broken_seals/game
2019-12-24 10:22:56 +01:00
..
addons Update everything. 2019-12-22 22:14:58 +01:00
autoload Changed the license to MIT. 2019-12-22 19:20:38 +01:00
data Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
debug
dev Removed the old voxel textures. Also cleaned up voxel libraries. 2019-12-23 22:53:51 +01:00
dungeon_generator
menu Changed the license to MIT. 2019-12-22 19:20:38 +01:00
networking Changed the license to MIT. 2019-12-22 19:20:38 +01:00
player Fix all warnings, and an error. 2019-12-24 10:22:56 +01:00
prop_tool More files. 2019-11-20 14:05:35 +01:00
scenes Removed one of the lights. Also increased the strength of the remaining. 2019-12-23 22:58:52 +01:00
scripts Fix all warnings, and an error. 2019-12-24 10:22:56 +01:00
ui Fix all warnings, and an error. 2019-12-24 10:22:56 +01:00
voxelman Fix all warnings, and an error. 2019-12-24 10:22:56 +01:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres
ess_data.json Added ess_data.json. HEADS will be updated later. 2019-12-21 02:50:44 +01:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Started reworking the current model's skeleton. 2019-12-17 23:16:10 +01:00