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2e1f1a1e84
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Grab the CharacterSkeletonPoints enum removal change from ESS.
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2020-06-16 13:53:12 +02:00 |
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e9253466ef
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Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries.
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2020-06-16 13:47:10 +02:00 |
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3f132e4828
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Update ESS to the latest to get CharacterSkeleton3D's attach point rework.
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2020-06-16 13:40:16 +02:00 |
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2d46c1bb10
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Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
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2020-06-16 11:42:10 +02:00 |
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2b0c4821e2
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Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton.
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2020-06-15 19:27:49 +02:00 |
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483c50dfac
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Added a touchscreen mode setting, and an AdaptiveButton that will set it's own min size if the setting is enabled. I did not replace all buttons yet, just made sure everything looks consistent. Also smaller theme improvements.
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2020-06-15 18:37:51 +02:00 |
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b9ecd4248d
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Reworked castbar, now it will always be properly centered.
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2020-06-15 17:49:14 +02:00 |
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7d4291190a
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Also color the castbar.
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2020-06-15 17:40:52 +02:00 |
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7c08311b75
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Color health, mana, and xp bars.
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2020-06-15 17:39:47 +02:00 |
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4ceb9f134c
|
Fix "Cannot get ratio when minimum and maximum value are equal." Errors, and small tweaks to Nameplates.
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2020-06-15 15:23:47 +02:00 |
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3ad461adb5
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Fix initial value for the nameplates.
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2020-06-15 15:10:10 +02:00 |
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d0586063d1
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Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
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2020-06-13 21:53:10 +02:00 |
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dc6aab9a2d
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Update ProfileManager call.
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2020-06-13 15:36:21 +02:00 |
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315df2a10a
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Now entities will be snapped to the terrarin after they spawn.
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2020-06-13 15:30:49 +02:00 |
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bb955630fc
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Fix class doesn't exist error.
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2020-06-13 15:19:41 +02:00 |
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2dfba2bc97
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Update Voxelman to the latest to get the mesher changes.
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2020-06-12 19:55:37 +02:00 |
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ea6daeb5d4
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Update ESS to get the aura trigger and stat attribute reworks.
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2020-06-06 17:01:08 +02:00 |
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bb56fb05c5
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Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
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2020-06-05 19:45:42 +02:00 |
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70b1b4badd
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Update ESS to get the TalentRowData changes. Also updated the engine.
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2020-06-05 18:05:54 +02:00 |
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68dd994e56
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A little cleanup to the player ui. Also removed the trainer window, and disabled the craft window's button.
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2020-06-04 11:21:03 +02:00 |
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662055e4bf
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Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes.
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2020-05-30 23:23:38 +02:00 |
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2c5518095f
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Renamed the model manager module to module manager (Typo lol). Also disabled it, as it needs to be updated.
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2020-05-30 19:30:35 +02:00 |
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e2869c7b89
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CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton.
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2020-05-30 19:25:32 +02:00 |
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8f71e087e7
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Update mesh utils to get the MeshMerger, and the engine. The CharacterSkeletonGD now uses it.
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2020-05-30 14:04:37 +02:00 |
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f943749a47
|
A few tweaks.
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2020-05-26 17:45:58 +02:00 |
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510272bc3b
|
Added a simple stub Character Window (with 2 culomns), and the talent window now also has 2 culomns, one will be physical (character level) talents, and one will be astral (class).
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2020-05-26 17:41:05 +02:00 |
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23dac4b5bc
|
Re-enabled class xp, and class learning, as I found a better
(and a lot more unique) way to bring the game.
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2020-05-26 17:38:08 +02:00 |
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048bb06eea
|
Added a trainer window. It's functionality has not been implemented yet.
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2020-05-25 12:44:03 +02:00 |
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3a8784b7aa
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Increase the world threads to 8.
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2020-05-23 22:09:53 +02:00 |
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6d330cb491
|
Re-enable threaded character model generation.
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2020-05-23 22:09:40 +02:00 |
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d4ccb9d743
|
Update Voxelman and the BS module, because ported the biome generation code to c++. Also now the voxel world only updates lods manually with gdscript.
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2020-05-23 22:09:19 +02:00 |
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08c0c69aa7
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Now the CharacterSkeleton uses Arrays directly.
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2020-05-23 19:56:03 +02:00 |
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fbc1c056a1
|
Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
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6b50033f29
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Now the visibility/lod/wakeup check has a timer for mobs.
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2020-05-23 18:49:06 +02:00 |
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b4867ec012
|
Revert the despawn range.
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2020-05-23 18:24:25 +02:00 |
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8bf46093e7
|
Increase the chunk despawn range by one.
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2020-05-23 18:13:30 +02:00 |
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43a768de17
|
Hide mesh while the animation tree is disabled.
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2020-05-23 18:12:53 +02:00 |
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c0f1b21788
|
Removed IKs from the blender model, also fixed a few more issues with it. In blender the animations look bad, but in godot they still work, they will be fixed later. Removed an old generated skin file, it seems like this caused all the old model import problems. Reoriented the meshes, now without the old skin.
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2020-05-23 12:25:12 +02:00 |
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ce23b724c9
|
Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
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e1d24dc838
|
Updated ESS to get the ModelVisual, and ModelVisualEntry changes.
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2020-05-20 22:14:56 +02:00 |
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794820e08c
|
Update ESS.
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2020-05-20 20:41:26 +02:00 |
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9721a80086
|
Fix broken dependencies.
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2020-05-20 01:42:02 +02:00 |
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2302657002
|
Update ESS, to get the ItemVisual to ModelVisual rename.
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2020-05-19 21:10:07 +02:00 |
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94b76f5635
|
Update HEADS to get the new customizable EquipSlots from ESS, and to get a bugfix from Voxelman.
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2020-05-19 18:59:30 +02:00 |
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7c1f365503
|
Turned off class xp, and class spell and recipe learning. After a lot of thinking I don't think a metagame like this will work for what I'm trying to achieve.
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2020-05-17 18:58:11 +02:00 |
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a109c9070f
|
Mostly reoriented the model's bodyparts. It's not perfect, but good enough for now.
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2020-05-17 18:51:34 +02:00 |
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e43cce888a
|
Now all of the current character's bodyparts are in gltf.
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2020-05-17 17:00:16 +02:00 |
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6fe13fbaf3
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
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c6b4dffc66
|
Reduced chunk's texture scale to 3.
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2020-05-12 16:51:07 +02:00 |
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99f01c6c95
|
Update the engine, and Voxelman to the latest.
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2020-05-09 21:25:45 +02:00 |
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dce511474c
|
Reduce the body visibility to 90 meters for the character I have.
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2020-05-09 20:41:49 +02:00 |
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52b89c9746
|
Only calculate texture for uv2 if it actually needs to happen. So far doing it like this seems faster.
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2020-05-09 20:41:17 +02:00 |
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b3418a8c84
|
Don't set the interaction type to loot if an entity doesn't have a lootdb.
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2020-05-06 21:58:58 +02:00 |
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39827852b3
|
Fix clientside spell cast events. (cast success will need to be sent to clients later.)
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2020-05-06 21:51:47 +02:00 |
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0c1ac31224
|
Spawn the correct mob.
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2020-05-06 21:50:15 +02:00 |
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d12d58d61b
|
Update ESS (and the engine) to the latest, to get the stat reworks.
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2020-05-03 00:17:23 +02:00 |
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0f4093fc44
|
Update ESS, so StatData is inside EntityData instead of EntityClassData.
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2020-04-29 18:14:46 +02:00 |
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c3deaf1403
|
Update ESS to the latest to get the baked in health and speed resources.
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2020-04-29 01:10:10 +02:00 |
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8e50bda8ef
|
Updated ESS, now the Speed and Health ResourceData instantiates the c++ version.
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2020-04-28 23:58:25 +02:00 |
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73bbe9bbca
|
Update ESS to get the event handler renames.
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2020-04-28 20:49:03 +02:00 |
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3efc211e52
|
Update ESS to the latest, to get all the Entity method renames.
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2020-04-28 19:09:06 +02:00 |
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cbe4e31d3a
|
Update ESS to get the equipment method name update.
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2020-04-28 12:34:28 +02:00 |
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84e341bcc6
|
Update ESS to get the clientside notification api changes.
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2020-04-28 11:46:56 +02:00 |
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2bc4fff27d
|
Update ESS to the latest to get the changes for the serverside events.
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2020-04-27 21:32:52 +02:00 |
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3544cd88fc
|
Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system.
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2020-04-27 18:40:20 +02:00 |
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7b76a90a8f
|
Removed mana from stats.
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2020-04-27 17:11:10 +02:00 |
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688be51b56
|
new project.godot after I removed the addon I was testing the .gitignore with.
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2020-04-26 15:50:39 +02:00 |
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9d1f4128f8
|
Removed ess_data as a dependency from the setup script, but added it into this repo and renamed it to module manager.
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2020-04-26 15:47:21 +02:00 |
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74304c87e8
|
Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
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2020-04-26 15:43:07 +02:00 |
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89f67dcf30
|
Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again.
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2020-04-26 13:38:11 +02:00 |
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6ef0a84fbe
|
Renamed the data directory into modules.
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2020-04-26 13:36:10 +02:00 |
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0670f0eaf1
|
Moved the fonts out from data.
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2020-04-26 13:32:24 +02:00 |
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7e1b654a83
|
Moved shaders into the core module aswell.
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2020-04-26 13:31:03 +02:00 |
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dd4fb4fd0b
|
Moved the xp data into core aswell, and removed the data module. Also updated HEADS to get the xp_data property fix from ESS.
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2020-04-26 13:30:31 +02:00 |
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37acb59dba
|
Moved materials into the core module aswell.
|
2020-04-26 13:26:02 +02:00 |
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7723a03def
|
Moved a few things into a new core module. Also updated HEADS to get a typo fix for ESS.
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2020-04-26 13:25:29 +02:00 |
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6842b7cd65
|
Organized/cleaned up the rest of the spells.
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2020-04-26 13:14:51 +02:00 |
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94e151cecb
|
Moved the environment into the planet folder.
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2020-04-26 13:06:25 +02:00 |
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e9423709c8
|
Removed some unneeded files.
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2020-04-26 13:05:28 +02:00 |
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2bbed83601
|
Grouped character species related data into a new folder.
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2020-04-26 13:04:35 +02:00 |
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599034c568
|
Comment out a few print statements.
|
2020-04-26 13:02:34 +02:00 |
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0bef0a2339
|
Moved the naturalist based mob into naturalist's folder.
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2020-04-26 12:55:55 +02:00 |
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57849c4cf7
|
Moved cursors out from data.
|
2020-04-26 12:34:12 +02:00 |
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93be3fb81b
|
Remove a folder from the base resourcedb.
|
2020-04-26 12:33:25 +02:00 |
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53b6b34dd0
|
Also move the spell effects of naturalist into it's folder.
|
2020-04-26 12:30:42 +02:00 |
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d89c5b0188
|
Moved Naturalist into into it's own module. Also updated ESS to get a few typo fixes that are needed.
|
2020-04-26 12:28:40 +02:00 |
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77ccce7d74
|
Moved the camera out of data.
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2020-04-26 11:26:42 +02:00 |
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b0874ebbb6
|
Renamed voxel_libraries to voxel_library and moved in into the test planet's folder. (Note that the library is at the moment used by World scene, this will be changed later.)
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2020-04-26 11:12:20 +02:00 |
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42ab2960cc
|
Moved voxel textures and surfaces into the voxel libraries folder.
|
2020-04-26 11:09:31 +02:00 |
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fee3ba9137
|
Grouped the files of my current test planet together, and made the planet loading code use the new folder structure.
|
2020-04-26 10:59:22 +02:00 |
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238f0f2946
|
Moved a few more things, and deleted an unneeded folder.
|
2020-04-26 10:17:55 +02:00 |
|
|
162f9c3bd2
|
Moved around a few folders.
|
2020-04-26 10:10:07 +02:00 |
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|
cb987df446
|
Fix turn panel.
|
2020-04-26 00:57:32 +02:00 |
|
|
1b16cbf376
|
Fix running desktop export.
|
2020-04-26 00:29:43 +02:00 |
|
|
04da48826e
|
Update HEADS to get the customizable stats for ESS.
|
2020-04-25 21:41:42 +02:00 |
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|
4b23a059ce
|
Removed the Mob, Player and NetworkedPlayer scenes.
|
2020-04-24 14:41:31 +02:00 |
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2d5f4d9d88
|
Clear a few now unneeded nodepaths.
|
2020-04-24 14:34:05 +02:00 |
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|
39e28c2035
|
Now the player ui and the nameplates are dynamically allocated aswell.
|
2020-04-24 14:32:04 +02:00 |
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dee366cbf7
|
Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
|
2020-04-24 13:48:54 +02:00 |
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2382f9d3c1
|
Now the camera gets instantiated when needed automatically by the body script.
|
2020-04-24 09:45:16 +02:00 |
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