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Set max_concurrent_generations in World back to one, as a quick and dirty crash fix.
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@ -57,7 +57,7 @@ adjustment_enabled = true
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"save",
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]]
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use_threads = false
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max_concurrent_generations = 4
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max_concurrent_generations = 1
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library = ExtResource( 2 )
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level_generator = SubResource( 1 )
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chunk_spawn_range = 3
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