Fix "Cannot get ratio when minimum and maximum value are equal." Errors, and small tweaks to Nameplates.

This commit is contained in:
Relintai 2020-06-15 15:23:47 +02:00
parent 3ad461adb5
commit 4ceb9f134c
2 changed files with 11 additions and 2 deletions

View File

@ -46,7 +46,7 @@ var health_bar_label : Label = null
var entity : Entity = null
var health : EntityResource = null
func _ready():
func _enter_tree():
name_label = get_node(name_label_path) as Label
health_bar = get_node(health_bar_path) as TextureProgress
health_bar_label = get_node(health_bar_label_path) as Label
@ -126,6 +126,7 @@ func c_health_changed(stat : EntityResource) -> void:
if stat.max_value == 0:
health_bar.max_value = 1
health_bar.value = 0
return
health_bar.max_value = stat.max_value
health_bar.value = stat.current_value

View File

@ -133,8 +133,16 @@ func cname_changed(entity: Entity) -> void:
func clevel_changed(entity: Entity, value : int) -> void:
_level_text.text = str(_player.ccharacter_level)
var xpreq : int = ESS.get_resource_db().get_xp_data().get_character_xp(_player.ccharacter_level)
if xpreq == 0:
_xp_range.value = 0
_xp_range.min_value = 0
_xp_range.max_value = 1
return
_xp_range.min_value = 0
_xp_range.max_value = ESS.get_resource_db().get_xp_data().get_character_xp(_player.ccharacter_level)
_xp_range.max_value = xpreq
func notification_cxp_gained(entity: Entity, val: int) -> void:
_xp_range.value = _player.ccharacter_xp