broken_seals/game
2020-02-13 03:31:42 +01:00
..
addons Update everything. 2019-12-22 22:14:58 +01:00
autoload Update everything. 2020-02-10 19:00:33 +01:00
data Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
debug
dev Removed the old voxel textures. Also cleaned up voxel libraries. 2019-12-23 22:53:51 +01:00
dungeon_generator
menu Update the license for 2020. 2020-01-31 20:01:34 +01:00
networking Update the license for 2020. 2020-01-31 20:01:34 +01:00
player Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
prop_tool
scenes Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
scripts Update everything to the latest. 2020-02-01 02:45:36 +01:00
test_weapons Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
ui Update to the latest ESS. 2020-02-01 15:44:22 +01:00
voxelman Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
.gitignore
default_bus_layout.tres
ess_data.json Added ess_data.json. HEADS will be updated later. 2019-12-21 02:50:44 +01:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00