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Update ProfileManager call.
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@ -28,7 +28,7 @@ var spell_book_button
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export (NodePath) var lock_button_path
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var lock_button
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var player
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var player : Entity
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func _ready():
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lock_button = get_node(lock_button_path)
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@ -47,7 +47,7 @@ func _lock_button_click():
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if cls == null:
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return
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var profile = ProfileManager.get_class_profile(cls.id)
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var profile = ProfileManager.getc_player_profile().get_class_profile(cls.resource_path)
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profile.actionbar_locked = not profile.actionbar_locked
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