broken_seals/game
2020-06-16 11:42:10 +02:00
..
addons Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
autoload Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton. 2020-06-15 19:27:49 +02:00
cursors Moved cursors out from data. 2020-04-26 12:34:12 +02:00
fonts Moved the fonts out from data. 2020-04-26 13:32:24 +02:00
modules Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm. 2020-06-16 11:42:10 +02:00
player Fix "Cannot get ratio when minimum and maximum value are equal." Errors, and small tweaks to Nameplates. 2020-06-15 15:23:47 +02:00
scenes Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton. 2020-06-15 19:27:49 +02:00
scripts Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton. 2020-06-15 19:27:49 +02:00
steering_ai_framework
test_weapons The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
ui Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm. 2020-06-16 11:42:10 +02:00
voxelman Fix class doesn't exist error. 2020-06-13 15:19:41 +02:00
.gitignore
default_bus_layout.tres
ess_data.json Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
icon.png
icon.png.flags
icon.png.import
project.godot Fix class doesn't exist error. 2020-06-13 15:19:41 +02:00