broken_seals/game
2019-12-23 22:45:29 +01:00
..
addons Update everything. 2019-12-22 22:14:58 +01:00
autoload Changed the license to MIT. 2019-12-22 19:20:38 +01:00
data Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
debug Data Part 3. 2019-11-20 13:59:32 +01:00
dev Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
dungeon_generator Data Part 3. 2019-11-20 13:59:32 +01:00
menu Changed the license to MIT. 2019-12-22 19:20:38 +01:00
networking Changed the license to MIT. 2019-12-22 19:20:38 +01:00
player Changed the license to MIT. 2019-12-22 19:20:38 +01:00
prop_tool More files. 2019-11-20 14:05:35 +01:00
scenes Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
scripts Changed the license to MIT. 2019-12-22 19:20:38 +01:00
ui Changed the license to MIT. 2019-12-22 19:20:38 +01:00
voxelman Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults 2019-12-07 17:00:32 +01:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Data Part 3. 2019-11-20 13:59:32 +01:00
ess_data.json Added ess_data.json. HEADS will be updated later. 2019-12-21 02:50:44 +01:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Started reworking the current model's skeleton. 2019-12-17 23:16:10 +01:00