Added a few weapon models from OGA, to test the style with.
@ -1,10 +1,12 @@
|
||||
[gd_scene load_steps=35 format=2]
|
||||
[gd_scene load_steps=37 format=2]
|
||||
|
||||
[ext_resource path="res://data/models/armature.dae" type="PackedScene" id=1]
|
||||
[ext_resource path="res://data/materials/1_standard_material.tres" type="Material" id=2]
|
||||
[ext_resource path="res://player/CharacterSkeletonGD.gd" type="Script" id=3]
|
||||
[ext_resource path="res://player/CharacterSkeletonAttachPoint.gd" type="Script" id=4]
|
||||
[ext_resource path="res://test_weapons/sword_i.mesh" type="ArrayMesh" id=5]
|
||||
[ext_resource path="res://data/item_visuals/test_base_v3.tres" type="ItemVisual" id=6]
|
||||
[ext_resource path="res://test_weapons/shield_d.mesh" type="ArrayMesh" id=7]
|
||||
|
||||
[sub_resource type="Skin" id=1]
|
||||
bind_count = 31
|
||||
@ -196,11 +198,19 @@ viss = [ ExtResource( 6 ) ]
|
||||
|
||||
[node name="armature" parent="." instance=ExtResource( 1 )]
|
||||
|
||||
[node name="Skeleton" parent="armature/Armature" index="0"]
|
||||
bones/1/bound_children = [ NodePath("RootAttachment") ]
|
||||
bones/2/bound_children = [ NodePath("RightHipAttachment") ]
|
||||
bones/5/bound_children = [ NodePath("BoneAttachment") ]
|
||||
bones/6/bound_children = [ NodePath("NeckAttachment") ]
|
||||
bones/11/bound_children = [ NodePath("LeftHandAttachment") ]
|
||||
bones/19/bound_children = [ NodePath("RightHandAttachment") ]
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton" index="0"]
|
||||
skin = SubResource( 1 )
|
||||
|
||||
[node name="LeftHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="1"]
|
||||
transform = Transform( 0.103542, -0.988288, -0.111817, 0.0564193, -0.106355, 0.99265, -0.993017, -0.109094, 0.04475, 0.270236, 0.760211, -0.0102059 )
|
||||
transform = Transform( 0.102946, -0.987468, -0.119518, 0.0573488, -0.114046, 0.991772, -0.993029, -0.108957, 0.0448913, 0.268539, 0.766664, -0.00994377 )
|
||||
bone_name = "left_hand"
|
||||
|
||||
[node name="LeftHandAP" type="Spatial" parent="armature/Armature/Skeleton/LeftHandAttachment"]
|
||||
@ -208,7 +218,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.04, -0.09 )
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="RightHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="2"]
|
||||
transform = Transform( -0.0424658, -0.998156, 0.0426038, -0.127127, 0.047675, 0.990638, -0.990996, 0.0366682, -0.128925, -0.275232, 0.765703, -0.0060403 )
|
||||
transform = Transform( -0.0405273, -0.998793, 0.0271051, -0.12709, 0.0320447, 0.991316, -0.991072, 0.0367385, -0.12824, -0.267119, 0.762528, -0.00668456 )
|
||||
bone_name = "right_hand"
|
||||
|
||||
[node name="RightHandAP" type="Spatial" parent="armature/Armature/Skeleton/RightHandAttachment"]
|
||||
@ -224,13 +234,37 @@ transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="NeckAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="4"]
|
||||
transform = Transform( 0.999941, -0.00154955, 0.0108087, 0.0108837, 0.073068, -0.997152, 0.000755443, 0.997325, 0.0730877, 0.00121255, 1.31159, 0.000111008 )
|
||||
transform = Transform( 0.999977, -0.000414338, 0.00672485, 0.00673706, 0.0731378, -0.997234, -7.86543e-05, 0.997321, 0.0731437, 0.00100106, 1.31773, 6.13117e-05 )
|
||||
bone_name = "neck"
|
||||
|
||||
[node name="TorsoAP" type="Spatial" parent="armature/Armature/Skeleton/NeckAttachment"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="RightHipAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="5"]
|
||||
transform = Transform( 0.99955, 1.49318e-08, -0.0300135, -0.0300135, 4.71631e-07, -0.99955, -7.69818e-10, 1, 4.71866e-07, 0.000581347, 0.776226, 2.32831e-10 )
|
||||
bone_name = "pelvis"
|
||||
|
||||
[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/RightHipAttachment"]
|
||||
transform = Transform( 0.999874, 9.23108e-09, -0.0158884, -9.23082e-09, 1, 8.90736e-11, 0.0158884, 5.76676e-11, 0.999874, -0.121211, 2.41562e-09, -0.00380749 )
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton/RightHipAttachment/Spatial"]
|
||||
transform = Transform( -0.0517327, -0.291925, 0.102959, -0.33507, 0.0663555, 0.354256, -0.367493, -0.0194062, -0.337494, 0.005798, 0.164881, -0.202956 )
|
||||
mesh = ExtResource( 5 )
|
||||
material/0 = null
|
||||
material/1 = null
|
||||
|
||||
[node name="BoneAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="6"]
|
||||
transform = Transform( 0.999975, 0.000203602, 0.00700872, 0.00700883, -0.00105387, -0.99991, -0.00019621, 0.999999, -0.0010553, 0.00231588, 1.13014, -0.000136662 )
|
||||
bone_name = "spine_2"
|
||||
|
||||
[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/BoneAttachment"]
|
||||
transform = Transform( -0.430811, -0.000122875, 0.129993, 8.54071e-05, -0.45, -0.000142502, 0.130026, -0.000112184, 0.430809, 0.000957399, -0.0715881, -0.0057677 )
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton/BoneAttachment/Spatial"]
|
||||
mesh = ExtResource( 7 )
|
||||
material/0 = null
|
||||
|
||||
[node name="AnimationTree" type="AnimationTree" parent="."]
|
||||
tree_root = SubResource( 28 )
|
||||
anim_player = NodePath("../armature/AnimationPlayer")
|
||||
|
@ -269,6 +269,26 @@ texture_array={
|
||||
"slices/horizontal": 8,
|
||||
"slices/vertical": 8
|
||||
}
|
||||
texture={
|
||||
"compress/bptc_ldr": 0,
|
||||
"compress/hdr_mode": 0,
|
||||
"compress/lossy_quality": 0.7,
|
||||
"compress/mode": 0,
|
||||
"compress/normal_map": 0,
|
||||
"detect_3d": false,
|
||||
"flags/anisotropic": false,
|
||||
"flags/filter": false,
|
||||
"flags/mipmaps": false,
|
||||
"flags/repeat": 1,
|
||||
"flags/srgb": 2,
|
||||
"process/HDR_as_SRGB": false,
|
||||
"process/fix_alpha_border": false,
|
||||
"process/invert_color": false,
|
||||
"process/premult_alpha": false,
|
||||
"size_limit": 0,
|
||||
"stream": false,
|
||||
"svg/scale": 1.0
|
||||
}
|
||||
|
||||
[input]
|
||||
|
||||
|
29
game/test_weapons/ATTRIBUTION.md
Normal file
@ -0,0 +1,29 @@
|
||||
These are from here: https://opengameart.org/content/cethiels-weapons-3d
|
||||
|
||||
This is a CC0 collection of 3D hand-painted style RPG swords and shields.
|
||||
|
||||
It is based on an awesome CC0 2D weapon collection by Cethiel. Check out his
|
||||
patreon and Twitter and consider supporting him for making this possible!
|
||||
|
||||
https://twitter.com/Cethyel
|
||||
|
||||
https://www.patreon.com/cethiel
|
||||
|
||||
https://opengameart.org/content/weapons-collection
|
||||
|
||||
I (Drummyfish) have created the 3D models based on selected 2D weapons from
|
||||
Cethiel's collection and used them as textures as well. I release the models as
|
||||
CC0 too.
|
||||
|
||||
There are 10 swords and 4 shields, each one in 3 color variants! The models are
|
||||
low-poly, but the Blender file includes subdivided models if you need a
|
||||
high-poly version.
|
||||
|
||||
If you want HD versions of the textures, become Cethiel's patreon and you will
|
||||
get access to his works in HD, which can be used instead of the provided SD
|
||||
textures -- this has been tested, as Cethiel kindly provided me with the HD
|
||||
versions.
|
||||
|
||||
Copyright/Attribution Notice:
|
||||
Not needed. If you want, credit Cethiel & Drummyfish.
|
||||
|
BIN
game/test_weapons/handpainted weapons 2-80.glb
Normal file
1062
game/test_weapons/handpainted weapons 2-80.glb.import
Normal file
BIN
game/test_weapons/shield_a.material
Normal file
BIN
game/test_weapons/shield_a.mesh
Normal file
BIN
game/test_weapons/shield_b.material
Normal file
BIN
game/test_weapons/shield_b.mesh
Normal file
BIN
game/test_weapons/shield_c.material
Normal file
BIN
game/test_weapons/shield_c.mesh
Normal file
BIN
game/test_weapons/shield_d.material
Normal file
BIN
game/test_weapons/shield_d.mesh
Normal file
BIN
game/test_weapons/sword_a.material
Normal file
BIN
game/test_weapons/sword_a.mesh
Normal file
BIN
game/test_weapons/sword_a_2.material
Normal file
BIN
game/test_weapons/sword_b.material
Normal file
BIN
game/test_weapons/sword_b.mesh
Normal file
BIN
game/test_weapons/sword_b_2.material
Normal file
BIN
game/test_weapons/sword_c.material
Normal file
BIN
game/test_weapons/sword_c.mesh
Normal file
BIN
game/test_weapons/sword_c_2.material
Normal file
BIN
game/test_weapons/sword_d.material
Normal file
BIN
game/test_weapons/sword_d.mesh
Normal file
BIN
game/test_weapons/sword_e.material
Normal file
BIN
game/test_weapons/sword_e.mesh
Normal file
BIN
game/test_weapons/sword_e_2.material
Normal file
BIN
game/test_weapons/sword_f.material
Normal file
BIN
game/test_weapons/sword_f.mesh
Normal file
BIN
game/test_weapons/sword_f_2.material
Normal file
BIN
game/test_weapons/sword_g.material
Normal file
BIN
game/test_weapons/sword_g.mesh
Normal file
BIN
game/test_weapons/sword_h.material
Normal file
BIN
game/test_weapons/sword_h.mesh
Normal file
BIN
game/test_weapons/sword_h_2.material
Normal file
BIN
game/test_weapons/sword_i.material
Normal file
BIN
game/test_weapons/sword_i.mesh
Normal file
BIN
game/test_weapons/sword_i_2.material
Normal file
BIN
game/test_weapons/sword_j.material
Normal file
BIN
game/test_weapons/sword_j.mesh
Normal file
BIN
game/test_weapons/sword_j_2.material
Normal file
BIN
game/test_weapons/textures/shield_a.png
Normal file
After Width: | Height: | Size: 27 KiB |
34
game/test_weapons/textures/shield_a.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/shield_a.png-90fcdf3921cf324d1619af90885fbdda.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://test_weapons/textures/shield_a.png"
|
||||
dest_files=[ "res://.import/shield_a.png-90fcdf3921cf324d1619af90885fbdda.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=1
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
game/test_weapons/textures/shield_a_2.png
Normal file
After Width: | Height: | Size: 28 KiB |
34
game/test_weapons/textures/shield_a_2.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/shield_a_2.png-a85068e5a0b2731af5542e35dde9e225.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://test_weapons/textures/shield_a_2.png"
|
||||
dest_files=[ "res://.import/shield_a_2.png-a85068e5a0b2731af5542e35dde9e225.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
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|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
game/test_weapons/textures/shield_a_3.png
Normal file
After Width: | Height: | Size: 28 KiB |
34
game/test_weapons/textures/shield_a_3.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/shield_a_3.png-a1a5c3f7c478426e9fcfcd8bf8164c61.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://test_weapons/textures/shield_a_3.png"
|
||||
dest_files=[ "res://.import/shield_a_3.png-a1a5c3f7c478426e9fcfcd8bf8164c61.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
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|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=1
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
game/test_weapons/textures/shield_b.png
Normal file
After Width: | Height: | Size: 33 KiB |
34
game/test_weapons/textures/shield_b.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/shield_b.png-68ee378e2ba995370f623a5f96dcacd8.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://test_weapons/textures/shield_b.png"
|
||||
dest_files=[ "res://.import/shield_b.png-68ee378e2ba995370f623a5f96dcacd8.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
flags/srgb=2
|
||||
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|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
game/test_weapons/textures/shield_b_2.png
Normal file
After Width: | Height: | Size: 32 KiB |
34
game/test_weapons/textures/shield_b_2.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
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|
||||
metadata={
|
||||
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|
||||
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|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://test_weapons/textures/shield_b_2.png"
|
||||
dest_files=[ "res://.import/shield_b_2.png-e029ff6459694a431c94fc030ae2cad9.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=1
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
game/test_weapons/textures/shield_b_3.png
Normal file
After Width: | Height: | Size: 32 KiB |
34
game/test_weapons/textures/shield_b_3.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/shield_b_3.png-f44c225a4c9431cdf441c7c49da14313.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://test_weapons/textures/shield_b_3.png"
|
||||
dest_files=[ "res://.import/shield_b_3.png-f44c225a4c9431cdf441c7c49da14313.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=1
|
||||
flags/filter=false
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