Disabled texture filters for the character, and the terrarin.

This commit is contained in:
Relintai 2019-12-11 14:59:44 +01:00
parent 90badb366e
commit 2b9960056d
3 changed files with 3 additions and 3 deletions

View File

@ -10,4 +10,5 @@
[resource]
material = ExtResource( 1 )
prop_material = ExtResource( 1 )
texture_flags = 1
voxel_surfaces = [ ExtResource( 7 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 5 ), ExtResource( 2 ) ]

View File

@ -63,8 +63,8 @@ var _editor_built : bool = false
func _ready():
st = SurfaceTool.new()
_texture_packer = TexturePacker.new()
# _texture_packer.texture_flags = 0
_texture_packer.texture_flags = Texture.FLAG_FILTER
_texture_packer.texture_flags = 0
# _texture_packer.texture_flags = Texture.FLAG_FILTER
_texture_packer.max_atlas_size = 512
skeleton = get_node(skeleton_path) as Skeleton

View File

@ -46,7 +46,6 @@ transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0
[node name="Model" type="Spatial" parent="Rotation_Helper"]
[node name="character" parent="Rotation_Helper/Model" instance=ExtResource( 1 )]
refresh_in_editor = false
[node name="GUILayer" parent="." instance=ExtResource( 3 )]
[connection signal="onc_open_loot_winow_request" from="." to="GUILayer" method="_on_Player_onc_open_loot_winow_request"]