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Small tweaks.
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@ -10,4 +10,5 @@
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[resource]
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material = ExtResource( 1 )
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prop_material = ExtResource( 1 )
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texture_flags = 1
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voxel_surfaces = [ ExtResource( 7 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 5 ), ExtResource( 2 ) ]
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@ -51,7 +51,7 @@ var lod_data : Array = [
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1 #CHUNK_INDEX_BACK
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]
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const TEXTURE_SCALE = 2
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const TEXTURE_SCALE = 3
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func get_case_code(buffer : VoxelChunk, x : int, y : int, z : int, size : int = 1) -> int:
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var case_code : int = 0
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