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https://github.com/Relintai/broken_seals.git
synced 2024-11-10 08:42:11 +01:00
ESS update, and gdscript compile fixes.
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@ -1 +1 @@
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{"engine": "e64a663c59141f972345852f0bce613e3f13dd3a", "world_generator": "290d973ea9580f748881a54502850ae5fecfb586", "entity_spell_system": "69cde94cebeb977a4bcd128e82e65c4aef887622", "ui_extensions": "271dcf89e9afe5cb6350de2f2433c8ebf8aba785", "voxelman": "2b369f5be8efc5fe0ef13da57afa46317c413f47", "texture_packer": "604c330188e220c15d10ea5bd545a6fc5aab0132", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "367b2318da45726710c27fd3ac1d23e8a5a8f1f7"}
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{"engine": "e64a663c59141f972345852f0bce613e3f13dd3a", "world_generator": "290d973ea9580f748881a54502850ae5fecfb586", "entity_spell_system": "68df038731b7bca1905ce09433c90d64650a3030", "ui_extensions": "271dcf89e9afe5cb6350de2f2433c8ebf8aba785", "voxelman": "2b369f5be8efc5fe0ef13da57afa46317c413f47", "texture_packer": "604c330188e220c15d10ea5bd545a6fc5aab0132", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "367b2318da45726710c27fd3ac1d23e8a5a8f1f7"}
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@ -58,7 +58,7 @@ func _process(delta : float) -> void:
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func generate_terrarin(chunk : VoxelChunk) -> void:
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var buffer : VoxelChunk = chunk.get_buffer()
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buffer.create(int(size_x) + 3, int(size_y) + 3, int(size_z) + 3)
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buffer.create(int(chunk_size_x) + 3, int(chunk_size_y) + 3, int(chunk_size_z) + 3)
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var noise : OpenSimplexNoise = OpenSimplexNoise.new()
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noise.seed = 10
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@ -72,8 +72,8 @@ func generate_terrarin(chunk : VoxelChunk) -> void:
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terr_noise.period = 20.0
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terr_noise.persistence = 0.9
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for x in range(-1, size_x + 2):
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for z in range(-1, size_z + 2):
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for x in range(-1, chunk_size_x + 2):
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for z in range(-1, chunk_size_z + 2):
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var val : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
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val *= val
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val *= 100
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@ -132,7 +132,7 @@ func spawn_chunk(x : int, y : int, z : int, lod_size : int = 1) -> void:
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chunk.library = library
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chunk.voxel_scale = voxel_scale
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chunk.lod_size = lod_size
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chunk.set_chunk_size(int(size_x), int(size_y), int(size_z))
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chunk.set_chunk_size(int(chunk_size_x), int(chunk_size_y), int(chunk_size_z))
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chunk.create_mesher()
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chunk.mesher.base_light_value = 0.6
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@ -61,7 +61,7 @@ func _process(delta : float) -> void:
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func generate_terrarin(chunk : VoxelChunk) -> void:
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var buffer : VoxelChunk = chunk.get_buffer()
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buffer.create(int(size_x) + 3, int(size_y) + 3, int(size_z) + 3)
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buffer.create(int(chunk_size_x) + 3, int(chunk_size_y) + 3, int(chunk_size_z) + 3)
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var noise : OpenSimplexNoise = OpenSimplexNoise.new()
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noise.seed = 10
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@ -75,8 +75,8 @@ func generate_terrarin(chunk : VoxelChunk) -> void:
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terr_noise.period = 20.0
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terr_noise.persistence = 0.9
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for x in range(-1, size_x + 2):
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for z in range(-1, size_z + 2):
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for x in range(-1, chunk_size_x + 2):
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for z in range(-1, chunk_size_z + 2):
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var val : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
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val *= val
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val *= 100
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@ -135,7 +135,7 @@ func spawn_chunk(x : int, y : int, z : int, lod_size : int = 1) -> void:
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chunk.library = library
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chunk.voxel_scale = voxel_scale
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chunk.lod_size = lod_size
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chunk.set_chunk_size(int(size_x), int(size_y), int(size_z))
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chunk.set_chunk_size(int(chunk_size_x), int(chunk_size_y), int(chunk_size_z))
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chunk.create_mesher()
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chunk.mesher.base_light_value = 0.6
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@ -60,7 +60,7 @@ func _process(delta : float) -> void:
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func generate_terrarin(chunk : VoxelChunk) -> void:
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var buffer : VoxelChunk = chunk.get_buffer()
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buffer.create(int(size_x) + 3, int(size_y) + 3, int(size_z) + 3)
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buffer.create(int(chunk_size_x) + 3, int(chunk_size_y) + 3, int(chunk_size_z) + 3)
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var noise : OpenSimplexNoise = OpenSimplexNoise.new()
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noise.seed = 10
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@ -74,8 +74,8 @@ func generate_terrarin(chunk : VoxelChunk) -> void:
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terr_noise.period = 20.0
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terr_noise.persistence = 0.9
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for x in range(-1, size_x + 2):
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for z in range(-1, size_z + 2):
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for x in range(-1, chunk_size_x + 2):
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for z in range(-1, chunk_size_z + 2):
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var val : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
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val *= val
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val *= 100
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@ -134,7 +134,7 @@ func spawn_chunk(x : int, y : int, z : int, lod_size : int = 1) -> void:
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chunk.library = library
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chunk.voxel_scale = voxel_scale
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chunk.lod_size = lod_size
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chunk.set_chunk_size(int(size_x), int(size_y), int(size_z))
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chunk.set_chunk_size(int(chunk_size_x), int(chunk_size_y), int(chunk_size_z))
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chunk.create_mesher()
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chunk.mesher.base_light_value = 0.6
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