broken_seals/game
2019-11-27 11:22:04 +01:00
..
addons Moved the addons directory where it should've been. 2019-11-20 21:08:37 +01:00
autoload Update every module to the latest. 2019-11-27 11:22:04 +01:00
data Update every module to the latest. 2019-11-27 11:22:04 +01:00
debug Data Part 3. 2019-11-20 13:59:32 +01:00
dev Data Part 3. 2019-11-20 13:59:32 +01:00
dungeon_generator Data Part 3. 2019-11-20 13:59:32 +01:00
menu More files. 2019-11-20 14:05:35 +01:00
networking More files. 2019-11-20 14:05:35 +01:00
player Update every module to the latest. 2019-11-27 11:22:04 +01:00
prop_tool More files. 2019-11-20 14:05:35 +01:00
scenes Set force dungeon to off. 2019-11-22 18:07:16 +01:00
scripts Update every module to the latest. 2019-11-27 11:22:04 +01:00
ui The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it. 2019-11-25 15:03:55 +01:00
voxelman The voxel mesher. 2019-11-20 14:37:34 +01:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Data Part 3. 2019-11-20 13:59:32 +01:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Update every module to the latest. 2019-11-27 11:22:04 +01:00