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Update everything.
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@ -1 +1 @@
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{"engine": "318c69351624f7794c51b5385d252af397c0404a", "world_generator": "63da1cc4a2084d1c2eb9430e436be22711e964f2", "entity_spell_system": "bc797e4ffbc9827d379c50e9e8bf76690c5b7111", "ui_extensions": "8a81cc53100c5a138fbaf927080410025c64c88e", "voxelman": "a449a410372b4e79328b73dbfa5e7152d47f2a28", "texture_packer": "fbf5d0d634ab04db049099b814d2d58e2743f5b2", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "d60e746b158d3ebf9d2ea306af1dd24bcae49be5", "mesh_data_resource": "3fedb4c8534af36d89a1a1a34a6b5ed4d333927a", "ess_data": "3bd637fdd3304b64a18287a49a6b7387acf2f5de", "prop_tool": "df438053ebc900966f8f842fc65f0264f1271d49"}
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{"engine": "27b74f42b4fd6b6e56b7a4924697d8881488bee1", "world_generator": "63da1cc4a2084d1c2eb9430e436be22711e964f2", "entity_spell_system": "4a166becf4d9179fe85931bef678c967d5141651", "ui_extensions": "8a81cc53100c5a138fbaf927080410025c64c88e", "voxelman": "9d48a0758df7ef8913ef98ed2e37f3b6dba424da", "texture_packer": "fbf5d0d634ab04db049099b814d2d58e2743f5b2", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "d60e746b158d3ebf9d2ea306af1dd24bcae49be5", "mesh_data_resource": "3fedb4c8534af36d89a1a1a34a6b5ed4d333927a", "ess_data": "3bd637fdd3304b64a18287a49a6b7387acf2f5de", "prop_tool": "df438053ebc900966f8f842fc65f0264f1271d49"}
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@ -31,7 +31,7 @@ func _sstart_casting(info : SpellCastInfo) -> void:
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if !info.caster.hass_spell(self):
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return
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if cast:
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if cast_enabled:
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info.caster.sstart_casting(info)
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return
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@ -102,7 +102,7 @@ func handle_effect(info : SpellCastInfo) -> void:
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elif target_type == SPELL_TARGET_TYPE_SELF:
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info.target = info.caster
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if damage and info.target:
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if damage_enabled and info.target:
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var sdi : SpellDamageInfo = SpellDamageInfo.new()
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sdi.damage_source = self
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@ -149,7 +149,7 @@ func handle_cooldown(info : SpellCastInfo) -> void:
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info.caster.adds_cooldown(id, cooldown_cooldown)
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func handle_gcd(info : SpellCastInfo) -> void:
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if cooldown_global_cooldown and cast_cast_time < 0.01:
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if cooldown_global_cooldown_enabled and cast_cast_time < 0.01:
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info.caster.sstart_global_cooldown(info.caster.get_gcd().scurrent)
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func add_spell_cast_effect(info : SpellCastInfo) -> void:
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@ -169,7 +169,7 @@ func setup_icon() -> void:
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spell_id = spell.id
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spell_type = spell.spell_type
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has_gcd = spell.cooldown_global_cooldown
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has_gcd = spell.cooldown_global_cooldown_enabled
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func _on_button_pressed() -> void:
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if (button_entry.type == ActionBarButtonEntry.ACTION_BAR_BUTTON_ENTRY_TYPE_SPELL):
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