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The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it.
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@ -46,6 +46,7 @@ transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0
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[node name="Model" type="Spatial" parent="Rotation_Helper"]
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[node name="character" parent="Rotation_Helper/Model" instance=ExtResource( 1 )]
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refresh_in_editor = false
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[node name="GUILayer" parent="." instance=ExtResource( 3 )]
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[connection signal="onc_open_loot_winow_request" from="." to="GUILayer" method="_on_Player_onc_open_loot_winow_request"]
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@ -254,6 +254,7 @@ keep_pressed_outside = true
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text = "Cr"
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[node name="MapButton" type="Button" parent="GUI/Buttons/HBoxContainer"]
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visible = false
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margin_left = 180.0
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margin_right = 225.0
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margin_bottom = 45.0
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@ -266,8 +267,8 @@ keep_pressed_outside = true
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text = "Map"
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[node name="LockButton" type="Button" parent="GUI/Buttons/HBoxContainer"]
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margin_left = 225.0
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margin_right = 270.0
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margin_left = 180.0
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margin_right = 225.0
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margin_bottom = 45.0
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rect_min_size = Vector2( 45, 45 )
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focus_mode = 0
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@ -309,8 +310,8 @@ __meta__ = {
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}
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[node name="Menu" type="Button" parent="GUI/Buttons/HBoxContainer"]
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margin_left = 270.0
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margin_right = 315.0
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margin_left = 225.0
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margin_right = 270.0
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margin_bottom = 45.0
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rect_min_size = Vector2( 45, 45 )
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focus_mode = 0
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