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Spawn the correct mob.
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@ -96,7 +96,7 @@ func generate_terrarin(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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# chunk.build()
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if not Engine.editor_hint and chunk.position_y == 0 and spawn_mobs:
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ESS.entity_spawner.spawn_mob(1, randi() % 3, Vector3(chunk.position_x * chunk.size_x * chunk.voxel_scale + chunk.size_x / 2,\
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ESS.entity_spawner.spawn_mob(0, randi() % 3, Vector3(chunk.position_x * chunk.size_x * chunk.voxel_scale + chunk.size_x / 2,\
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(chunk.position_y + 1) * chunk.size_y * chunk.voxel_scale, \
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chunk.position_z * chunk.size_z * chunk.voxel_scale + chunk.size_z / 2))
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