broken_seals/game
2020-04-26 11:09:31 +02:00
..
addons Update everything. 2019-12-22 22:14:58 +01:00
autoload Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource. 2020-04-18 14:35:28 +02:00
data Moved voxel textures and surfaces into the voxel libraries folder. 2020-04-26 11:09:31 +02:00
player Update HEADS to get the customizable stats for ESS. 2020-04-25 21:41:42 +02:00
scenes Grouped the files of my current test planet together, and made the planet loading code use the new folder structure. 2020-04-26 10:59:22 +02:00
scripts Grouped the files of my current test planet together, and made the planet loading code use the new folder structure. 2020-04-26 10:59:22 +02:00
steering_ai_framework Added GDQuest's steering framework. 2020-02-19 13:06:40 +01:00
test_weapons Moved around a few folders. 2020-04-26 10:10:07 +02:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
ui Moved a few more things, and deleted an unneeded folder. 2020-04-26 10:17:55 +02:00
voxelman Moved voxel textures and surfaces into the voxel libraries folder. 2020-04-26 11:09:31 +02:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Data Part 3. 2019-11-20 13:59:32 +01:00
ess_data.json Update ESS. (Removed WorldSpell, because the same thing can be implemented into spells a lot simpler.) 2020-04-07 02:13:10 +02:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Moved a few more things, and deleted an unneeded folder. 2020-04-26 10:17:55 +02:00