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https://github.com/Relintai/broken_seals.git
synced 2024-11-10 08:42:11 +01:00
Unitframes now display the actual health values. Also smaller improvements to them.
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157c5db604
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@ -8,55 +8,58 @@ export (PackedScene) var aura_entry_scene : PackedScene
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export (NodePath) var name_text_path : NodePath
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export (NodePath) var health_range_path : NodePath
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export (NodePath) var health_text_path : NodePath
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export (NodePath) var aura_grid_path : NodePath
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var name_text : Label
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var health_range : Range
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var aura_grid : GridContainer
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var _name_text : Label
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var _health_range : Range
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var _health_text : Label
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var _aura_grid : GridContainer
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var player : Entity
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var _player : Entity
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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name_text = get_node(name_text_path) as Label
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health_range = get_node(health_range_path) as Range
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aura_grid = get_node(aura_grid_path) as GridContainer
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_name_text = get_node(name_text_path) as Label
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_health_range = get_node(health_range_path) as Range
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_health_text = get_node(health_text_path) as Label
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_aura_grid = get_node(aura_grid_path) as GridContainer
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func set_player(p_player : Entity) -> void:
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if not player == null and is_instance_valid(player):
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player.get_health().disconnect("c_changed", self, "_on_player_health_changed")
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player.disconnect("caura_added", self, "on_caura_added")
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player.disconnect("caura_removed", self, "on_caura_removed")
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player.disconnect("cdied", self, "cdied")
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if not _player == null and is_instance_valid(_player):
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_player.get_health().disconnect("c_changed", self, "_on_player_health_changed")
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_player.disconnect("caura_added", self, "on_caura_added")
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_player.disconnect("caura_removed", self, "on_caura_removed")
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_player.disconnect("cdied", self, "cdied")
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for a in aura_grid.get_children():
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aura_grid.remove_child(a)
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for a in _aura_grid.get_children():
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_aura_grid.remove_child(a)
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a.queue_free();
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player = null
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_player = null
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set_process(false)
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if p_player == null:
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hide()
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return
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player = p_player
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_player = p_player
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for index in range(player.cget_aura_count()):
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var aura : AuraData = player.cget_aura(index)
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for index in range(_player.cget_aura_count()):
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var aura : AuraData = _player.cget_aura(index)
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on_caura_added(aura)
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player.connect("caura_added", self, "on_caura_added")
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player.connect("caura_removed", self, "on_caura_removed")
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player.connect("cdied", self, "cdied")
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_player.connect("caura_added", self, "on_caura_added")
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_player.connect("caura_removed", self, "on_caura_removed")
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_player.connect("cdied", self, "cdied")
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var health = player.get_health()
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var health = _player.get_health()
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_on_player_health_changed(health)
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health.connect("c_changed", self, "_on_player_health_changed")
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name_text.text = player.centity_name
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_name_text.text = _player.centity_name
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set_process(true)
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show()
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@ -64,28 +67,33 @@ func set_player(p_player : Entity) -> void:
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func on_caura_added(aura_data : AuraData) -> void:
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var created_node : Node = aura_entry_scene.instance()
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aura_grid.add_child(created_node)
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created_node.owner = aura_grid
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_aura_grid.add_child(created_node)
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created_node.owner = _aura_grid
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created_node.set_aura_data(aura_data)
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func on_caura_removed(aura_data : AuraData) -> void:
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for bn in aura_grid.get_children():
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for bn in _aura_grid.get_children():
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if bn.get_aura_data() == aura_data:
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aura_grid.remove_child(bn)
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_aura_grid.remove_child(bn)
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bn.queue_free()
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return
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func _on_player_health_changed(health : Stat) -> void:
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if health.cmax == 0:
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health_range.min_value = 0
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health_range.max_value = 1
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health_range.value = 0
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_health_range.min_value = 0
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_health_range.max_value = 1
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_health_range.value = 0
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_health_text.text = ""
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return
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health_range.min_value = 0
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health_range.max_value = health.cmax
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health_range.value = health.ccurrent
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_health_range.min_value = 0
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_health_range.max_value = health.cmax
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_health_range.value = health.ccurrent
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_health_text.text = str(health.ccurrent) + "/" + str(health.cmax)
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func cdied(entity : Entity) -> void:
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set_player(null)
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@ -6,19 +6,21 @@
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[node name="TargetUnitframe" type="UnitFrame"]
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margin_left = 151.0
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margin_right = 300.0
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margin_bottom = 60.0
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margin_bottom = 57.0
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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aura_entry_scene = ExtResource( 2 )
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name_text_path = NodePath("MarginContainer/HBoxContainer/VBoxContainer/Label")
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health_range_path = NodePath("MarginContainer/HBoxContainer/VBoxContainer/ProgressBar")
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health_range_path = NodePath("MarginContainer/HBoxContainer/VBoxContainer/MarginContainer/ProgressBar")
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health_text_path = NodePath("MarginContainer/HBoxContainer/VBoxContainer/MarginContainer/Label")
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aura_grid_path = NodePath("auras")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_bottom = -1.0
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custom_constants/margin_right = 2
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custom_constants/margin_top = 2
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custom_constants/margin_left = 2
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@ -31,24 +33,37 @@ __meta__ = {
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margin_left = 2.0
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margin_top = 2.0
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margin_right = 147.0
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margin_bottom = 60.0
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margin_bottom = 54.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/HBoxContainer"]
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margin_right = 145.0
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margin_bottom = 58.0
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margin_bottom = 52.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="Label" type="Label" parent="MarginContainer/HBoxContainer/VBoxContainer"]
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margin_right = 145.0
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margin_bottom = 25.0
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margin_bottom = 14.0
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[node name="ProgressBar" type="ProgressBar" parent="MarginContainer/HBoxContainer/VBoxContainer"]
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margin_top = 33.0
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[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/HBoxContainer/VBoxContainer"]
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margin_top = 18.0
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margin_right = 145.0
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margin_bottom = 58.0
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margin_bottom = 32.0
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[node name="ProgressBar" type="ProgressBar" parent="MarginContainer/HBoxContainer/VBoxContainer/MarginContainer"]
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margin_right = 145.0
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margin_bottom = 14.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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percent_visible = false
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[node name="Label" type="Label" parent="MarginContainer/HBoxContainer/VBoxContainer/MarginContainer"]
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margin_right = 145.0
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margin_bottom = 14.0
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align = 1
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valign = 1
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[node name="auras" type="GridContainer" parent="."]
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margin_left = 1.0
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@ -7,11 +7,13 @@ extends Container
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export (NodePath) var name_text_path : NodePath
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export (NodePath) var level_text_path : NodePath
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export (NodePath) var health_range_path : NodePath
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export (NodePath) var health_text_path : NodePath
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export (NodePath) var xp_range_path : NodePath
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var _name_text : Label
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var _level_text : Label
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var _health_range : Range
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var _health_text : Label
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var _xp_range : Range
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var _player : Entity
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@ -20,6 +22,7 @@ func _ready() -> void:
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_name_text = get_node(name_text_path)
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_level_text = get_node(level_text_path)
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_health_range = get_node(health_range_path)
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_health_text = get_node(health_text_path)
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_xp_range = get_node(xp_range_path)
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func set_player(p_player: Entity) -> void:
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@ -59,12 +62,17 @@ func _on_player_health_changed(health: Stat) -> void:
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_health_range.min_value = 0
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_health_range.max_value = 1
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_health_range.value = 0
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_health_text.text = ""
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return
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_health_range.min_value = 0
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_health_range.max_value = health.cmax
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_health_range.value = health.ccurrent
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_health_text.text = str(health.ccurrent) + "/" + str(health.cmax)
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func cname_changed(entity: Entity) -> void:
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_name_text.text = _player.centity_name
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@ -5,7 +5,7 @@
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[node name="UnitFrame" type="PanelContainer"]
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margin_right = 150.0
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margin_bottom = 69.0
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margin_bottom = 61.0
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theme = ExtResource( 2 )
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script = ExtResource( 1 )
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__meta__ = {
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@ -13,14 +13,15 @@ __meta__ = {
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}
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name_text_path = NodePath("VBoxContainer/HBoxContainer/Label")
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level_text_path = NodePath("VBoxContainer/HBoxContainer/Label2")
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health_range_path = NodePath("VBoxContainer/ProgressBar")
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health_range_path = NodePath("VBoxContainer/MarginContainer/ProgressBar")
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health_text_path = NodePath("VBoxContainer/MarginContainer/Label")
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xp_range_path = NodePath("VBoxContainer/XPBar")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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margin_left = 4.0
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margin_top = 4.0
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margin_right = 146.0
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margin_bottom = 65.0
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margin_bottom = 57.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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custom_constants/separation = 1
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@ -30,7 +31,7 @@ margin_right = 142.0
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margin_bottom = 15.0
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[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer"]
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margin_right = 134.0
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margin_right = 138.0
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margin_bottom = 15.0
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size_flags_horizontal = 3
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@ -39,22 +40,48 @@ margin_left = 142.0
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margin_right = 142.0
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margin_bottom = 15.0
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[node name="ProgressBar" type="ProgressBar" parent="VBoxContainer"]
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[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer"]
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margin_top = 16.0
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margin_right = 142.0
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margin_bottom = 35.0
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size_flags_horizontal = 3
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margin_bottom = 31.0
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[node name="ResourceBar" type="ProgressBar" parent="VBoxContainer"]
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margin_top = 36.0
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[node name="ProgressBar" type="ProgressBar" parent="VBoxContainer/MarginContainer"]
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margin_right = 142.0
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margin_bottom = 55.0
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margin_bottom = 15.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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percent_visible = false
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[node name="Label" type="Label" parent="VBoxContainer/MarginContainer"]
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margin_right = 142.0
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margin_bottom = 15.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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align = 1
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valign = 1
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[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer"]
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margin_top = 32.0
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margin_right = 142.0
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margin_bottom = 47.0
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[node name="ResourceBar" type="ProgressBar" parent="VBoxContainer/MarginContainer2"]
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margin_right = 142.0
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margin_bottom = 15.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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percent_visible = false
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[node name="Label" type="Label" parent="VBoxContainer/MarginContainer2"]
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margin_right = 142.0
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margin_bottom = 15.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="XPBar" type="ProgressBar" parent="VBoxContainer"]
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margin_top = 56.0
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margin_top = 48.0
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margin_right = 142.0
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margin_bottom = 61.6018
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margin_bottom = 53.6018
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rect_min_size = Vector2( 20, 5 )
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size_flags_horizontal = 3
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percent_visible = false
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