit_action();
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return true;
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return EditorPlugin::AFTER_GUI_INPUT_STOP;
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} else if (dist_to_p_in < click_dist) {
|
||||
UndoRedo *ur = editor->get_undo_redo();
|
||||
ur->create_action(TTR("Remove In-Control Point"));
|
||||
ur->add_do_method(c.ptr(), "set_point_in", i, Vector3());
|
||||
ur->add_undo_method(c.ptr(), "set_point_in", i, c->get_point_in(i));
|
||||
ur->commit_action();
|
||||
return true;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
void PathEditorPlugin::edit(Object *p_object) {
|
||||
|
@ -114,7 +114,7 @@ public:
|
||||
Path *get_edited_path() { return path; }
|
||||
|
||||
static PathEditorPlugin *singleton;
|
||||
virtual bool forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event);
|
||||
virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
|
||||
|
||||
//virtual bool forward_gui_input(const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
|
||||
//virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial *p_spatial);
|
||||
|
@ -1365,7 +1365,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
|
||||
EditorNode *en = editor;
|
||||
EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding();
|
||||
if (!force_input_forwarding_list->empty()) {
|
||||
bool discard = force_input_forwarding_list->forward_spatial_gui_input(index, camera, p_event, true);
|
||||
bool discard = force_input_forwarding_list->forward_spatial_gui_input(camera, p_event, true);
|
||||
if (discard) {
|
||||
return;
|
||||
}
|
||||
@ -1375,7 +1375,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
|
||||
EditorNode *en = editor;
|
||||
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
|
||||
if (!over_plugin_list->empty()) {
|
||||
bool discard = over_plugin_list->forward_spatial_gui_input(index, camera, p_event, false);
|
||||
bool discard = over_plugin_list->forward_spatial_gui_input(camera, p_event, false);
|
||||
if (discard) {
|
||||
return;
|
||||
}
|
||||
|
@ -131,19 +131,19 @@ Ref<MeshDataResource> MDIEdPlugin::get_mdr() {
|
||||
return Ref<MeshDataResource>();
|
||||
}
|
||||
|
||||
bool MDIEdPlugin::forward_spatial_gui_input(int index, Camera *camera, const Ref<InputEvent> &p_event) {
|
||||
EditorPlugin::AfterGUIInput MDIEdPlugin::forward_spatial_gui_input(Camera *camera, const Ref<InputEvent> &p_event) {
|
||||
if (!ObjectDB::instance_validate(current_mesh_data_instance)) {
|
||||
current_mesh_data_instance = nullptr;
|
||||
}
|
||||
|
||||
if (current_mesh_data_instance) {
|
||||
Ref<MDIGizmo> g = get_gizmo_from(current_mesh_data_instance);
|
||||
if (g.is_valid() && g->forward_spatial_gui_input(index, camera, p_event)) {
|
||||
return true;
|
||||
if (g.is_valid()) {
|
||||
return g->forward_spatial_gui_input(camera, p_event);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
void MDIEdPlugin::add_box() {
|
||||
|
@ -61,7 +61,7 @@ public:
|
||||
|
||||
Ref<MeshDataResource> get_mdr();
|
||||
|
||||
bool forward_spatial_gui_input(int index, Camera *camera, const Ref<InputEvent> &p_event);
|
||||
EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *camera, const Ref<InputEvent> &p_event);
|
||||
|
||||
void add_box();
|
||||
void add_triangle();
|
||||
|
@ -228,13 +228,13 @@ void MDIGizmo::select_all() {
|
||||
redraw();
|
||||
}
|
||||
|
||||
bool MDIGizmo::selection_click(int index, Camera *camera, const Ref<InputEventMouse> &event) {
|
||||
bool MDIGizmo::selection_click(Camera *camera, const Ref<InputEventMouse> &event) {
|
||||
if (handle_selection_type == HANDLE_SELECTION_TYPE_FRONT) {
|
||||
return selection_click_select_front_or_back(index, camera, event);
|
||||
return selection_click_select_front_or_back(camera, event);
|
||||
} else if (handle_selection_type == HANDLE_SELECTION_TYPE_BACK) {
|
||||
return selection_click_select_front_or_back(index, camera, event);
|
||||
return selection_click_select_front_or_back(camera, event);
|
||||
} else {
|
||||
return selection_click_select_through(index, camera, event);
|
||||
return selection_click_select_through(camera, event);
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -271,7 +271,7 @@ bool MDIGizmo::is_point_visible(const Vector3 &point_orig, const Vector3 &camera
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MDIGizmo::selection_click_select_front_or_back(int index, Camera *camera, const Ref<InputEventMouse> &event) {
|
||||
bool MDIGizmo::selection_click_select_front_or_back(Camera *camera, const Ref<InputEventMouse> &event) {
|
||||
Transform gt = get_spatial_node()->get_global_transform();
|
||||
Vector3 ray_from = camera->get_global_transform().origin;
|
||||
Vector2 gpoint = event->get_position();
|
||||
@ -349,7 +349,7 @@ bool MDIGizmo::selection_click_select_front_or_back(int index, Camera *camera, c
|
||||
|
||||
return false;
|
||||
}
|
||||
bool MDIGizmo::selection_click_select_through(int index, Camera *camera, const Ref<InputEventMouse> &event) {
|
||||
bool MDIGizmo::selection_click_select_through(Camera *camera, const Ref<InputEventMouse> &event) {
|
||||
Transform gt = get_spatial_node()->get_global_transform();
|
||||
Vector3 ray_from = camera->get_global_transform().origin;
|
||||
Vector2 gpoint = event->get_position();
|
||||
@ -415,16 +415,16 @@ bool MDIGizmo::selection_click_select_through(int index, Camera *camera, const R
|
||||
|
||||
return false;
|
||||
}
|
||||
void MDIGizmo::selection_drag(int index, Camera *camera, const Ref<InputEventMouse> &event) {
|
||||
void MDIGizmo::selection_drag(Camera *camera, const Ref<InputEventMouse> &event) {
|
||||
if (handle_selection_type == HANDLE_SELECTION_TYPE_FRONT) {
|
||||
selection_drag_rect_select_front_back(index, camera, event);
|
||||
selection_drag_rect_select_front_back(camera, event);
|
||||
} else if (handle_selection_type == HANDLE_SELECTION_TYPE_BACK) {
|
||||
selection_drag_rect_select_front_back(index, camera, event);
|
||||
selection_drag_rect_select_front_back(camera, event);
|
||||
} else {
|
||||
selection_drag_rect_select_through(index, camera, event);
|
||||
selection_drag_rect_select_through(camera, event);
|
||||
}
|
||||
}
|
||||
void MDIGizmo::selection_drag_rect_select_front_back(int index, Camera *camera, const Ref<InputEventMouse> &event) {
|
||||
void MDIGizmo::selection_drag_rect_select_front_back(Camera *camera, const Ref<InputEventMouse> &event) {
|
||||
Transform gt = get_spatial_node()->get_global_transform();
|
||||
Vector3 ray_from = camera->get_global_transform().origin;
|
||||
|
||||
@ -512,7 +512,7 @@ void MDIGizmo::selection_drag_rect_select_front_back(int index, Camera *camera,
|
||||
|
||||
redraw();
|
||||
}
|
||||
void MDIGizmo::selection_drag_rect_select_through(int index, Camera *camera, const Ref<InputEventMouse> &event) {
|
||||
void MDIGizmo::selection_drag_rect_select_through(Camera *camera, const Ref<InputEventMouse> &event) {
|
||||
Transform gt = get_spatial_node()->get_global_transform();
|
||||
|
||||
Vector2 mouse_pos = event->get_position();
|
||||
@ -578,7 +578,7 @@ void MDIGizmo::selection_drag_rect_select_through(int index, Camera *camera, con
|
||||
|
||||
redraw();
|
||||
}
|
||||
bool MDIGizmo::forward_spatial_gui_input(int index, Camera *camera, const Ref<InputEvent> &event) {
|
||||
EditorPlugin::AfterGUIInput MDIGizmo::forward_spatial_gui_input(Camera *camera, const Ref<InputEvent> &event) {
|
||||
_last_known_camera_facing = camera->get_transform().basis.xform(Vector3(0, 0, -1));
|
||||
|
||||
Ref<InputEventMouseButton> event_button = event;
|
||||
@ -606,7 +606,7 @@ bool MDIGizmo::forward_spatial_gui_input(int index, Camera *camera, const Ref<In
|
||||
|
||||
// Dont consume the event here, because the handles will get stuck
|
||||
// to the mouse pointer if we return true
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
if (!event_button->is_pressed()) {
|
||||
@ -622,11 +622,16 @@ bool MDIGizmo::forward_spatial_gui_input(int index, Camera *camera, const Ref<In
|
||||
}
|
||||
|
||||
if (!had_rect_drag) {
|
||||
return selection_click(index, camera, event);
|
||||
if (selection_click(camera, event)) {
|
||||
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
||||
} else {
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
} else {
|
||||
selection_drag(index, camera, event_button);
|
||||
selection_drag(camera, event_button);
|
||||
// Always return false here, so the drag rect thing disappears in the editor
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
} else {
|
||||
// event is pressed
|
||||
@ -636,7 +641,7 @@ bool MDIGizmo::forward_spatial_gui_input(int index, Camera *camera, const Ref<In
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
void MDIGizmo::add_to_all_selected(const Vector3 &ofs) {
|
||||
for (int i = 0; i < _selected_points.size(); ++i) {
|
||||
|
@ -83,15 +83,15 @@ public:
|
||||
|
||||
void select_all();
|
||||
|
||||
bool selection_click(int index, Camera *camera, const Ref<InputEventMouse> &event);
|
||||
bool selection_click(Camera *camera, const Ref<InputEventMouse> &event);
|
||||
bool is_point_visible(const Vector3 &point_orig, const Vector3 &camera_pos, const Transform >);
|
||||
|
||||
bool selection_click_select_front_or_back(int index, Camera *camera, const Ref<InputEventMouse> &event);
|
||||
bool selection_click_select_through(int index, Camera *camera, const Ref<InputEventMouse> &event);
|
||||
void selection_drag(int index, Camera *camera, const Ref<InputEventMouse> &event);
|
||||
void selection_drag_rect_select_front_back(int index, Camera *camera, const Ref<InputEventMouse> &event);
|
||||
void selection_drag_rect_select_through(int index, Camera *camera, const Ref<InputEventMouse> &event);
|
||||
bool forward_spatial_gui_input(int index, Camera *camera, const Ref<InputEvent> &event);
|
||||
bool selection_click_select_front_or_back(Camera *camera, const Ref<InputEventMouse> &event);
|
||||
bool selection_click_select_through(Camera *camera, const Ref<InputEventMouse> &event);
|
||||
void selection_drag(Camera *camera, const Ref<InputEventMouse> &event);
|
||||
void selection_drag_rect_select_front_back(Camera *camera, const Ref<InputEventMouse> &event);
|
||||
void selection_drag_rect_select_through(Camera *camera, const Ref<InputEventMouse> &event);
|
||||
EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *camera, const Ref<InputEvent> &event);
|
||||
void add_to_all_selected(const Vector3 &ofs);
|
||||
|
||||
void mul_all_selected_with_basis(const Basis &b);
|
||||
|
@ -1151,13 +1151,17 @@ void ModuleSkeletonEditor::_draw_handles() {
|
||||
am->surface_set_material(0, handle_material);
|
||||
}
|
||||
|
||||
bool ModuleSkeletonEditor::forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event) {
|
||||
EditorPlugin::AfterGUIInput ModuleSkeletonEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
|
||||
if (!skeleton || tool_mode == TOOL_MODE_BONE_NONE) {
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
|
||||
//TODO
|
||||
/*
|
||||
SpatialEditor *se = SpatialEditor::get_singleton();
|
||||
SpatialEditorViewport *sev = se->get_editor_viewport(p_index);
|
||||
SpatialEditorViewport *sev = se->get_editor_viewport();
|
||||
|
||||
Ref<InputEventMouseButton> mb = p_event;
|
||||
if (mb.is_valid()) {
|
||||
@ -1504,6 +1508,7 @@ bool ModuleSkeletonEditor::forward_spatial_gui_input(int p_index, Camera *p_came
|
||||
}
|
||||
|
||||
return false;
|
||||
*/
|
||||
}
|
||||
|
||||
void ModuleSkeletonEditor::add_bone() {
|
||||
|
@ -236,7 +236,7 @@ protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
virtual bool forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event);
|
||||
virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
|
||||
void move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx);
|
||||
|
||||
// Transform can be keyed, whether or not to show the button
|
||||
@ -287,7 +287,7 @@ protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
virtual bool forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event) { return skel_editor->forward_spatial_gui_input(p_index, p_camera, p_event); }
|
||||
virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return skel_editor->forward_spatial_gui_input(p_camera, p_event); }
|
||||
virtual bool can_handle(Object *p_object);
|
||||
virtual void parse_begin(Object *p_object);
|
||||
UndoRedo *get_undo_redo() { return undo_redo; }
|
||||
@ -300,11 +300,11 @@ class ModuleSkeletonEditorPlugin : public EditorPlugin {
|
||||
EditorNode *editor;
|
||||
|
||||
public:
|
||||
virtual bool forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event) {
|
||||
virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
|
||||
if (SpatialEditor::get_singleton()->get_tool_mode() != SpatialEditor::TOOL_MODE_EXTERNAL) {
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
return skeleton_plugin->forward_spatial_gui_input(p_index, p_camera, p_event);
|
||||
return skeleton_plugin->forward_spatial_gui_input(p_camera, p_event);
|
||||
}
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual bool handles(Object *p_object) const;
|
||||
|
@ -44,9 +44,9 @@ SOFTWARE.
|
||||
#include "scene/gui/slider.h"
|
||||
#include "scene/gui/scroll_container.h"
|
||||
|
||||
bool TerrainWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
|
||||
EditorPlugin::AfterGUIInput TerrainWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
|
||||
if (!_world || !_world->get_editable()) {
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
Ref<InputEventMouseButton> mb = p_event;
|
||||
@ -56,24 +56,24 @@ bool TerrainWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref
|
||||
Ref<TerrainLibrary> lib = _world->get_library();
|
||||
|
||||
if (!lib.is_valid())
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
|
||||
if (mb->get_button_index() == BUTTON_LEFT) {
|
||||
return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
|
||||
} else {
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
//return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
bool TerrainWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click) {
|
||||
EditorPlugin::AfterGUIInput TerrainWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click) {
|
||||
if (!spatial_editor || !_world || !_world->is_inside_world())
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
|
||||
Camera *camera = p_camera;
|
||||
Vector3 from = camera->project_ray_origin(p_point);
|
||||
@ -94,7 +94,7 @@ bool TerrainWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point
|
||||
channel = _channel_type;
|
||||
|
||||
if (channel == -1)
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
|
||||
int isolevel = _current_isolevel;
|
||||
bool mode_add = false;
|
||||
@ -110,10 +110,10 @@ bool TerrainWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point
|
||||
|
||||
_world->set_voxel_with_tool(mode_add, res.position, res.normal, selected_voxel, isolevel);
|
||||
|
||||
return true;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
||||
}
|
||||
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
void TerrainWorldEditor::edit(TerrainWorld *p_world) {
|
||||
|
@ -39,10 +39,10 @@ public:
|
||||
};
|
||||
|
||||
public:
|
||||
bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
|
||||
EditorPlugin::AfterGUIInput forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
|
||||
|
||||
void edit(TerrainWorld *p_world);
|
||||
bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);
|
||||
EditorPlugin::AfterGUIInput do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);
|
||||
|
||||
TerrainWorldEditor();
|
||||
TerrainWorldEditor(EditorNode *p_editor);
|
||||
@ -90,7 +90,7 @@ protected:
|
||||
|
||||
public:
|
||||
bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
|
||||
virtual bool forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
|
||||
virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
|
||||
virtual String get_name() const { return "TerrainWorldEditor"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_object);
|
||||
|
@ -43,9 +43,9 @@ SOFTWARE.
|
||||
#include "scene/gui/scroll_container.h"
|
||||
#include "scene/gui/slider.h"
|
||||
|
||||
bool Terrain2DWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
|
||||
EditorPlugin::AfterGUIInput Terrain2DWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
|
||||
if (!_world || !_world->get_editable()) {
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
Ref<InputEventMouseButton> mb = p_event;
|
||||
@ -55,22 +55,22 @@ bool Terrain2DWorldEditor::forward_spatial_input_event(Camera *p_camera, const R
|
||||
Ref<Terrain2DLibrary> lib = _world->get_library();
|
||||
|
||||
if (!lib.is_valid())
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
|
||||
if (mb->get_button_index() == BUTTON_LEFT) {
|
||||
return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
|
||||
} else {
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
//return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
bool Terrain2DWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click) {
|
||||
EditorPlugin::AfterGUIInput Terrain2DWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click) {
|
||||
/*
|
||||
if (!spatial_editor || !_world || !_world->is_inside_world())
|
||||
return false;
|
||||
@ -113,7 +113,7 @@ bool Terrain2DWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_poi
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
void Terrain2DWorldEditor::edit(Terrain2DWorld *p_world) {
|
||||
|
@ -41,10 +41,10 @@ public:
|
||||
};
|
||||
|
||||
public:
|
||||
bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
|
||||
EditorPlugin::AfterGUIInput forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
|
||||
|
||||
void edit(Terrain2DWorld *p_world);
|
||||
bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);
|
||||
EditorPlugin::AfterGUIInput do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);
|
||||
|
||||
Terrain2DWorldEditor();
|
||||
Terrain2DWorldEditor(EditorNode *p_editor);
|
||||
@ -92,7 +92,7 @@ protected:
|
||||
|
||||
public:
|
||||
bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
|
||||
virtual bool forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
|
||||
virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
|
||||
virtual String get_name() const { return "Terrain2DWorldEditor"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_object);
|
||||
|
@ -44,9 +44,9 @@ SOFTWARE.
|
||||
#include "scene/gui/slider.h"
|
||||
#include "scene/gui/scroll_container.h"
|
||||
|
||||
bool VoxelWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
|
||||
EditorPlugin::AfterGUIInput VoxelWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
|
||||
if (!_world || !_world->get_editable()) {
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
Ref<InputEventMouseButton> mb = p_event;
|
||||
@ -56,24 +56,24 @@ bool VoxelWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<I
|
||||
Ref<VoxelLibrary> lib = _world->get_library();
|
||||
|
||||
if (!lib.is_valid())
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
|
||||
if (mb->get_button_index() == BUTTON_LEFT) {
|
||||
return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
|
||||
} else {
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
//return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
bool VoxelWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click) {
|
||||
EditorPlugin::AfterGUIInput VoxelWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click) {
|
||||
if (!spatial_editor || !_world || !_world->is_inside_world())
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
|
||||
Camera *camera = p_camera;
|
||||
Vector3 from = camera->project_ray_origin(p_point);
|
||||
@ -94,7 +94,7 @@ bool VoxelWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point,
|
||||
channel = _channel_type;
|
||||
|
||||
if (channel == -1)
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
|
||||
int isolevel = _current_isolevel;
|
||||
bool mode_add = false;
|
||||
@ -110,10 +110,10 @@ bool VoxelWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point,
|
||||
|
||||
_world->set_voxel_with_tool(mode_add, res.position, res.normal, selected_voxel, isolevel);
|
||||
|
||||
return true;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
||||
}
|
||||
|
||||
return false;
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
void VoxelWorldEditor::edit(VoxelWorld *p_world) {
|
||||
|
@ -41,10 +41,10 @@ public:
|
||||
};
|
||||
|
||||
public:
|
||||
bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
|
||||
EditorPlugin::AfterGUIInput forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
|
||||
|
||||
void edit(VoxelWorld *p_world);
|
||||
bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);
|
||||
EditorPlugin::AfterGUIInput do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);
|
||||
|
||||
VoxelWorldEditor();
|
||||
VoxelWorldEditor(EditorNode *p_editor);
|
||||
@ -92,7 +92,7 @@ protected:
|
||||
|
||||
public:
|
||||
bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
|
||||
virtual bool forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
|
||||
virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
|
||||
virtual String get_name() const { return "VoxelWorldEditor"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_object);
|
||||
|
Loading…
Reference in New Issue
Block a user