mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-10 08:42:11 +01:00
Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
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2
HEADS
2
HEADS
@ -1 +1 @@
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{"engine": "e64a663c59141f972345852f0bce613e3f13dd3a", "world_generator": "290d973ea9580f748881a54502850ae5fecfb586", "entity_spell_system": "68df038731b7bca1905ce09433c90d64650a3030", "ui_extensions": "271dcf89e9afe5cb6350de2f2433c8ebf8aba785", "voxelman": "2b369f5be8efc5fe0ef13da57afa46317c413f47", "texture_packer": "604c330188e220c15d10ea5bd545a6fc5aab0132", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "367b2318da45726710c27fd3ac1d23e8a5a8f1f7"}
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{"engine": "9607fc48a0134b289fe62f327db1f160d70fac24", "world_generator": "290d973ea9580f748881a54502850ae5fecfb586", "entity_spell_system": "fcf23281e8aec25ac9f5ef61fa8a7e300064b939", "ui_extensions": "271dcf89e9afe5cb6350de2f2433c8ebf8aba785", "voxelman": "2b369f5be8efc5fe0ef13da57afa46317c413f47", "texture_packer": "604c330188e220c15d10ea5bd545a6fc5aab0132", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "367b2318da45726710c27fd3ac1d23e8a5a8f1f7"}
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@ -23,11 +23,12 @@ extends Node
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export (PackedScene) var player_scene : PackedScene
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export (PackedScene) var networked_player_scene : PackedScene
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export (PackedScene) var mob_scene : PackedScene
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export (PackedScene) var player_display_scene : PackedScene
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export (String) var spawn_parent_path : String = "/root/Main"
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export(PackedScene) var player_scene : PackedScene
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export(PackedScene) var networked_player_scene : PackedScene
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export(PackedScene) var mob_scene : PackedScene
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export(PackedScene) var player_display_scene : PackedScene
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export(String) var spawn_parent_path : String = "/root/Main"
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export(int) var default_level_override : int = 0
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var _spawn_parent : Node = null
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@ -167,17 +168,23 @@ func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Enti
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createinfo.entity_data = cls
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createinfo.player_name = name
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createinfo.level = class_profile.level
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createinfo.level = 1
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createinfo.xp = class_profile.xp
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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var entity : Entity = player_display_scene.instance() as Entity
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entity.initialize(createinfo)
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var level : int = class_profile.level
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if default_level_override > 0:
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level = default_level_override
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entity.slevelup(level - 1)
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parent.add_child(entity)
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entity.owner = parent
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entity.initialize(createinfo)
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return entity
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func spawn_networked_player(class_id : int, position : Vector3, name : String, node_name : String, sid : int) -> Entity:
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@ -189,12 +196,19 @@ func spawn_networked_player(class_id : int, position : Vector3, name : String,
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createinfo.entity_data = cls
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createinfo.player_name = name
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createinfo.level = class_profile.level
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createinfo.level = 1
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createinfo.xp = class_profile.xp
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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var entity : Entity = spawn(createinfo, true, position, node_name)
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var level : int = class_profile.level
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if default_level_override > 0:
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level = default_level_override
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entity.slevelup(level - 1)
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if get_tree().is_network_server():
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entity.set_network_master(sid)
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@ -213,12 +227,19 @@ func spawn_player(class_id : int, position : Vector3, name : String, node_name
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createinfo.entity_data = cls
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createinfo.player_name = name
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createinfo.level = class_profile.level
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createinfo.level = 1
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createinfo.xp = class_profile.xp
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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var entity : Entity = spawn(createinfo, false, position, node_name)
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var level : int = class_profile.level
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if default_level_override > 0:
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level = default_level_override
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entity.slevelup(level - 1)
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entity.set_network_master(network_owner)
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Logger.info("Player spawned " + str(createinfo))
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@ -237,11 +258,15 @@ func spawn_mob(class_id : int, level : int, position : Vector3) -> Entity:
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createinfo.entity_data = cls
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createinfo.player_name = "Mob"
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createinfo.level = level
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# createinfo.level = level
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_AI
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createinfo.level = 1
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_AI
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var entity : Entity = spawn(createinfo, false, position)
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if default_level_override > 0:
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level = default_level_override
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entity.slevelup(level - 1)
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Logger.info("Mob spawned " + str(createinfo))
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@ -22,3 +22,4 @@ player_scene = ExtResource( 3 )
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networked_player_scene = ExtResource( 2 )
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mob_scene = ExtResource( 4 )
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player_display_scene = ExtResource( 5 )
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default_level_override = 50
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@ -4,4 +4,3 @@
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[node name="ProfileManager" type="ProfileManager"]
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script = ExtResource( 1 )
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save_interval = 1.0
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@ -5,6 +5,7 @@
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[ext_resource path="res://data/icons/4_chest_of_the_infinite_wisdom.tres" type="Texture" id=3]
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[resource]
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resource_name = "Chest of the Infinite Wisdom"
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id = 3
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text_name = "Chest of the Infinite Wisdom"
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item_type = 1
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@ -4,7 +4,7 @@
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[ext_resource path="res://data/icons/naturalist/aspect_of_scorpions.tres" type="Texture" id=2]
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[ext_resource path="res://data/auras/10_aspect_of_scorpions_rank_1.tres" type="Aura" id=3]
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[ext_resource path="res://data/effect_data/aspect_of_scorpions.tres" type="SpellEffectVisual" id=4]
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[ext_resource path="res://data/spells/2_test_cast_spell.tres" type="Spell" id=5]
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[ext_resource path="res://data/spells/27_aspect_of_scorpions.tres" type="Spell" id=5]
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[resource]
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resource_name = "Aspect of Scorpions"
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@ -3,7 +3,7 @@
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[ext_resource path="res://scripts/spells/gd_spell_script.gd" type="Script" id=1]
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[ext_resource path="res://data/icons/naturalist/aspect_of_wasps.tres" type="Texture" id=2]
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[ext_resource path="res://data/auras/11_aspect_of_wasps_rank1.tres" type="Aura" id=3]
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[ext_resource path="res://data/spells/2_test_cast_spell.tres" type="Spell" id=4]
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[ext_resource path="res://data/spells/28_aspectofwasps.tres" type="Spell" id=4]
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[resource]
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resource_name = "Aspect of Wasps"
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@ -3,7 +3,7 @@
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[ext_resource path="res://scripts/spells/gd_spell_script.gd" type="Script" id=1]
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[ext_resource path="res://data/icons/naturalist/aspect_of_wolves.tres" type="Texture" id=2]
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[ext_resource path="res://data/auras/12_aspect_of_wolves_rank_1.tres" type="Aura" id=3]
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[ext_resource path="res://data/spells/2_test_cast_spell.tres" type="Spell" id=4]
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[ext_resource path="res://data/spells/29_aspect_of_wolves.tres" type="Spell" id=4]
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[resource]
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resource_name = "Aspect of Wolves"
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@ -3,7 +3,7 @@
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[ext_resource path="res://scripts/spells/gd_spell_script.gd" type="Script" id=1]
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[ext_resource path="res://data/icons/naturalist/aspect_of_bees.tres" type="Texture" id=2]
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[ext_resource path="res://data/auras/13_aspect_of_bees_rank_1.tres" type="Aura" id=3]
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[ext_resource path="res://data/spells/2_test_cast_spell.tres" type="Spell" id=4]
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[ext_resource path="res://data/spells/30_aspect_of_bees.tres" type="Spell" id=4]
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[resource]
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resource_name = "Aspect of Bees"
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@ -1,10 +1,52 @@
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[gd_resource type="XPData" format=2]
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[resource]
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level_1 = 300
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level_2 = 600
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level_3 = 1000
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level_4 = 10000
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level_5 = 200000
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level_6 = 400000
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level_7 = 600000
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level_4 = 1000
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level_5 = 1000
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level_6 = 1000
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level_7 = 1000
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level_8 = 1000
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level_9 = 1000
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level_10 = 1000
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level_11 = 1000
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level_12 = 1000
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level_13 = 1000
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level_14 = 1000
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level_15 = 1000
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level_16 = 1000
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level_17 = 1000
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level_18 = 1000
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level_19 = 1000
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level_20 = 1000
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level_21 = 1000
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level_22 = 1000
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level_23 = 1000
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level_24 = 1000
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level_25 = 1000
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level_26 = 1000
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level_27 = 1000
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level_28 = 1000
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level_29 = 1000
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level_30 = 1000
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level_31 = 1000
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level_32 = 1000
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level_33 = 1000
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level_34 = 1000
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level_35 = 1000
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level_36 = 1000
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level_37 = 1000
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level_38 = 1000
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level_39 = 1000
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level_40 = 1000
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level_41 = 1000
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level_42 = 1000
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level_43 = 1000
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level_44 = 1000
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level_45 = 1000
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level_46 = 1000
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level_47 = 1000
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level_48 = 1000
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level_49 = 1000
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level_50 = 1000
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@ -376,4 +376,26 @@ func _con_spell_cast_success(info):
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if animation_run:
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anim_node_state_machine.travel("run-loop")
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func _son_level_up(level: int) -> void:
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if sentity_data == null:
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return
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var ecd : EntityClassData = sentity_data.entity_class_data
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if ecd == null:
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return
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sfree_spell_points += ecd.spell_points_per_level * level
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sfree_talent_points += level
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for i in range(Stat.MAIN_STAT_ID_COUNT):
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var st : int = sentity_data.entity_class_data.get_stat_data().get_level_stat_data().get_stat_diff(i, slevel - level, slevel)
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var statid : int = i + Stat.MAIN_STAT_ID_START
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var stat : Stat = get_stat_int(statid)
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var sm : StatModifier = stat.get_modifier(0)
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sm.base_mod += st
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# SOFTWARE.
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func _setup():
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._setup()
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setup_actionbars()
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func _son_level_up(level: int) -> void:
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if sentity_data == null:
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return
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var ecd : EntityClassData = sentity_data.entity_class_data
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if ecd == null:
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return
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sfree_spell_points += ecd.spell_points_per_level * level
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sfree_talent_points += level
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for i in range(Stat.MAIN_STAT_ID_COUNT):
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var st : int = sentity_data.entity_class_data.get_stat_data().get_level_stat_data().get_stat_diff(i, slevel - level, slevel)
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var statid : int = i + Stat.MAIN_STAT_ID_START
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var stat : Stat = get_stat_int(statid)
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var sm : StatModifier = stat.get_modifier(0)
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sm.base_mod += st
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@ -116,19 +116,6 @@ func _physics_process(delta : float) -> void:
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if dead:
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return
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# if ai_state == EntityEnums.AI_STATE_OFF:
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# return
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# elif ai_state == EntityEnums.AI_STATE_PATROL:
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# sentity_data.sai_rest(self)
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# elif ai_state == EntityEnums.AI_STATE_REST:
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# sentity_data.sai_rest(self)
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# elif ai_state == EntityEnums.AI_STATE_REGENERATE:
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# sentity_data.sai_regenerate(self)
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# elif ai_state == EntityEnums.AI_STATE_ATTACK:
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# sentity_data.sai_attack(self)
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# elif ai_state == EntityEnums.AI_STATE_FOLLOW_PATH:
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# sentity_data.sai_follow(self)
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process_movement(delta)
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@ -147,7 +134,6 @@ func process_movement(delta : float) -> void:
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anim_node_state_machine.travel("run-loop")
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animation_run = true
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target_movement_direction = target_movement_direction.normalized()
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moving = true
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else:
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@ -203,26 +189,11 @@ func process_movement(delta : float) -> void:
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facing.y = 0
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vel = move_and_slide(vel, Vector3(0,1,0), false, 4, deg2rad(MAX_SLOPE_ANGLE))
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# if facing.length_squared() > 0.1:
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# look_at(translation + facing, Vector3(0, 1, 0))
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# else:
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# if starget != null:
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# look_at(starget.translation, Vector3(0, 1, 0))
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sset_position(translation, rotation)
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if vel.length_squared() < 0.12:
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sleep = true
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# if get_tree().network_peer:
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# if get_tree().is_network_server():
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# set_position(translation, rotation)
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# else:
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# rpc("set_position", translation, rotation)
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# print(vel.length_squared())
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if translation.y < -50.0:
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print("killed mob with fall damage")
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var sdi : SpellDamageInfo = SpellDamageInfo.new()
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@ -340,7 +311,6 @@ func _son_level_up(value: int) -> void:
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sfree_talent_points += value
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for i in range(Stat.MAIN_STAT_ID_COUNT):
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# print(i)
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var st : int = sentity_data.entity_class_data.get_stat_data().get_level_stat_data().get_stat_diff(i, slevel - value, slevel)
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var statid : int = i + Stat.MAIN_STAT_ID_START
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@ -447,11 +447,10 @@ func _son_level_up(level: int) -> void:
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if ecd == null:
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return
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sfree_spell_points += ecd.spell_points_per_level
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sfree_talent_points += 1
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sfree_spell_points += ecd.spell_points_per_level * level
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sfree_talent_points += level
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for i in range(Stat.MAIN_STAT_ID_COUNT):
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# print(i)
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var st : int = sentity_data.entity_class_data.get_stat_data().get_level_stat_data().get_stat_diff(i, slevel - level, slevel)
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var statid : int = i + Stat.MAIN_STAT_ID_START
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