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Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes.
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@ -1 +1 @@
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{"engine": {"3.2": "f108037cbfdd010ca61954fcb0a341f754a7a9f0", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "97f10512f8832394389e1109154b8af34a2ef2c6"}, "entity_spell_system": {"master": "d063f8da2816e9e016112a2cc9a22a61c1f43d92"}, "ui_extensions": {"master": "6fe4f69fea8d71043b08d959b8085404c9c4fe47"}, "voxelman": {"master": "7c93cc8f52a60746aa43c0a78631baecbabfe6dc"}, "texture_packer": {"master": "e3047f7dfab861767c5295ea93d2f1404e8de66e"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "mesh_data_resource": {"master": "3cc9f15f05be53380e20763efc0be753b621b8a2"}, "procedural_animations": {"master": "e4f048d67c171c34995763519e6d21bf40df29a7"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "f6d3d65cc6ce4dddfc68054164feec1f612ecd1f"}, "props": {"master": "b2bcb5ea6469b19298cd849c1232ddb5ad26f71c"}, "mesh_utils": {"master": "e540e84f9b9505cbba14d1abcd7777ea0b9963e6"}, "broken_seals_module": {"master": "14c239fd8716988b837c2fcfe20fe7d9f11dd515"}, "thread_pool": {"master": "3891a9b68d60319e6291cc5d33fd1b073dcd6bcc"}}
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{"engine": {"3.2": "f108037cbfdd010ca61954fcb0a341f754a7a9f0", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "97f10512f8832394389e1109154b8af34a2ef2c6"}, "entity_spell_system": {"master": "d063f8da2816e9e016112a2cc9a22a61c1f43d92"}, "ui_extensions": {"master": "6fe4f69fea8d71043b08d959b8085404c9c4fe47"}, "voxelman": {"master": "7c93cc8f52a60746aa43c0a78631baecbabfe6dc"}, "texture_packer": {"master": "e3047f7dfab861767c5295ea93d2f1404e8de66e"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "mesh_data_resource": {"master": "3cc9f15f05be53380e20763efc0be753b621b8a2"}, "procedural_animations": {"master": "e4f048d67c171c34995763519e6d21bf40df29a7"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "f6d3d65cc6ce4dddfc68054164feec1f612ecd1f"}, "props": {"master": "b2bcb5ea6469b19298cd849c1232ddb5ad26f71c"}, "mesh_utils": {"master": "e540e84f9b9505cbba14d1abcd7777ea0b9963e6"}, "broken_seals_module": {"master": "14c239fd8716988b837c2fcfe20fe7d9f11dd515"}, "thread_pool": {"master": "c2aa3018961655165d31aa4586bf1c2a76ed57c1"}}
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@ -186,8 +186,7 @@ func build():
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_mesh_job.data = data
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ThreadPool.add_job(_mesh_job)
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# build_mesh("")
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finish_build_mesh()
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func setup_build_mesh() -> void:
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@ -89,7 +89,7 @@ func _execute():
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mm.add_mesh_data_resource_bone(mesh, bones, bonew, transform, rect)
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var arr : Array = mm.build_mesh()
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var mesh : ArrayMesh = ArrayMesh.new()
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mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arr)
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mesh.surface_set_material(0, materials[0])
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@ -108,8 +108,10 @@ func _execute():
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meshl3.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arr)
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meshl3.surface_set_material(0, materials[2])
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meshes.append(meshl3)
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emit_signal("finished")
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# call_deferred("emit_signal", "finished")
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complete = true
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func prepare_textures() -> void:
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_texture_packer.clear()
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