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6062255177
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Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
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2021-09-22 00:11:19 +02:00 |
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85bec5de68
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Switched to my own godot fork temporarily. I'm hoping that eventually I'll be able to switch to godot 4.x. (I expect this to still take quite a while.) However until then I'm planning to just grab all the useful prs/features and either merge or backport them, as development for the 3.x branch has slowed down considerably (and understandably). Also I need features more for the project than compatibility so this way I can just change anything when needed.
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2021-09-21 20:22:29 +02:00 |
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1ec78bd663
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Updated the ess module. It only got a special case compile fix.
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2021-09-21 12:27:15 +02:00 |
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23d697c13a
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Updated the engine.
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2021-09-14 11:23:45 +02:00 |
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32baaaa696
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Updated the mesh data resource module. I removed the xatlas test code from it.
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2021-09-14 11:22:22 +02:00 |
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8e0e86ef39
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Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
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2021-09-13 18:47:56 +02:00 |
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74b35246c8
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Now the mesh data resource addon actually shows uvs in the uv editor.
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2021-09-13 12:32:33 +02:00 |
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de97b132a2
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Fixed the set rest pose implementation.
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2021-09-13 11:27:20 +02:00 |
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878f045f92
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Added my seketon editor test scene.
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2021-09-12 23:18:26 +02:00 |
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d9e0ed3741
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Initial set rest pose implementation for the bone editor. Doesn't work properly yet.
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2021-09-12 23:18:05 +02:00 |
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242321fd7a
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Bone hierarchy editing support.
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2021-09-12 15:52:22 +02:00 |
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6c32deb131
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Now the bone editor addon can create bones.
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2021-09-12 15:28:40 +02:00 |
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008c3048d5
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Updated the engine.
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2021-09-11 16:07:04 +02:00 |
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f52bfb0190
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Now the slim build's arguments are also taken from the module config.
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2021-09-06 19:10:40 +02:00 |
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9f1183966e
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Updated the engine again.
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2021-09-06 19:04:50 +02:00 |
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7039679776
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Ignore the __pycache__ folder.
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2021-09-06 18:47:13 +02:00 |
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b036c74037
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Removed the module data from the main build script. It's now in a new module_config.py file.
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2021-09-06 18:46:51 +02:00 |
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134daf47c6
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Updated the engine.
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2021-09-06 18:33:40 +02:00 |
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b181be5ddf
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Fix error spam due to missing method.
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2021-09-06 12:26:31 +02:00 |
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9fb8e01314
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Fix error printed to the console on clients.
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2021-08-31 02:00:49 +02:00 |
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4f7cb3c904
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Fixed networked movement.
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2021-08-31 01:57:32 +02:00 |
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9ba79d9dc4
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More work on fixing networking. Also updated ESS to get the fixes from it too.
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2021-08-31 00:40:45 +02:00 |
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288eaabe18
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Updated ESS to get the Entity controller property rework.
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2021-08-30 20:18:29 +02:00 |
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e6d21cbb8a
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Remove the nameplate if the entity gets controlled by the player and it wasn't before.
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2021-08-30 17:45:40 +02:00 |
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67b3ce48f5
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Work on fixing networking.
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2021-08-30 00:35:27 +02:00 |
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7e420f538d
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Updated ESS to get a small property hint fix for EntityCreateInfo.
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2021-08-30 00:35:10 +02:00 |
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c0280ce6f3
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Don't spawn mobs at all during world generation on a client.
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2021-08-29 23:38:15 +02:00 |
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f8803b99ab
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Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner.
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2021-08-29 23:32:54 +02:00 |
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3dd4f4592a
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Fix setting up network_owner in the spawner.
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2021-08-29 21:39:51 +02:00 |
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51f0f08d08
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Updated the entity spell system module to get an improvement to ORPC, and the entity controller setter. The props module and mesh data instance also got updated, they only had a compile fix for 3.3.
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2021-08-29 21:39:06 +02:00 |
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fcf4e520e9
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Now the generated terrain and dungeons are actually seeded.
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2021-08-29 19:38:58 +02:00 |
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715e4f209f
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Don't spawn trees in the 0,0 chunk.
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2021-08-29 11:43:27 +02:00 |
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6977551dba
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Fix the javascript build commands in podman_build_all.sh.
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2021-08-28 12:57:57 +02:00 |
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026652931b
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Physics bodies (the dungeon teleporters) on windows and even wine doesn't receive the mouse click events properly. So temporarily added a different way to detect clicks on them for windows.
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2021-08-28 12:06:10 +02:00 |
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01cf5ae03b
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Updated the props module. I fixed mesh builds in PropInstanceMerger when threading is disabled, and the build time is long enough so that it needs multiple frames.
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2021-08-28 11:31:15 +02:00 |
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3b3650c851
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Bump version.
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2021-08-28 10:36:58 +02:00 |
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0c85195cd1
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Updated the engine.
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2021-08-28 00:57:16 +02:00 |
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6b36577aa3
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Spawn mobs into the dungeons.
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2021-08-28 00:55:59 +02:00 |
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12e7618cd3
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Now the dungeons will delete themselves when their teleporter goes out of range in the world. (The world is disabled while in a dungeon, so they won't despawn while the player is inside.)
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2021-08-28 00:29:24 +02:00 |
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d4cb1684ca
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Updated Terraman to get the new chunk_added and chunk_removed signals.
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2021-08-28 00:28:05 +02:00 |
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c6ae7518c0
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Deactivate / activate the world on teleporting to a dungeon.
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2021-08-28 00:09:05 +02:00 |
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5dc0ed2daf
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Updated terraman. So now the world can be deactivated.
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2021-08-28 00:08:41 +02:00 |
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9a8d658643
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Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now.
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2021-08-27 23:07:58 +02:00 |
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4b5f6253db
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The dungeon will now spawn plugs.
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2021-08-27 19:30:27 +02:00 |
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d6ba00be37
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Updated the engine.
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2021-08-27 19:29:45 +02:00 |
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d96dbd078f
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Updated the props module to get the fix for PropInstanceMerger when the prop only has TiledWalls.
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2021-08-27 19:28:55 +02:00 |
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99bab47f9f
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Implemented room overlap checks for the building. It's only 2d for now.
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2021-08-27 01:05:03 +02:00 |
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78c08c4f28
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Re-generate room points for all the test rooms, and also re-export them to props.
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2021-08-26 20:54:10 +02:00 |
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a74fdac778
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Updated the props module so copy_from will also copy over the is_room and room_points properties.
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2021-08-26 20:53:16 +02:00 |
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bb6109e1f7
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Updated the engine.
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2021-08-26 12:11:02 +02:00 |
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