|
546832d10b
|
Experimented more with the world's scale. Now it's set to 1.6.
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2020-02-15 14:55:54 +01:00 |
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|
7c429e21a4
|
Fixed the remaining errors during generation, and disabled the cubic mesher for now. Also updated voxelman.
|
2020-02-14 20:26:55 +01:00 |
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d0a0d6ec39
|
Update HEADS to get the indexing/Cubic Mesher improvements from Voxelman. Updated most of the level generation logic. (A few errors still get printed to the console though.) Right now (temporarily) only the Cubic Mesher's mesh is visible.
|
2020-02-14 03:25:41 +01:00 |
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c77dfd8350
|
Removed a few more now unused classes, and reorganized the Voxelman folder.
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2020-02-13 14:06:56 +01:00 |
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|
7de251a0cf
|
Update HEADS to grab Voxelman with the transvoxel mesher port. Also removed a few experimental meshers.
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2020-02-13 14:00:19 +01:00 |
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d30e33a122
|
Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a).
|
2020-02-13 03:31:42 +01:00 |
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17973cb2bd
|
Actually enable threaded world generation.
|
2020-02-12 14:31:36 +01:00 |
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0610cf0704
|
Update everything, to grab the multithreading fixes from Voxelman.
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2020-02-12 14:20:26 +01:00 |
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|
87c8c286ce
|
Re-enabled prop mesh building. Also small cleanups to materials.
|
2020-02-11 01:27:39 +01:00 |
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|
fad9e70f48
|
Set max_concurrent_generations in World back to one, as a quick and dirty crash fix.
|
2020-02-11 00:09:37 +01:00 |
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|
b41f0a8f00
|
Update to the latest Voxelman, and improvements to the .vscode files.
|
2020-02-10 23:42:13 +01:00 |
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|
373bebe335
|
Update everything.
|
2020-02-10 19:00:33 +01:00 |
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|
62536cf2e5
|
Work on the procedurally generated textures.
|
2020-02-09 18:48:28 +01:00 |
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|
0f88eb8e80
|
Update to the latest ess. (Spawning rework).
|
2020-02-03 18:37:11 +01:00 |
|
|
2e212083e1
|
Update to the latest ESS, and fix a few errors in the console.
|
2020-02-02 02:45:47 +01:00 |
|
|
5150dccf9e
|
Update to the latest ESS.
|
2020-02-01 15:44:22 +01:00 |
|
|
ae09b0194e
|
ESS update.
|
2020-02-01 11:20:05 +01:00 |
|
|
3cce5a2b3e
|
Update everything to the latest.
|
2020-02-01 02:45:36 +01:00 |
|
|
3044cb8275
|
Update the license for 2020.
|
2020-01-31 20:01:34 +01:00 |
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|
2cbc037e92
|
Updated HEADS, changed world scale to 1, and texture scale to 4.
|
2020-01-31 20:00:27 +01:00 |
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|
4805bb8e81
|
Increased the world scale back to 3, also increased the chunk spawn range by one on the y axis.
|
2020-01-30 16:50:50 +01:00 |
|
|
27979df911
|
Update HEADS, and small chaneg to player's script.
|
2020-01-25 22:12:45 +01:00 |
|
|
4ca69552c4
|
Added my new Procedural Animations as a dependency. Also full HEADS update. And fixed a smaller gdscript error.
|
2020-01-24 16:30:52 +01:00 |
|
|
855002f8e2
|
Update HEADS.
|
2020-01-20 17:32:19 +01:00 |
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|
057d3d6acd
|
Added a few weapon models from OGA, to test the style with.
|
2020-01-19 02:43:55 +01:00 |
|
|
4df7af7e8e
|
Small tweaks.
|
2020-01-17 23:57:00 +01:00 |
|
|
094081c34c
|
Tweaks.
|
2020-01-15 16:20:43 +01:00 |
|
|
6aa08476e1
|
Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
|
2020-01-14 23:15:46 +01:00 |
|
|
eab9d82d0c
|
Fix matrix multiplication order for the display player, and small tweaks to the menu.
|
2020-01-14 13:40:38 +01:00 |
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|
afa9701728
|
Changed back the way biome handles isolevel, because this helps to hide the banding(?) at the side of the mountains with the transvoxel mesher.
|
2020-01-14 13:26:15 +01:00 |
|
|
f909042c09
|
Updated voxelman to the latest. Also experimented with meshing.
|
2020-01-13 00:43:45 +01:00 |
|
|
7adabed50a
|
Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
|
2020-01-12 14:33:17 +01:00 |
|
|
c75b1387ed
|
Changed the voxel scale to 3.
|
2020-01-10 11:51:34 +01:00 |
|
|
2e1cb09da2
|
Increased voxel scale to 4 again. Also updated HEADS.
|
2020-01-10 01:35:58 +01:00 |
|
|
f49c2ac20c
|
More work on the style/textures.
|
2020-01-09 23:28:34 +01:00 |
|
|
e718374c19
|
More work on the textures.
|
2020-01-09 17:50:34 +01:00 |
|
|
49151412bf
|
Corrected the color of the textures by hand, and removed the color correction workaround with contrast.
|
2020-01-07 13:26:07 +01:00 |
|
|
c4c5d9fe82
|
Added an easy build option for the setup script. Also changed the contrast a bit.
|
2020-01-06 16:59:54 +01:00 |
|
|
afcfcea3ba
|
Removed spell ranks, I don't have enough time, and resources to create 20 different spell ranks. Spell will just scale from now on.
|
2020-01-06 11:50:16 +01:00 |
|
|
382749220c
|
Update for the latest ESS.
|
2020-01-02 23:02:45 +01:00 |
|
|
8ff112bde6
|
Update everything.
|
2020-01-02 00:19:33 +01:00 |
|
|
6cc3f7dd04
|
Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update.
|
2019-12-28 17:55:10 +01:00 |
|
|
ff0c2f362c
|
Implemented different row scenes for the options menu, and exposed/implemented a few video-related options.
|
2019-12-25 01:36:34 +01:00 |
|
|
4d02ca12d1
|
Fix all warnings, and an error.
|
2019-12-24 10:22:56 +01:00 |
|
|
78458b2d91
|
Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
|
2019-12-24 03:10:29 +01:00 |
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|
f2e4858685
|
Removed one of the lights. Also increased the strength of the remaining.
|
2019-12-23 22:58:52 +01:00 |
|
|
2f39cde662
|
Removed the old voxel textures. Also cleaned up voxel libraries.
|
2019-12-23 22:53:51 +01:00 |
|
|
8b153238c9
|
Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
|
2019-12-23 22:45:29 +01:00 |
|
|
f0a85e99ef
|
Update everything.
|
2019-12-22 22:14:58 +01:00 |
|
|
e9515bef2c
|
Changed the license to MIT.
|
2019-12-22 19:20:38 +01:00 |
|
|
dadcdbb66d
|
Added ess_data.json. HEADS will be updated later.
|
2019-12-21 02:50:44 +01:00 |
|
|
58f7b65e63
|
Work on the character model.
|
2019-12-18 20:52:38 +01:00 |
|
|
2eaecddfa8
|
Started reworking the current model's skeleton.
|
2019-12-17 23:16:10 +01:00 |
|
|
f12e3ede7c
|
Update everything to the latest.
|
2019-12-13 09:39:43 +01:00 |
|
|
c75e309ab8
|
ESS update.
|
2019-12-12 19:01:10 +01:00 |
|
|
2b9960056d
|
Disabled texture filters for the character, and the terrarin.
|
2019-12-11 14:59:44 +01:00 |
|
|
90badb366e
|
Update ESS.
|
2019-12-10 13:14:15 +01:00 |
|
|
ab51e06585
|
Update HEADS, and fix errors.
|
2019-12-10 11:09:02 +01:00 |
|
|
919cea2ba9
|
Now the castbar won't show the percent.
|
2019-12-08 20:01:45 +01:00 |
|
|
25f3e98f43
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
|
|
582f2298f2
|
Actionbars are now using built in control functionality for layout. Also Vsync is on now.
|
2019-12-07 19:01:34 +01:00 |
|
|
0755ceb74d
|
Shadows are disabled again (for now), so it's easier to test on low end hardware, before I implement a setting for it.
|
2019-12-07 17:15:08 +01:00 |
|
|
3587693a99
|
Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
|
2019-12-07 17:00:32 +01:00 |
|
|
054bb18cd3
|
Improved the menu a bit.
|
2019-12-07 16:12:27 +01:00 |
|
|
ad8c9fb653
|
Work on the style.
|
2019-12-07 15:54:46 +01:00 |
|
|
3e0b247251
|
Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
|
2019-12-06 23:17:12 +01:00 |
|
|
d4d4cfaa8a
|
Added the 3 elementalist spells to elementalist!s class.
|
2019-12-06 00:48:36 +01:00 |
|
|
5d01eddfee
|
Started work on a new class, the elementalist.
|
2019-12-05 01:00:45 +01:00 |
|
|
d7b8315051
|
Removed Berserker for now. It didn't have any spells implemented anyway.
|
2019-12-04 00:27:42 +01:00 |
|
|
ff1cb6c0fa
|
Doubled Naturalist's base stats. Also added stats for Berserker.
|
2019-12-03 23:51:56 +01:00 |
|
|
4ee06625ce
|
Unitframes now display the actual health values. Also smaller improvements to them.
|
2019-12-03 23:22:35 +01:00 |
|
|
b58f5093da
|
Converted most of the SpatialMaterials to ShaderMaterial.
|
2019-12-03 16:33:46 +01:00 |
|
|
ca8bdf9ce2
|
Now the characters and terrarin use the same material, and shader.
|
2019-12-03 15:22:45 +01:00 |
|
|
af1fd0bb12
|
Fix null reference exception.
|
2019-12-02 21:33:59 +01:00 |
|
|
2d34cff90d
|
Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
|
2019-12-02 19:19:49 +01:00 |
|
|
633c380f08
|
ESS update, and gdscript compile fixes.
|
2019-12-02 00:43:24 +01:00 |
|
|
a9177a92e0
|
Added the MIT license text to all files, I previously marked as MIT.
|
2019-12-01 23:21:48 +01:00 |
|
|
2bf21a27b4
|
ESS update.
|
2019-12-01 23:21:17 +01:00 |
|
|
aa635c65f2
|
Update for ESS.
|
2019-12-01 18:54:12 +01:00 |
|
|
c88e61ad65
|
ManaResource setup.
|
2019-12-01 01:18:19 +01:00 |
|
|
58ba871622
|
Update ESS to latest.
|
2019-12-01 00:25:55 +01:00 |
|
|
4e76fb3c2f
|
Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows.
|
2019-11-29 14:10:45 +01:00 |
|
|
ea654acf7f
|
Item count support for the ui.
|
2019-11-29 10:18:17 +01:00 |
|
|
824fd02d0f
|
Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category.
|
2019-11-29 09:18:01 +01:00 |
|
|
4d1da296cd
|
Removed forgotten utility ai resources.
|
2019-11-27 19:57:15 +01:00 |
|
|
8fd696c71a
|
Update every module to the latest.
|
2019-11-27 11:22:04 +01:00 |
|
|
08971de608
|
The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it.
|
2019-11-25 15:03:55 +01:00 |
|
|
6c42a45910
|
Main material now uses a simple custom shader. Updated modules to head.
|
2019-11-25 12:13:16 +01:00 |
|
|
865d97018e
|
Found a better way to handle strafing. Also now animations are in place for both the left and right strafe.
|
2019-11-25 02:55:01 +01:00 |
|
|
cba3784f51
|
Small change to voxel texture's readme.
|
2019-11-24 19:10:51 +01:00 |
|
|
604d05d375
|
Improved the voxel textures.
|
2019-11-24 19:08:02 +01:00 |
|
|
49752d777e
|
Swapped the grass and dirt textures.
|
2019-11-24 17:00:52 +01:00 |
|
|
71d16d8bfd
|
Work on player animations.
|
2019-11-24 16:05:25 +01:00 |
|
|
894e45df31
|
Set force dungeon to off.
|
2019-11-22 18:07:16 +01:00 |
|
|
7ef7d66430
|
Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
|
2019-11-22 18:02:19 +01:00 |
|
|
fe610dbc7d
|
Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes.
|
2019-11-21 13:10:00 +01:00 |
|
|
b3e02338ec
|
Replaced the white character textures with actual textures from open game art.
|
2019-11-21 00:10:56 +01:00 |
|
|
bca7669b17
|
Added a few textures for the terrarin from open game art. They'll need to be color corrected a bit, but it's perfect for now.
|
2019-11-21 00:00:03 +01:00 |
|
|
da1d62ae12
|
Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet).
|
2019-11-20 23:07:05 +01:00 |
|
|
9152a4d96f
|
Moved the addons directory where it should've been.
|
2019-11-20 21:08:37 +01:00 |
|
|
77a0c97b29
|
Added the remaining files.
|
2019-11-20 15:19:47 +01:00 |
|
|
575d195217
|
Character textures. Made white the ones I just got from somewhere.
|
2019-11-20 14:47:10 +01:00 |
|
|
53136f7f1f
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
|
|
020b255481
|
Added export.cfg into .gitignore.
|
2019-11-20 14:38:46 +01:00 |
|
|
602873755b
|
The voxel mesher.
|
2019-11-20 14:37:34 +01:00 |
|
|
8559193d21
|
The ui.
|
2019-11-20 14:30:34 +01:00 |
|
|
1715506d4a
|
The scripts folder.
|
2019-11-20 14:19:41 +01:00 |
|
|
907988a7d0
|
More files.
|
2019-11-20 14:05:35 +01:00 |
|
|
72d9502698
|
Data Part 3.
|
2019-11-20 13:59:32 +01:00 |
|
|
7bbe78a1f7
|
Data part 2.
|
2019-11-20 13:55:27 +01:00 |
|
|
6311343de5
|
Data part 1.
|
2019-11-20 13:52:52 +01:00 |
|
|
1c62d995e8
|
Autoloads.
|
2019-11-20 13:51:26 +01:00 |
|
|
f6ded1fbde
|
The game's .gitignore.
|
2019-11-20 13:44:58 +01:00 |
|