broken_seals/game
2019-12-03 15:22:45 +01:00
..
addons Moved the addons directory where it should've been. 2019-11-20 21:08:37 +01:00
autoload Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
data Now the characters and terrarin use the same material, and shader. 2019-12-03 15:22:45 +01:00
debug Data Part 3. 2019-11-20 13:59:32 +01:00
dev Now the characters and terrarin use the same material, and shader. 2019-12-03 15:22:45 +01:00
dungeon_generator Data Part 3. 2019-11-20 13:59:32 +01:00
menu More files. 2019-11-20 14:05:35 +01:00
networking More files. 2019-11-20 14:05:35 +01:00
player Now the characters and terrarin use the same material, and shader. 2019-12-03 15:22:45 +01:00
prop_tool More files. 2019-11-20 14:05:35 +01:00
scenes Set force dungeon to off. 2019-11-22 18:07:16 +01:00
scripts Fix null reference exception. 2019-12-02 21:33:59 +01:00
ui Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows. 2019-11-29 14:10:45 +01:00
voxelman ESS update, and gdscript compile fixes. 2019-12-02 00:43:24 +01:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Data Part 3. 2019-11-20 13:59:32 +01:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot ManaResource setup. 2019-12-01 01:18:19 +01:00