broken_seals/game
2020-02-12 14:20:26 +01:00
..
addons Update everything. 2019-12-22 22:14:58 +01:00
autoload Update everything. 2020-02-10 19:00:33 +01:00
data Update everything, to grab the multithreading fixes from Voxelman. 2020-02-12 14:20:26 +01:00
debug Data Part 3. 2019-11-20 13:59:32 +01:00
dev Removed the old voxel textures. Also cleaned up voxel libraries. 2019-12-23 22:53:51 +01:00
dungeon_generator Data Part 3. 2019-11-20 13:59:32 +01:00
menu Update the license for 2020. 2020-01-31 20:01:34 +01:00
networking Update the license for 2020. 2020-01-31 20:01:34 +01:00
player Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
prop_tool More files. 2019-11-20 14:05:35 +01:00
scenes Set max_concurrent_generations in World back to one, as a quick and dirty crash fix. 2020-02-11 00:09:37 +01:00
scripts Update everything to the latest. 2020-02-01 02:45:36 +01:00
test_weapons Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
ui Update to the latest ESS. 2020-02-01 15:44:22 +01:00
voxelman Update everything, to grab the multithreading fixes from Voxelman. 2020-02-12 14:20:26 +01:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Data Part 3. 2019-11-20 13:59:32 +01:00
ess_data.json Added ess_data.json. HEADS will be updated later. 2019-12-21 02:50:44 +01:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00