broken_seals/game
2020-01-14 13:26:15 +01:00
..
addons Update everything. 2019-12-22 22:14:58 +01:00
autoload Update for the latest ESS. 2020-01-02 23:02:45 +01:00
data Updated voxelman to the latest. Also experimented with meshing. 2020-01-13 00:43:45 +01:00
debug Data Part 3. 2019-11-20 13:59:32 +01:00
dev Removed the old voxel textures. Also cleaned up voxel libraries. 2019-12-23 22:53:51 +01:00
dungeon_generator Data Part 3. 2019-11-20 13:59:32 +01:00
menu Changed the license to MIT. 2019-12-22 19:20:38 +01:00
networking Changed the license to MIT. 2019-12-22 19:20:38 +01:00
player Update for the latest ESS. 2020-01-02 23:02:45 +01:00
prop_tool More files. 2019-11-20 14:05:35 +01:00
scenes Changed the voxel scale to 3. 2020-01-10 11:51:34 +01:00
scripts Changed back the way biome handles isolevel, because this helps to hide the banding(?) at the side of the mountains with the transvoxel mesher. 2020-01-14 13:26:15 +01:00
ui Update everything. 2020-01-02 00:19:33 +01:00
voxelman Changed back the way biome handles isolevel, because this helps to hide the banding(?) at the side of the mountains with the transvoxel mesher. 2020-01-14 13:26:15 +01:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Data Part 3. 2019-11-20 13:59:32 +01:00
ess_data.json Added ess_data.json. HEADS will be updated later. 2019-12-21 02:50:44 +01:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Implemented different row scenes for the options menu, and exposed/implemented a few video-related options. 2019-12-25 01:36:34 +01:00