The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it.

This commit is contained in:
Relintai 2019-11-25 15:03:55 +01:00
parent 6c42a45910
commit 08971de608
2 changed files with 6 additions and 4 deletions

View File

@ -46,6 +46,7 @@ transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0
[node name="Model" type="Spatial" parent="Rotation_Helper"]
[node name="character" parent="Rotation_Helper/Model" instance=ExtResource( 1 )]
refresh_in_editor = false
[node name="GUILayer" parent="." instance=ExtResource( 3 )]
[connection signal="onc_open_loot_winow_request" from="." to="GUILayer" method="_on_Player_onc_open_loot_winow_request"]

View File

@ -254,6 +254,7 @@ keep_pressed_outside = true
text = "Cr"
[node name="MapButton" type="Button" parent="GUI/Buttons/HBoxContainer"]
visible = false
margin_left = 180.0
margin_right = 225.0
margin_bottom = 45.0
@ -266,8 +267,8 @@ keep_pressed_outside = true
text = "Map"
[node name="LockButton" type="Button" parent="GUI/Buttons/HBoxContainer"]
margin_left = 225.0
margin_right = 270.0
margin_left = 180.0
margin_right = 225.0
margin_bottom = 45.0
rect_min_size = Vector2( 45, 45 )
focus_mode = 0
@ -309,8 +310,8 @@ __meta__ = {
}
[node name="Menu" type="Button" parent="GUI/Buttons/HBoxContainer"]
margin_left = 270.0
margin_right = 315.0
margin_left = 225.0
margin_right = 270.0
margin_bottom = 45.0
rect_min_size = Vector2( 45, 45 )
focus_mode = 0