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Update HEADS to get the indexing/Cubic Mesher improvements from Voxelman. Updated most of the level generation logic. (A few errors still get printed to the console though.) Right now (temporarily) only the Cubic Mesher's mesh is visible.
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@ -1 +1 @@
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{"engine": {"3.2": "8a0f94a688f18a9565a21657bf44791550aec96a", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "09372b146936fda509f5c23a522e998d12f38e13"}, "entity_spell_system": {"master": "0bdf71c431b62b24d56c1fc178dbcb792e5dca3d"}, "ui_extensions": {"master": "38acc650db260a831dc26ca96fe9d9a087230bdc"}, "voxelman": {"master": "8b08a9b14ff98f54a3658a9b79f247bafd723d44"}, "texture_packer": {"master": "b17c174906f84de93d84aa60d010ffe603efaa28"}, "fastnoise": {"master": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e"}, "mesh_data_resource": {"master": "4bda19b12be2c2a79a6121de6d22e48f3934e726"}, "procedural_animations": {"master": "00f6c128bd0e9799b7f7f86e118ed68277fbe27d"}, "fast_quadratic_mesh_simplifier": {"master": "d3f3a829eff40a93464f6b321c13ce26d44e11e3"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "prop_tool": {"master": "df438053ebc900966f8f842fc65f0264f1271d49"}}
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{"engine": {"3.2": "8a0f94a688f18a9565a21657bf44791550aec96a", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "09372b146936fda509f5c23a522e998d12f38e13"}, "entity_spell_system": {"master": "0bdf71c431b62b24d56c1fc178dbcb792e5dca3d"}, "ui_extensions": {"master": "38acc650db260a831dc26ca96fe9d9a087230bdc"}, "voxelman": {"master": "a457ed400c3980b40fe800ea43fdb7a0870079a2"}, "texture_packer": {"master": "b17c174906f84de93d84aa60d010ffe603efaa28"}, "fastnoise": {"master": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e"}, "mesh_data_resource": {"master": "4bda19b12be2c2a79a6121de6d22e48f3934e726"}, "procedural_animations": {"master": "00f6c128bd0e9799b7f7f86e118ed68277fbe27d"}, "fast_quadratic_mesh_simplifier": {"master": "655be02357fb4fd9d8d1b537758c1599fb37bb15"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "prop_tool": {"master": "df438053ebc900966f8f842fc65f0264f1271d49"}}
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@ -20,7 +20,6 @@
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[ext_resource path="res://scripts/world_generators/MainPlanetGenerator.gd" type="Script" id=18]
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[ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=19]
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[sub_resource type="VoxelmanLevelGenerator" id=1]
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script = ExtResource( 18 )
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_force_planet = -1
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@ -563,6 +562,8 @@ current = true
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[node name="World" type="VoxelWorld" parent="." groups=[
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"save",
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]]
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data_margin_start = 1
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data_margin_end = 2
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use_threads = false
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max_concurrent_generations = 1
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library = ExtResource( 17 )
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@ -56,10 +56,13 @@ adjustment_enabled = true
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[node name="World" type="VoxelWorld" groups=[
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"save",
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]]
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data_margin_start = 1
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data_margin_end = 2
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use_threads = false
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max_concurrent_generations = 1
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library = ExtResource( 2 )
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level_generator = SubResource( 1 )
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voxel_scale = 1.3
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chunk_spawn_range = 3
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script = ExtResource( 8 )
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@ -26,9 +26,6 @@ func _generate_chunk(chunk: VoxelChunk, spawn_mobs: bool) -> void:
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generate_terrarin(chunk, spawn_mobs)
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func generate_terrarin(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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# chunk.create(int(chunk.size_x) + 1, int(chunk.size_y) + 1, int(chunk.size_z) + 1)
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chunk.set_size(int(chunk.size_x), int(chunk.size_y), int(chunk.size_z), 0, 1)
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var noise : OpenSimplexNoise = OpenSimplexNoise.new()
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noise.seed = 10 * current_seed
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noise.octaves = 4
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@ -47,8 +44,8 @@ func generate_terrarin(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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det_noise.period = 80.0
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det_noise.persistence = 0.3
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for x in range(0, chunk.size_x + 1):
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for z in range(0, chunk.size_z + 1):
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for x in range(-chunk.get_margin_start(), chunk.size_x + chunk.get_margin_end()):
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for z in range(-chunk.get_margin_start(), chunk.size_z + chunk.get_margin_end()):
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var val : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
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val *= val
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val *= 200
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@ -66,10 +63,10 @@ func generate_terrarin(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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v -= chunk.position_y * (chunk.size_y)
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if v > chunk.size_y + 1:
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v = chunk.size_y + 1
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if v > chunk.size_y + chunk.get_margin_end():
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v = chunk.size_y + chunk.get_margin_end()
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for y in range(0, v):
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for y in range(-chunk.get_margin_start(), v):
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seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y + (chunk.position_y * chunk.size_y))
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@ -47,12 +47,11 @@ func _create_meshers():
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var mesher : TVVoxelMesher = TVVoxelMesher.new()
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mesher.base_light_value = 0.45
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mesher.ao_strength = 0.2
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# var m : float = 1.0 / 16.0
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mesher.uv_margin = Rect2(0.017, 0.017, 1 - 0.034, 1 - 0.034)
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add_mesher(mesher)
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add_mesher(VoxelMesherCubic.new())
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_prop_texture_packer = TexturePacker.new()
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_prop_texture_packer.max_atlas_size = 1024
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_prop_texture_packer.margin = 1
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@ -373,7 +373,7 @@ func get_case_code(buffer : VoxelChunk, x : int, y : int, z : int, size : int =
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return case_code
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func _add_chunk(buffer : VoxelChunk) -> void:
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func _add_chunk(buffer : Node) -> void:
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var x_size : int = buffer.get_size_x() - 1
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var y_size : int = buffer.get_size_y() - 1
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var z_size : int = buffer.get_size_z() - 1
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