broken_seals/game
2019-12-06 23:17:12 +01:00
..
addons Moved the addons directory where it should've been. 2019-11-20 21:08:37 +01:00
autoload Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
data Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information. 2019-12-06 23:17:12 +01:00
debug Data Part 3. 2019-11-20 13:59:32 +01:00
dev Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
dungeon_generator Data Part 3. 2019-11-20 13:59:32 +01:00
menu More files. 2019-11-20 14:05:35 +01:00
networking More files. 2019-11-20 14:05:35 +01:00
player Now the characters and terrarin use the same material, and shader. 2019-12-03 15:22:45 +01:00
prop_tool More files. 2019-11-20 14:05:35 +01:00
scenes Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information. 2019-12-06 23:17:12 +01:00
scripts Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information. 2019-12-06 23:17:12 +01:00
ui Unitframes now display the actual health values. Also smaller improvements to them. 2019-12-03 23:22:35 +01:00
voxelman ESS update, and gdscript compile fixes. 2019-12-02 00:43:24 +01:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Data Part 3. 2019-11-20 13:59:32 +01:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot ManaResource setup. 2019-12-01 01:18:19 +01:00