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Increased the world scale back to 3, also increased the chunk spawn range by one on the y axis.
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@ -60,7 +60,7 @@ use_threads = false
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max_concurrent_generations = 1
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library = ExtResource( 2 )
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level_generator = SubResource( 1 )
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voxel_scale = 2.0
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voxel_scale = 3.0
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chunk_spawn_range = 3
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script = ExtResource( 8 )
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@ -119,7 +119,7 @@ func _create_chunk(x : int, y : int, z : int, pchunk : Node) -> VoxelChunk:
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func spawn() -> void:
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for x in range(-chunk_spawn_range, chunk_spawn_range):
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for z in range(-chunk_spawn_range, chunk_spawn_range):
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for y in range(-1, 1):
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for y in range(-1, 2):
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create_chunk(x, y, z)
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set_process(true)
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