Grouped the files of my current test planet together, and made the planet loading code use the new folder structure.

This commit is contained in:
Relintai 2020-04-26 10:59:22 +02:00
parent 238f0f2946
commit fee3ba9137
19 changed files with 68 additions and 46 deletions

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@ -1,9 +0,0 @@
[gd_resource type="BiomeData" load_steps=3 format=2]
[ext_resource path="res://scripts/biomes/simple_biome.gd" type="Script" id=1]
[ext_resource path="res://data/dungeons/1_test.tres" type="DungeonData" id=2]
[resource]
target_script = ExtResource( 1 )
dungeon_datas = [ ExtResource( 2 ) ]
voxel_surfaces = [ null, null, null, null ]

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@ -1,6 +0,0 @@
[gd_resource type="DungeonRoomData" load_steps=2 format=2]
[ext_resource path="res://scripts/dungeon_start_rooms/start_room.gd" type="Script" id=1]
[resource]
target_script = ExtResource( 1 )

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@ -1,8 +0,0 @@
[gd_resource type="DungeonData" load_steps=3 format=2]
[ext_resource path="res://scripts/dungeons/dungeon.gd" type="Script" id=1]
[ext_resource path="res://data/dungeon_rooms/2_test_start_room.tres" type="DungeonRoomData" id=2]
[resource]
target_script = ExtResource( 1 )
dungeon_start_room_datas = [ ExtResource( 2 ) ]

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@ -1,9 +0,0 @@
[gd_resource type="PlanetData" load_steps=3 format=2]
[ext_resource path="res://scripts/planets/dung_simple_planet.gd" type="Script" id=1]
[ext_resource path="res://data/biomes/2_tdungb.tres" type="BiomeData" id=2]
[resource]
id = 1
target_script = ExtResource( 1 )
biome_datas = [ ExtResource( 2 ) ]

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@ -0,0 +1,9 @@
[gd_resource type="PlanetData" load_steps=3 format=2]
[ext_resource path="res://data/planets/test_planet/biomes/2_tdungb.tres" type="BiomeData" id=1]
[ext_resource path="res://data/planets/test_planet/planets/dung_simple_planet.gd" type="Script" id=2]
[resource]
id = 1
target_script = ExtResource( 2 )
biome_datas = [ ExtResource( 1 ) ]

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@ -1,6 +1,8 @@
[gd_resource type="BiomeData" load_steps=2 format=2]
[ext_resource path="res://scripts/biomes/simple_biome.gd" type="Script" id=1]
[ext_resource path="res://data/planets/test_planet/biomes/simple_biome.gd" type="Script" id=1]
[resource]
target_script = ExtResource( 1 )

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@ -0,0 +1,9 @@
[gd_resource type="BiomeData" load_steps=3 format=2]
[ext_resource path="res://data/planets/test_planet/dungeons/1_test.tres" type="DungeonData" id=1]
[ext_resource path="res://data/planets/test_planet/biomes/simple_biome.gd" type="Script" id=2]
[resource]
target_script = ExtResource( 2 )
dungeon_datas = [ ExtResource( 1 ) ]
voxel_surfaces = [ null, null, null, null ]

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@ -0,0 +1,6 @@
[gd_resource type="DungeonRoomData" load_steps=2 format=2]
[ext_resource path="res://data/planets/test_planet/dungeon_start_rooms/start_room.gd" type="Script" id=1]
[resource]
target_script = ExtResource( 1 )

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@ -0,0 +1,8 @@
[gd_resource type="DungeonData" load_steps=3 format=2]
[ext_resource path="res://data/planets/test_planet/dungeons/dungeon.gd" type="Script" id=1]
[ext_resource path="res://data/planets/test_planet/dungeon_rooms/2_test_start_room.tres" type="DungeonRoomData" id=2]
[resource]
target_script = ExtResource( 1 )
dungeon_start_room_datas = [ ExtResource( 2 ) ]

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@ -21,6 +21,9 @@
[ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=19]
[sub_resource type="VoxelmanLevelGenerator" id=1]
script = ExtResource( 18 )
_force_planet = -1

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@ -5,6 +5,9 @@
[ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=3]
[ext_resource path="res://voxelman/world/TVVoxelWorld.gd" type="Script" id=8]
[sub_resource type="VoxelmanLevelGenerator" id=1]
script = ExtResource( 1 )
_force_planet = -1

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@ -22,7 +22,7 @@ class_name MainPlanetGenerator
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
const planet_folder : String = "res://data/planets/"
const planet_folder : String = "res://data/planets"
export(int) var _force_planet : int = -1
export(int) var _level_seed : int
@ -47,17 +47,7 @@ func _generate_chunk(chunk : VoxelChunk) -> void:
_planet.generate_chunk(chunk, _spawn_mobs)
func create_planet():
var planet_files : Array = Array()
var dir = Directory.new()
if dir.open(planet_folder) == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while (file_name != ""):
if not dir.current_is_dir():
planet_files.append(file_name)
file_name = dir.get_next()
var planet_files : Array = get_planets(planet_folder)
if planet_files.size() == 0:
return
@ -69,7 +59,7 @@ func create_planet():
else:
ind = _force_planet
var planet_data : PlanetData = ResourceLoader.load(planet_folder + planet_files[ind], "PlanetData")
var planet_data : PlanetData = ResourceLoader.load(planet_files[ind], "PlanetData")
if planet_data == null:
print("planet_data is null!")
@ -96,3 +86,24 @@ func create_planet():
_planet.data = planet_data
_planet.setup()
_planet.setup_library(_library)
func get_planets(path : String, root : bool = true) -> Array:
var planet_files : Array = Array()
var dir = Directory.new()
if dir.open(path) == OK:
dir.list_dir_begin(true)
var file_name = dir.get_next()
while (file_name != ""):
if not dir.current_is_dir():
planet_files.append(path + "/" + file_name)
else:
if root:
var l : Array = get_planets(path + "/" + file_name, false)
for i in l:
planet_files.append(i)
file_name = dir.get_next()
return planet_files

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@ -10,6 +10,9 @@
[sub_resource type="Environment" id=1]
ambient_light_color = Color( 1, 1, 1, 1 )