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Tweaks.
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@ -60,6 +60,7 @@ use_threads = false
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max_concurrent_generations = 1
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library = ExtResource( 2 )
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level_generator = SubResource( 1 )
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voxel_scale = 2.0
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chunk_spawn_range = 3
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script = ExtResource( 8 )
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@ -51,7 +51,7 @@ var lod_data : Array = [
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1 #CHUNK_INDEX_BACK
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]
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const TEXTURE_SCALE = 4
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const TEXTURE_SCALE = 2
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func get_case_code(buffer : VoxelChunk, x : int, y : int, z : int, size : int = 1) -> int:
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var case_code : int = 0
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