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https://github.com/Relintai/broken_seals.git
synced 2024-11-10 08:42:11 +01:00
Disabled texture filters for the character, and the terrarin.
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parent
90badb366e
commit
2b9960056d
@ -10,4 +10,5 @@
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[resource]
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material = ExtResource( 1 )
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prop_material = ExtResource( 1 )
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texture_flags = 1
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voxel_surfaces = [ ExtResource( 7 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 5 ), ExtResource( 2 ) ]
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@ -63,8 +63,8 @@ var _editor_built : bool = false
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func _ready():
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st = SurfaceTool.new()
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_texture_packer = TexturePacker.new()
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# _texture_packer.texture_flags = 0
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_texture_packer.texture_flags = Texture.FLAG_FILTER
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_texture_packer.texture_flags = 0
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# _texture_packer.texture_flags = Texture.FLAG_FILTER
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_texture_packer.max_atlas_size = 512
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skeleton = get_node(skeleton_path) as Skeleton
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@ -46,7 +46,6 @@ transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0
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[node name="Model" type="Spatial" parent="Rotation_Helper"]
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[node name="character" parent="Rotation_Helper/Model" instance=ExtResource( 1 )]
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refresh_in_editor = false
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[node name="GUILayer" parent="." instance=ExtResource( 3 )]
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[connection signal="onc_open_loot_winow_request" from="." to="GUILayer" method="_on_Player_onc_open_loot_winow_request"]
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