Removed some unneeded files.

This commit is contained in:
Relintai 2020-04-26 13:05:28 +02:00
parent 2bbed83601
commit e9423709c8
3 changed files with 0 additions and 88 deletions

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@ -1,69 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Anonymous</author>
<authoring_tool>Collada Exporter for Blender 2.6+, by Juan Linietsky (juan@codenix.com)</authoring_tool>
</contributor>
<created>2019-11-05T20:05:32Z</created>
<modified>2019-11-05T20:05:32Z</modified>
<unit meter="1.0" name="meter"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_geometries>
<geometry id="id-mesh-2" name="Cube.001">
<mesh>
<source id="id-mesh-2-positions">
<float_array id="id-mesh-2-positions-array" count="12"> 0.9985207319259644 0.005162975750863552 -0.9978580474853516 0.9985207319259644 0.005162975750863552 1.0021419525146484 -1.0014792680740356 0.005162975750863552 1.0021419525146484 -1.0014792680740356 0.005162975750863552 -0.9978580474853516</float_array>
<technique_common>
<accessor source="#id-mesh-2-positions-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="id-mesh-2-normals">
<float_array id="id-mesh-2-normals-array" count="12"> 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0</float_array>
<technique_common>
<accessor source="#id-mesh-2-normals-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="id-mesh-2-texcoord-0">
<float_array id="id-mesh-2-texcoord-0-array" count="8"> 0.9998998641967773 0.00010007619857788086 0.9998999834060669 0.9998998641967773 0.00010007619857788086 0.9998999834060669 0.00010001659393310547 0.00010004639625549316</float_array>
<technique_common>
<accessor source="#id-mesh-2-texcoord-0-array" count="4" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="id-mesh-2-vertices">
<input semantic="POSITION" source="#id-mesh-2-positions"/>
</vertices>
<polygons count="1">
<input semantic="VERTEX" source="#id-mesh-2-vertices" offset="0"/>
<input semantic="NORMAL" source="#id-mesh-2-normals" offset="0"/>
<input semantic="TEXCOORD" source="#id-mesh-2-texcoord-0" offset="0" set="0"/>
<p> 0 1 2 3 </p>
</polygons>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="id-scene-1" name="scene">
<node id="Cube" name="Cube" type="NODE">
<matrix sid="transform"> 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 </matrix>
<instance_geometry url="#id-mesh-2">
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#id-scene-1" />
</scene>
</COLLADA>

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@ -1,16 +0,0 @@
[remap]
importer="collada_mdr"
type="MeshDataResource"
path="res://.import/ship_base.dae-11eb9fc872bb243a59261a3713d95ba8.res"
[deps]
source_file="res://data/basic_models/ship_base.dae"
dest_files=[ "res://.import/ship_base.dae-11eb9fc872bb243a59261a3713d95ba8.res" ]
[params]
offset=Vector3( 0, 0, 0 )
rotation=Vector3( 0, 0, 0 )
scale=Vector3( 1, 1, 1 )

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@ -1,3 +0,0 @@
[gd_scene format=2]
[node name="Spatial" type="Spatial"]