pandemonium_engine/modules
Relintai f423b30714 Backported from Godot4: Fix secondary handles in editor gizmos
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods.
Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
- JFonS
5ebea2d120
2022-08-12 22:21:00 +02:00
..
bmp
broken_seals_module
cscript Did the same change to cscript aswell. 2022-07-29 23:07:19 +02:00
cvtt Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
database Reimplemented migrations support. 2022-07-23 14:46:05 +02:00
database_mysql
database_postgres
database_sqlite Fix unused variable found by emscripten in sqlite3.c. 2022-07-27 19:04:04 +02:00
dds
enet
entity_spell_system Fixed the property validation for aura triggers and aura stat attributes in Spell. 2022-07-31 00:19:25 +02:00
etc
fastnoise
freetype FreeType: Update to version 2.12.1 2022-07-27 19:38:59 +02:00
gdscript Don't print redundant errors when parsing GDScript 2022-07-29 23:04:16 +02:00
gltf Use AnimationPlayer's root property instead of just getting it's parent when exprting a GLTFDocument. 2022-08-12 13:59:27 +02:00
hdr
jpg
material_maker Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
mbedtls
mesh_data_resource Backported from Godot4: Fix secondary handles in editor gizmos 2022-08-12 22:21:00 +02:00
mesh_utils Fix an another unused variable. 2022-07-27 19:19:50 +02:00
minimp3
navigation Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
network_synchronizer
ogg
opensimplex
opus
paint
plugin_refresher Implement the actual addon refresh / reload logic, alongside a few smaller logic tweaks. 2022-07-17 01:22:39 +02:00
props Fix typo, and init variable to 0. 2022-07-31 18:03:18 +02:00
props_2d Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
pvr
regex
rtile_map Ported: TileMapEditor Fix interrupted erasing not being properly finished - kleonc 2022-07-29 22:06:26 +02:00
skeleton_editor Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab 2022-08-12 01:34:45 +02:00
squish
stb_vorbis
svg
terraman Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
terraman_2d Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
text_editor Fix potential crash. 2022-07-21 19:48:08 +02:00
texture_packer Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
tga
theora
thread_pool
tinyexr
ui_extensions
upnp
users Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
vhacd
vorbis
voxelman Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
web Remove accidental import. 2022-07-31 00:02:31 +02:00
websocket Added set_extra_headers() to WebSocketServer 2022-07-26 12:43:31 +02:00
wfc
world_generator/addon
modules_builders.py
register_module_types.h
SCsub