mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-10 08:42:11 +01:00
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
This commit is contained in:
parent
c6b4dffc66
commit
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HEADS
2
HEADS
@ -1 +1 @@
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{"engine": {"3.2": "d038a7e42de048641123302f30bfaab5dd01b121", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "97f10512f8832394389e1109154b8af34a2ef2c6"}, "entity_spell_system": {"master": "f92758ce3df3c72a836dc259812f1083864dc542"}, "ui_extensions": {"master": "6fe4f69fea8d71043b08d959b8085404c9c4fe47"}, "voxelman": {"master": "c48dfde6612cc83728a921ea2ebb949b20cb9f46"}, "texture_packer": {"master": "b29b499adf570aa7f85af69ef080ff0d5e04afae"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "mesh_data_resource": {"master": "4ee946963a16bbfdb4dbb5df52134d22aa168041"}, "procedural_animations": {"master": "9ae56c17230ba9c6160777650b2b89eecdc8df9e"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "f6d3d65cc6ce4dddfc68054164feec1f612ecd1f"}, "props": {"master": "b2bcb5ea6469b19298cd849c1232ddb5ad26f71c"}}
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{"engine": {"3.2": "a2f32c970d96dec95791b2198cec103eef7c564e", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "97f10512f8832394389e1109154b8af34a2ef2c6"}, "entity_spell_system": {"master": "9fd0c23f5b5241476c11d2abd0663baa201595c2"}, "ui_extensions": {"master": "6fe4f69fea8d71043b08d959b8085404c9c4fe47"}, "voxelman": {"master": "edce32b1903a62cb215bb17f1976447a8304b6a6"}, "texture_packer": {"master": "e3047f7dfab861767c5295ea93d2f1404e8de66e"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "mesh_data_resource": {"master": "3cc9f15f05be53380e20763efc0be753b621b8a2"}, "procedural_animations": {"master": "e4f048d67c171c34995763519e6d21bf40df29a7"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "f6d3d65cc6ce4dddfc68054164feec1f612ecd1f"}, "props": {"master": "b2bcb5ea6469b19298cd849c1232ddb5ad26f71c"}}
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@ -16,7 +16,7 @@
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_neck.dae" type="MeshDataResource" id=14]
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[ext_resource path="res://modules/species/Human/Female/character_textures/armor_green_scarf_v3.png" type="Texture" id=15]
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[ext_resource path="res://modules/species/Human/Female/character_textures/armor_simple_v3.png" type="Texture" id=16]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_head.dae" type="MeshDataResource" id=17]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_head.gltf" type="MeshDataResource" id=17]
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[ext_resource path="res://modules/species/Human/Female/character_textures/skin_v3.png" type="Texture" id=18]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_foot.dae" type="MeshDataResource" id=19]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_spine1.dae" type="MeshDataResource" id=20]
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@ -12,5 +12,5 @@ dest_files=[ "res://.import/huf_head.dae-58749e35eddd4263049caf0ab9bd74b1.res" ]
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[params]
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, -1.5708 )
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rotation=Vector3( 1.571, 1.571, -1.571 )
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scale=Vector3( 0.011, 0.011, 0.011 )
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114
game/modules/species/Human/Female/character_models/huf_head.gltf
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114
game/modules/species/Human/Female/character_models/huf_head.gltf
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@ -0,0 +1,16 @@
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[remap]
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importer="gltf_mdr"
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type="MeshDataResource"
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path="res://.import/huf_head.gltf-f0b5ec17eb5bf5da6946f16df53024b2.res"
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[deps]
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source_file="res://modules/species/Human/Female/character_models/huf_head.gltf"
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dest_files=[ "res://.import/huf_head.gltf-f0b5ec17eb5bf5da6946f16df53024b2.res" ]
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[params]
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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scale=Vector3( 0.011, 0.011, 0.011 )
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@ -2,7 +2,6 @@
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[ext_resource path="res://modules/species/Human/models/HumanFemale.tscn" type="PackedScene" id=1]
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[resource]
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resource_name = "Human Female"
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id = 1
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@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://player/Body.gd" type="Script" id=1]
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[ext_resource path="res://modules/species/Human/models/armature_model_orig_v2.tscn" type="PackedScene" id=2]
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[ext_resource path="res://modules/species/Human/models/armature_huf.tscn" type="PackedScene" id=2]
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[sub_resource type="CapsuleShape" id=1]
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radius = 0.266582
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@ -14,7 +14,7 @@ extents = Vector3( 0.216228, 0.0681041, 0.183397 )
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script = ExtResource( 1 )
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max_visible_distance = 90.0
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model_path = NodePath("../HumanFemale/Rotation_Helper/Model")
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character_skeleton_path = NodePath("../HumanFemale/Rotation_Helper/Model/character")
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character_skeleton_path = NodePath("Rotation_Helper/Model/character2")
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[node name="Body_CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.73, 0 )
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@ -29,10 +29,4 @@ transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0
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[node name="Model" type="Spatial" parent="Rotation_Helper"]
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[node name="character" parent="Rotation_Helper/Model" instance=ExtResource( 2 )]
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mesh_instance_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/MeshInstance")
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skeleton_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton")
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left_hand_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP")
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right_hand_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/RightHandAttachment/RightHandAP")
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torso_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/NeckAttachment/TorsoAP")
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root_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/RootAttachment/RootAP")
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[node name="character2" parent="Rotation_Helper/Model" instance=ExtResource( 2 )]
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222
game/modules/species/Human/models/animations.tres
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222
game/modules/species/Human/models/animations.tres
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File diff suppressed because one or more lines are too long
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3161
game/modules/species/Human/models/armature.gltf
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3161
game/modules/species/Human/models/armature.gltf
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@ -2,12 +2,12 @@
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importer="scene"
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type="PackedScene"
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path="res://.import/armature.dae-a775d69f664271289a2784919318c34c.scn"
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path="res://.import/armature.gltf-e13d926b47d16442c46cb6a8fc53585f.scn"
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[deps]
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source_file="res://modules/species/Human/models/armature.dae"
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dest_files=[ "res://.import/armature.dae-a775d69f664271289a2784919318c34c.scn" ]
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source_file="res://modules/species/Human/models/armature.gltf"
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dest_files=[ "res://.import/armature.gltf-e13d926b47d16442c46cb6a8fc53585f.scn" ]
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[params]
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@ -27,11 +27,11 @@ meshes/lightmap_texel_size=0.1
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skins/use_named_skins=true
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external_files/store_in_subdir=false
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animation/import=true
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animation/fps=15
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animation/fps=30.0
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animation/filter_script=""
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animation/storage=false
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animation/storage=2
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animation/keep_custom_tracks=false
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animation/optimizer/enabled=true
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animation/optimizer/enabled=false
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animation/optimizer/max_linear_error=0.05
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animation/optimizer/max_angular_error=0.01
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animation/optimizer/max_angle=22
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BIN
game/modules/species/Human/models/armature_huf.blend
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BIN
game/modules/species/Human/models/armature_huf.blend
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@ -1,13 +1,20 @@
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[gd_scene load_steps=38 format=2]
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[gd_scene load_steps=45 format=2]
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[ext_resource path="res://modules/core/item_visuals/test_base_v3.tres" type="ItemVisual" id=1]
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[ext_resource path="res://player/CharacterSkeletonAttachPoint.gd" type="Script" id=2]
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[ext_resource path="res://modules/core/materials/3_standard_character_material.tres" type="Material" id=3]
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[ext_resource path="res://test_weapons/shield_d.mesh" type="ArrayMesh" id=4]
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[ext_resource path="res://test_weapons/sword_i.mesh" type="ArrayMesh" id=5]
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[ext_resource path="res://modules/species/Human/models/armature.dae" type="PackedScene" id=6]
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[ext_resource path="res://modules/species/Human/models/armature.gltf" type="PackedScene" id=6]
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[ext_resource path="res://modules/core/materials/9_standard_character_material_notex.tres" type="Material" id=7]
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[ext_resource path="res://player/CharacterSkeletonGD.gd" type="Script" id=8]
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[ext_resource path="res://modules/species/Human/models/idle-loop.tres" type="ProceduralAnimation" id=9]
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[ext_resource path="res://modules/species/Human/models/rest.tres" type="ProceduralAnimation" id=10]
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[ext_resource path="res://modules/species/Human/models/cast-end.tres" type="ProceduralAnimation" id=11]
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[ext_resource path="res://modules/species/Human/models/casting-loop.tres" type="ProceduralAnimation" id=12]
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[ext_resource path="res://modules/species/Human/models/run-left-loop.tres" type="ProceduralAnimation" id=13]
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[ext_resource path="res://modules/species/Human/models/run-right-loop.tres" type="ProceduralAnimation" id=14]
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[ext_resource path="res://modules/species/Human/models/run-loop.tres" type="ProceduralAnimation" id=15]
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[sub_resource type="Skin" id=1]
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bind_count = 31
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@ -230,11 +237,21 @@ viss = [ ExtResource( 1 ) ]
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[node name="armature" parent="." instance=ExtResource( 6 )]
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[node name="Skeleton" parent="armature/Armature" index="0"]
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bones/0/bound_children = [ NodePath("RootAttachment") ]
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bones/1/bound_children = [ NodePath("RightHipAttachment") ]
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bones/7/bound_children = [ NodePath("BoneAttachment") ]
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bones/11/bound_children = [ NodePath("LeftHandAttachment") ]
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bones/16/bound_children = [ NodePath("NeckAttachment") ]
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bones/21/bound_children = [ NodePath("RightHandAttachment") ]
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bones/26/bound_children = [ NodePath("BoneAttachment") ]
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bones/30/bound_children = [ NodePath("BoneAttachment 2") ]
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[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton" index="0"]
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skin = SubResource( 1 )
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[node name="LeftHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="1"]
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transform = Transform( 0.103556, -0.988402, -0.110836, 0.0564289, -0.105376, 0.992774, -0.993016, -0.109065, 0.0448651, 0.268934, 0.760735, -0.0111355 )
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transform = Transform( 0.10345, 0.113377, -0.988121, 0.0564887, -0.992478, -0.107923, -0.993022, -0.0446566, -0.109081, 0.270941, 0.760944, -0.00916547 )
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bone_name = "left_hand"
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[node name="LeftHandAP" type="Spatial" parent="armature/Armature/Skeleton/LeftHandAttachment"]
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@ -242,7 +259,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.04, -0.09 )
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script = ExtResource( 2 )
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[node name="RightHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="2"]
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transform = Transform( -0.0425484, -0.998138, 0.0430448, -0.127878, 0.0481536, 0.990543, -0.990894, 0.0366551, -0.129694, -0.274808, 0.765291, -0.00484195 )
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transform = Transform( -0.04183, -0.0382235, -0.99836, -0.126214, -0.990965, 0.0432124, -0.99114, 0.127822, 0.0366433, -0.274161, 0.765548, -0.00750437 )
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bone_name = "right_hand"
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[node name="RightHandAP" type="Spatial" parent="armature/Armature/Skeleton/RightHandAttachment"]
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@ -250,7 +267,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
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script = ExtResource( 2 )
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[node name="RootAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="3"]
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transform = Transform( 1, 0, 0, 0, 0, -1, 0, 1, 0, -3.23883e-05, 0, 0.000216131 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.23883e-05, 0, 0.000216131 )
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bone_name = "root"
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[node name="RootAP" type="Spatial" parent="armature/Armature/Skeleton/RootAttachment"]
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@ -258,7 +275,7 @@ transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0
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script = ExtResource( 2 )
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[node name="NeckAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="4"]
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transform = Transform( 0.999947, -0.00139129, 0.0101847, 0.0102509, 0.0730927, -0.997182, 0.000642988, 0.997324, 0.0731087, 0.00124403, 1.31239, 9.86132e-05 )
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transform = Transform( 0.999944, -0.0104551, -0.00145401, 0.010525, 0.997162, 0.0730761, 0.000685922, -0.0730942, 0.997325, 0.00120045, 1.31211, 0.000106329 )
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bone_name = "neck"
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[node name="TorsoAP" type="Spatial" parent="armature/Armature/Skeleton/NeckAttachment"]
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@ -266,29 +283,46 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
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script = ExtResource( 2 )
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[node name="RightHipAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="5"]
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transform = Transform( 0.999897, 5.70245e-09, -0.0143362, -0.0143362, 4.71813e-07, -0.999897, 1.06217e-09, 1, 4.71847e-07, 0.00679527, 0.7709, -3.63798e-10 )
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transform = Transform( 0.999909, 0.013525, 6.41522e-09, -0.013525, 0.999909, 4.71811e-07, -3.34053e-11, -4.71855e-07, 1, 0.00711679, 0.770624, 0 )
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bone_name = "pelvis"
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[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/RightHipAttachment"]
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transform = Transform( 0.999874, 9.23108e-09, -0.0158884, -9.23082e-09, 1, 8.90736e-11, 0.0158884, 5.76676e-11, 0.999874, -0.121211, 2.41562e-09, -0.00380749 )
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[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton/RightHipAttachment/Spatial"]
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transform = Transform( -0.0517327, -0.291925, 0.102959, -0.33507, 0.0663555, 0.354256, -0.367493, -0.0194062, -0.337494, 0.005798, 0.164881, -0.202956 )
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transform = Transform( 0.0405167, -0.299003, 0.00405361, 0.388314, 0.020471, 0.313125, -0.312362, -0.0133353, 0.389789, -0.0185653, 0.0297996, -0.00511713 )
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mesh = ExtResource( 5 )
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material/0 = null
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material/1 = null
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[node name="BoneAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="6"]
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transform = Transform( 0.999944, -0.000513957, 0.0105315, 0.0105227, -0.00109461, -0.999854, 0.000525442, 0.999999, -0.00109028, 0.00321971, 1.12482, -0.000105922 )
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transform = Transform( 0.999941, -0.0108058, -0.000556442, 0.0107967, 0.999832, -0.00110964, 0.000568379, 0.00110477, 0.999999, 0.00322759, 1.12454, -0.000100915 )
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bone_name = "spine_2"
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[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/BoneAttachment"]
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transform = Transform( -0.430811, -0.000122875, 0.129993, 8.54071e-05, -0.45, -0.000142502, 0.130026, -0.000112184, 0.430809, 0.000957399, -0.0715881, -0.0057677 )
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[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton/BoneAttachment/Spatial"]
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transform = Transform( 0.914344, -0.295324, -0.277032, 0.283891, -0.0205529, 0.958773, -0.288935, -0.954992, 0.065061, -0.0775848, 0.00327253, -0.254833 )
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mesh = ExtResource( 4 )
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material/0 = null
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[node name="BoneAttachment" parent="armature/Armature/Skeleton" index="7"]
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transform = Transform( 0.999909, 8.40138e-10, 0.013525, -0.013525, 6.45818e-08, 0.999908, -3.34053e-11, -1, 6.45872e-08, 0.00778958, 0.820364, -2.34722e-08 )
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[node name="BoneAttachment 2" parent="armature/Armature/Skeleton" index="8"]
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transform = Transform( 1, 0, 0, 0, 0, 1, 0, -1, 0, 0.00120238, 1.3121, -0.00429695 )
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[node name="AnimationPlayer" parent="armature" index="1"]
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autoplay = "rest"
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anims/cast-end = ExtResource( 11 )
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anims/casting-loop = ExtResource( 12 )
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anims/idle-loop = ExtResource( 9 )
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anims/rest = ExtResource( 10 )
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anims/run-left-loop = ExtResource( 13 )
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anims/run-loop = ExtResource( 15 )
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anims/run-right-loop = ExtResource( 14 )
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource( 28 )
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anim_player = NodePath("../armature/AnimationPlayer")
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8
game/modules/species/Human/models/armature_huf.txt
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8
game/modules/species/Human/models/armature_huf.txt
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@ -0,0 +1,8 @@
|
||||
0 rest
|
||||
10 cast end
|
||||
20 casting loop
|
||||
30 dead
|
||||
40 idle loop
|
||||
50 run left loop
|
||||
60 run loop
|
||||
70 run right loop
|
245
game/modules/species/Human/models/cast-end.tres
Normal file
245
game/modules/species/Human/models/cast-end.tres
Normal file
@ -0,0 +1,245 @@
|
||||
[gd_resource type="ProceduralAnimation" load_steps=2 format=2]
|
||||
|
||||
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|
||||
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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tracks/30/path = NodePath("Armature/Skeleton:root")
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animation_fps = 30
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|
245
game/modules/species/Human/models/casting-loop.tres
Normal file
245
game/modules/species/Human/models/casting-loop.tres
Normal file
@ -0,0 +1,245 @@
|
||||
[gd_resource type="ProceduralAnimation" load_steps=2 format=2]
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[ext_resource path="res://modules/species/Human/models/animations.tres" type="Animation" id=1]
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[resource]
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||||
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tracks/11/loop_wrap = true
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tracks/11/imported = false
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tracks/12/loop_wrap = true
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tracks/13/type = "transform"
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||||
tracks/14/type = "transform"
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tracks/14/path = NodePath("Armature/Skeleton:right_fingers_base")
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tracks/16/enabled = true
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tracks/18/interp = 1
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tracks/18/loop_wrap = true
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tracks/18/imported = false
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tracks/18/enabled = true
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tracks/18/keys = PoolRealArray( 0, 1, 0, -1.49012e-08, 0, 4.24188e-09, 2.6077e-08, -1.76951e-07, 1, 1, 1, 1, 1.5, 1, -2.93367e-08, 7.45058e-09, -2.38419e-07, -9.85165e-09, 2.98023e-08, 2.70666e-09, 1, 1, 1, 1, 3, 1, 0, -1.49012e-08, 0, 4.24188e-09, 2.6077e-08, -1.76951e-07, 1, 1, 1, 1 )
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||||
tracks/19/type = "transform"
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||||
tracks/19/path = NodePath("Armature/Skeleton:spine_2")
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||||
tracks/19/interp = 1
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tracks/19/loop_wrap = true
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tracks/19/imported = false
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tracks/19/enabled = true
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||||
tracks/19/keys = PoolRealArray( 0, 1, -1.30387e-08, 0, -5.21541e-08, 0.00738652, -0.0653601, 0.000644262, 0.997834, 1, 0.999994, 1, 1.5, 1, -5.54135e-08, 1.19209e-07, -1.3574e-07, 0.00899537, -0.0849115, -0.00151566, 0.996347, 1, 0.999975, 1, 3, 1, -1.30387e-08, 0, -5.21541e-08, 0.00738652, -0.0653601, 0.000644262, 0.997834, 1, 0.999994, 1 )
|
||||
tracks/20/type = "transform"
|
||||
tracks/20/path = NodePath("Armature/Skeleton:spine_1")
|
||||
tracks/20/interp = 1
|
||||
tracks/20/loop_wrap = true
|
||||
tracks/20/imported = false
|
||||
tracks/20/enabled = true
|
||||
tracks/20/keys = PoolRealArray( 0, 1, -1.97906e-09, -5.96046e-08, 1.86265e-09, -0.00885243, -0.0684874, -0.00376601, 0.997606, 1, 1, 1, 1.5, 1, 1.97906e-08, 0, -7.61356e-08, -0.018194, -0.0844367, 0.00486601, 0.996251, 1, 0.999975, 1, 3, 1, -1.97906e-09, -5.96046e-08, 1.86265e-09, -0.00885243, -0.0684874, -0.00376601, 0.997606, 1, 1, 1 )
|
||||
tracks/21/type = "transform"
|
||||
tracks/21/path = NodePath("Armature/Skeleton:spine")
|
||||
tracks/21/interp = 1
|
||||
tracks/21/loop_wrap = true
|
||||
tracks/21/imported = false
|
||||
tracks/21/enabled = true
|
||||
tracks/21/keys = PoolRealArray( 0, 1, -4.65661e-10, 0, 2.04891e-08, 0.0078759, -0.0727549, 0.0016001, 0.997317, 1, 0.999932, 1, 1.5, 1, 2.79397e-09, 1.19209e-07, 2.33413e-08, 0.000415517, -0.0807936, 0.00665049, 0.996709, 1, 0.999976, 1, 3, 1, -4.65661e-10, 0, 2.04891e-08, 0.0078759, -0.0727549, 0.0016001, 0.997317, 1, 0.999932, 1 )
|
||||
tracks/22/type = "transform"
|
||||
tracks/22/path = NodePath("Armature/Skeleton:right_foot")
|
||||
tracks/22/interp = 1
|
||||
tracks/22/loop_wrap = true
|
||||
tracks/22/imported = false
|
||||
tracks/22/enabled = true
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||||
tracks/22/keys = PoolRealArray( 0, 1, 1.86265e-09, -2.98023e-08, -2.98023e-08, -0.121027, 0.0539092, -0.127002, 0.983014, 1, 1, 1, 1.5, 1, 0, -7.45058e-09, 0, -0.121027, 0.0539092, -0.127002, 0.983014, 1, 1, 1, 3, 1, 1.86265e-09, -2.98023e-08, -2.98023e-08, -0.121027, 0.0539092, -0.127002, 0.983014, 1, 1, 1 )
|
||||
tracks/23/type = "transform"
|
||||
tracks/23/path = NodePath("Armature/Skeleton:right_calf")
|
||||
tracks/23/interp = 1
|
||||
tracks/23/loop_wrap = true
|
||||
tracks/23/imported = false
|
||||
tracks/23/enabled = true
|
||||
tracks/23/keys = PoolRealArray( 0, 1, -3.0268e-08, 0, 3.07336e-08, 0.419867, 0.0707641, 0.145739, 0.893009, 0.999994, 1.00002, 0.999992, 1.5, 1, -1.53668e-08, 8.9407e-08, 3.07336e-08, 0.462467, 0.0694591, 0.159331, 0.869433, 0.999992, 1.00003, 0.999991, 3, 1, -3.0268e-08, 0, 3.07336e-08, 0.419867, 0.0707641, 0.145739, 0.893009, 0.999994, 1.00002, 0.999992 )
|
||||
tracks/24/type = "transform"
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||||
tracks/24/path = NodePath("Armature/Skeleton:right_thigh")
|
||||
tracks/24/interp = 1
|
||||
tracks/24/loop_wrap = true
|
||||
tracks/24/imported = false
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||||
tracks/24/enabled = true
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||||
tracks/24/keys = PoolRealArray( 0, 1, -7.45058e-09, -5.96046e-08, 0, -0.194786, 0.198357, 0.124701, 0.952451, 0.999955, 1.00001, 1, 1.5, 1, -2.23517e-08, 5.96046e-08, 1.14087e-08, -0.236957, 0.179936, 0.115565, 0.947692, 0.999957, 1.00001, 1, 3, 1, -7.45058e-09, -5.96046e-08, 0, -0.194786, 0.198357, 0.124701, 0.952451, 0.999955, 1.00001, 1 )
|
||||
tracks/25/type = "transform"
|
||||
tracks/25/path = NodePath("Armature/Skeleton:spine_control_lownoexp")
|
||||
tracks/25/interp = 1
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||||
tracks/25/loop_wrap = true
|
||||
tracks/25/imported = false
|
||||
tracks/25/enabled = true
|
||||
tracks/25/keys = PoolRealArray( 0, 1, -3.79483e-15, 7.10543e-15, 0, -2.84217e-14, -1.617e-22, 2.65413e-14, 1, 1, 1, 1, 1.5, 1, -9.31358e-10, 1.86276e-09, 0, -3.17975e-24, 4.28455e-16, 7.42144e-09, 1, 1, 1, 1, 3, 1, -3.79483e-15, 7.10543e-15, 0, -2.84217e-14, -1.617e-22, 2.65413e-14, 1, 1, 1, 1 )
|
||||
tracks/26/type = "transform"
|
||||
tracks/26/path = NodePath("Armature/Skeleton:left_foot")
|
||||
tracks/26/interp = 1
|
||||
tracks/26/loop_wrap = true
|
||||
tracks/26/imported = false
|
||||
tracks/26/enabled = true
|
||||
tracks/26/keys = PoolRealArray( 0, 1, 3.72529e-09, 2.98023e-08, 0, 0.154628, -0.0418966, -0.0127897, 0.987001, 1, 1, 1, 1.5, 1, -1.86265e-08, -2.98023e-08, 0, 0.154628, -0.0418965, -0.0127897, 0.987001, 1, 1, 1, 3, 1, 3.72529e-09, 2.98023e-08, 0, 0.154628, -0.0418966, -0.0127897, 0.987001, 1, 1, 1 )
|
||||
tracks/27/type = "transform"
|
||||
tracks/27/path = NodePath("Armature/Skeleton:left_calf")
|
||||
tracks/27/interp = 1
|
||||
tracks/27/loop_wrap = true
|
||||
tracks/27/imported = false
|
||||
tracks/27/enabled = true
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||||
tracks/27/keys = PoolRealArray( 0, 1, -2.98023e-08, 0, 0, 0.258564, -0.215094, 0.0682223, 0.939268, 0.999993, 1, 1, 1.5, 1, 3.0268e-08, -5.96046e-08, 3.07336e-08, 0.335748, -0.20922, 0.0881081, 0.914187, 0.999993, 1.00001, 0.999998, 3, 1, -2.98023e-08, 0, 0, 0.258564, -0.215094, 0.0682223, 0.939268, 0.999993, 1, 1 )
|
||||
tracks/28/type = "transform"
|
||||
tracks/28/path = NodePath("Armature/Skeleton:left_thigh")
|
||||
tracks/28/interp = 1
|
||||
tracks/28/loop_wrap = true
|
||||
tracks/28/imported = false
|
||||
tracks/28/enabled = true
|
||||
tracks/28/keys = PoolRealArray( 0, 1, 0, -1.19209e-07, 2.32831e-09, -0.285053, 0.0931914, -0.186752, 0.935513, 0.999948, 1, 1.00001, 1.5, 1, 0, -1.19209e-07, 7.91624e-09, -0.333222, 0.0765993, -0.221155, 0.913338, 0.999946, 1.00001, 1.00001, 3, 1, 0, -1.19209e-07, 2.32831e-09, -0.285053, 0.0931914, -0.186752, 0.935513, 0.999948, 1, 1.00001 )
|
||||
tracks/29/type = "transform"
|
||||
tracks/29/path = NodePath("Armature/Skeleton:pelvis")
|
||||
tracks/29/interp = 1
|
||||
tracks/29/loop_wrap = true
|
||||
tracks/29/imported = false
|
||||
tracks/29/enabled = true
|
||||
tracks/29/keys = PoolRealArray( 0, 1, 0, -0.0768812, -3.62779e-08, 5.35928e-08, -0.228879, -1.21589e-07, 0.973455, 1, 1, 1, 1.5, 1, 0, -0.0967957, -4.56785e-08, 0.0149847, -0.245796, -0.00380032, 0.969198, 1, 1, 1, 3, 1, 0, -0.0768812, -3.62779e-08, 5.35928e-08, -0.228879, -1.21589e-07, 0.973455, 1, 1, 1 )
|
||||
tracks/30/type = "transform"
|
||||
tracks/30/path = NodePath("Armature/Skeleton:root")
|
||||
tracks/30/interp = 1
|
||||
tracks/30/loop_wrap = true
|
||||
tracks/30/imported = false
|
||||
tracks/30/enabled = true
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||||
tracks/30/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1.5, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
|
||||
animation = ExtResource( 1 )
|
||||
animation_fps = 30
|
||||
start_frame_index = 0
|
||||
keyframe/0/name = ""
|
||||
keyframe/0/animation_keyframe_index = 20
|
||||
keyframe/0/next_keyframe = 1
|
||||
keyframe/0/transition = 1.0
|
||||
keyframe/0/time = 1.5
|
||||
keyframe/0/position = Vector2( 220, 0 )
|
||||
keyframe/1/name = ""
|
||||
keyframe/1/animation_keyframe_index = 21
|
||||
keyframe/1/next_keyframe = 2
|
||||
keyframe/1/transition = 1.0
|
||||
keyframe/1/time = 1.5
|
||||
keyframe/1/position = Vector2( 440, 0 )
|
||||
keyframe/2/name = ""
|
||||
keyframe/2/animation_keyframe_index = 20
|
||||
keyframe/2/next_keyframe = -1
|
||||
keyframe/2/transition = 1.0
|
||||
keyframe/2/time = 0.0
|
||||
keyframe/2/position = Vector2( 640, 0 )
|
232
game/modules/species/Human/models/dead.tres
Normal file
232
game/modules/species/Human/models/dead.tres
Normal file
@ -0,0 +1,232 @@
|
||||
[gd_resource type="ProceduralAnimation" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://modules/species/Human/models/animations.tres" type="Animation" id=1]
|
||||
|
||||
[resource]
|
||||
loop = true
|
||||
tracks/0/type = "transform"
|
||||
tracks/0/path = NodePath("Armature/Skeleton:spine_control_highnoexp")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = PoolRealArray( 0, 1, 0.00141682, -0.54559, -1.23402, 0.714067, -0.00731885, -0.00717469, 0.700002, 1, 1, 1 )
|
||||
tracks/1/type = "transform"
|
||||
tracks/1/path = NodePath("Armature/Skeleton:left_thumb_end")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = PoolRealArray( 0, 1, 0, 5.58794e-09, -3.63798e-12, -1.16415e-10, -3.49246e-10, -1.4893e-08, 1, 1, 1, 1 )
|
||||
tracks/2/type = "transform"
|
||||
tracks/2/path = NodePath("Armature/Skeleton:left_thunb_base")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = PoolRealArray( 0, 1, -5.7742e-08, -3.72529e-08, -2.09548e-09, 7.26432e-08, 4.02331e-07, 2.14204e-08, 1, 1, 1, 1 )
|
||||
tracks/3/type = "transform"
|
||||
tracks/3/path = NodePath("Armature/Skeleton:left_fingers_end")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = PoolRealArray( 0, 1, 2.98023e-08, 0, 4.65661e-10, -2.46218e-08, 2.91039e-11, -4.27517e-09, 1, 1, 1, 1 )
|
||||
tracks/4/type = "transform"
|
||||
tracks/4/path = NodePath("Armature/Skeleton:left_fingers_base")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = PoolRealArray( 0, 1, 2.98023e-08, 7.45058e-09, 0, -4.47035e-08, 4.69386e-07, -2.51457e-08, 1, 1, 1, 1 )
|
||||
tracks/5/type = "transform"
|
||||
tracks/5/path = NodePath("Armature/Skeleton:left_hand")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = PoolRealArray( 0, 1, 0, -1.49012e-08, -7.45058e-09, 0.0315971, 0.0308734, -0.241815, 0.969316, 1, 1, 1 )
|
||||
tracks/6/type = "transform"
|
||||
tracks/6/path = NodePath("Armature/Skeleton:left_forearm")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/keys = PoolRealArray( 0, 1, -2.98023e-08, 5.96046e-08, 4.65661e-10, -0.102769, -0.343194, 0.222479, 0.90673, 0.997777, 0.999143, 1.00287 )
|
||||
tracks/7/type = "transform"
|
||||
tracks/7/path = NodePath("Armature/Skeleton:left_upper_arm")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/keys = PoolRealArray( 0, 1, -7.45058e-09, 0, 0, -0.211144, -0.49746, 0.33656, 0.771155, 0.99766, 0.997235, 1.00556 )
|
||||
tracks/8/type = "transform"
|
||||
tracks/8/path = NodePath("Armature/Skeleton:left_clavicle")
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/keys = PoolRealArray( 0, 1, 6.98492e-09, -7.45058e-09, -5.96046e-08, -2.96131e-09, 2.6077e-08, 6.17001e-08, 1, 1, 1, 1 )
|
||||
tracks/9/type = "transform"
|
||||
tracks/9/path = NodePath("Armature/Skeleton:head")
|
||||
tracks/9/interp = 1
|
||||
tracks/9/loop_wrap = true
|
||||
tracks/9/imported = false
|
||||
tracks/9/enabled = true
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||||
tracks/9/keys = PoolRealArray( 0, 1, -3.72347e-09, 5.96046e-08, 0, 0.0187419, -0.0929371, -0.013453, 0.995405, 1, 1, 1 )
|
||||
tracks/10/type = "transform"
|
||||
tracks/10/path = NodePath("Armature/Skeleton:neck")
|
||||
tracks/10/interp = 1
|
||||
tracks/10/loop_wrap = true
|
||||
tracks/10/imported = false
|
||||
tracks/10/enabled = true
|
||||
tracks/10/keys = PoolRealArray( 0, 1, 0, 0, -3.72529e-09, -3.72529e-09, 7.45422e-09, 1.13687e-11, 1, 1, 1, 1 )
|
||||
tracks/11/type = "transform"
|
||||
tracks/11/path = NodePath("Armature/Skeleton:right_thumb_head")
|
||||
tracks/11/interp = 1
|
||||
tracks/11/loop_wrap = true
|
||||
tracks/11/imported = false
|
||||
tracks/11/enabled = true
|
||||
tracks/11/keys = PoolRealArray( 0, 1, 0, -3.72529e-09, -7.44694e-09, 2.32831e-10, 1.49012e-08, 9.24774e-09, 1, 1, 1, 1 )
|
||||
tracks/12/type = "transform"
|
||||
tracks/12/path = NodePath("Armature/Skeleton:right_thumb_base")
|
||||
tracks/12/interp = 1
|
||||
tracks/12/loop_wrap = true
|
||||
tracks/12/imported = false
|
||||
tracks/12/enabled = true
|
||||
tracks/12/keys = PoolRealArray( 0, 1, 6.0536e-08, -1.49012e-08, -6.28643e-09, -1.6357e-06, -0.0871558, 1.26576e-06, 0.996195, 1, 1, 1 )
|
||||
tracks/13/type = "transform"
|
||||
tracks/13/path = NodePath("Armature/Skeleton:right_fingers_head")
|
||||
tracks/13/interp = 1
|
||||
tracks/13/loop_wrap = true
|
||||
tracks/13/imported = false
|
||||
tracks/13/enabled = true
|
||||
tracks/13/keys = PoolRealArray( 0, 1, 5.96046e-08, 0, -1.4843e-08, -3.44589e-08, 1.58325e-08, -1.36788e-09, 1, 1, 1, 1 )
|
||||
tracks/14/type = "transform"
|
||||
tracks/14/path = NodePath("Armature/Skeleton:right_fingers_base")
|
||||
tracks/14/interp = 1
|
||||
tracks/14/loop_wrap = true
|
||||
tracks/14/imported = false
|
||||
tracks/14/enabled = true
|
||||
tracks/14/keys = PoolRealArray( 0, 1, 2.32831e-10, 0, -1.49012e-08, -1.11759e-08, -7.45058e-09, -4.65661e-10, 1, 1, 1, 1 )
|
||||
tracks/15/type = "transform"
|
||||
tracks/15/path = NodePath("Armature/Skeleton:right_hand")
|
||||
tracks/15/interp = 1
|
||||
tracks/15/loop_wrap = true
|
||||
tracks/15/imported = false
|
||||
tracks/15/enabled = true
|
||||
tracks/15/keys = PoolRealArray( 0, 1, -3.00352e-08, 1.49012e-08, -1.11759e-08, -0.0559861, -0.164802, -0.072432, 0.982069, 1, 1, 1 )
|
||||
tracks/16/type = "transform"
|
||||
tracks/16/path = NodePath("Armature/Skeleton:right_forearm")
|
||||
tracks/16/interp = 1
|
||||
tracks/16/loop_wrap = true
|
||||
tracks/16/imported = false
|
||||
tracks/16/enabled = true
|
||||
tracks/16/keys = PoolRealArray( 0, 1, -5.96046e-08, 5.96046e-08, 0, 0.137111, 0.250259, -0.375387, 0.881848, 0.99792, 0.99988, 1.00197 )
|
||||
tracks/17/type = "transform"
|
||||
tracks/17/path = NodePath("Armature/Skeleton:right_upper_arm")
|
||||
tracks/17/interp = 1
|
||||
tracks/17/loop_wrap = true
|
||||
tracks/17/imported = false
|
||||
tracks/17/enabled = true
|
||||
tracks/17/keys = PoolRealArray( 0, 1, -1.53668e-08, -1.49012e-08, -3.0268e-08, -0.454035, 0.540955, 0.172224, 0.686701, 0.994937, 0.998847, 1.0061 )
|
||||
tracks/18/type = "transform"
|
||||
tracks/18/path = NodePath("Armature/Skeleton:right_clavicle")
|
||||
tracks/18/interp = 1
|
||||
tracks/18/loop_wrap = true
|
||||
tracks/18/imported = false
|
||||
tracks/18/enabled = true
|
||||
tracks/18/keys = PoolRealArray( 0, 1, -7.45058e-09, -7.45058e-09, 0, -9.45875e-10, 1.86264e-08, -5.78875e-08, 1, 1, 1, 1 )
|
||||
tracks/19/type = "transform"
|
||||
tracks/19/path = NodePath("Armature/Skeleton:spine_2")
|
||||
tracks/19/interp = 1
|
||||
tracks/19/loop_wrap = true
|
||||
tracks/19/imported = false
|
||||
tracks/19/enabled = true
|
||||
tracks/19/keys = PoolRealArray( 0, 1, 9.68571e-08, 2.98023e-08, -2.98023e-08, -0.000490151, -0.0179887, 0.0165063, 0.999702, 1.00002, 1.0225, 1 )
|
||||
tracks/20/type = "transform"
|
||||
tracks/20/path = NodePath("Armature/Skeleton:spine_1")
|
||||
tracks/20/interp = 1
|
||||
tracks/20/loop_wrap = true
|
||||
tracks/20/imported = false
|
||||
tracks/20/enabled = true
|
||||
tracks/20/keys = PoolRealArray( 0, 1, 2.53203e-07, 0, 5.59026e-07, 0.00639044, 0.000907153, -0.0116466, 0.999911, 0.999998, 0.975308, 0.99999 )
|
||||
tracks/21/type = "transform"
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245
game/modules/species/Human/models/idle-loop.tres
Normal file
245
game/modules/species/Human/models/idle-loop.tres
Normal file
@ -0,0 +1,245 @@
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[gd_resource type="ProceduralAnimation" load_steps=2 format=2]
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||||
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||||
[ext_resource path="res://modules/species/Human/models/animations.tres" type="Animation" id=1]
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||||
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[resource]
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||||
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||||
tracks/13/type = "transform"
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tracks/13/path = NodePath("Armature/Skeleton:right_fingers_head")
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||||
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tracks/18/imported = false
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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tracks/25/imported = false
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tracks/25/enabled = true
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tracks/26/loop_wrap = true
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||||
tracks/28/type = "transform"
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tracks/28/interp = 1
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||||
tracks/29/type = "transform"
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tracks/29/path = NodePath("Armature/Skeleton:root")
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tracks/30/type = "transform"
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tracks/30/interp = 1
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tracks/30/loop_wrap = true
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animation = ExtResource( 1 )
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animation_fps = 30
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start_frame_index = 0
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keyframe/0/name = ""
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keyframe/0/animation_keyframe_index = 40
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keyframe/0/next_keyframe = 1
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keyframe/0/transition = 1.0
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keyframe/0/time = 1.0
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keyframe/0/position = Vector2( 360, -60 )
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keyframe/1/name = ""
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keyframe/1/animation_keyframe_index = 41
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keyframe/1/next_keyframe = 2
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keyframe/1/transition = 1.0
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keyframe/1/time = 1.0
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||||
keyframe/1/position = Vector2( 600, -60 )
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||||
keyframe/2/animation_keyframe_index = 40
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keyframe/2/next_keyframe = -1
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keyframe/2/transition = 1.0
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keyframe/2/time = 1.0
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keyframe/2/position = Vector2( 840, -60 )
|
232
game/modules/species/Human/models/rest.tres
Normal file
232
game/modules/species/Human/models/rest.tres
Normal file
@ -0,0 +1,232 @@
|
||||
[gd_resource type="ProceduralAnimation" load_steps=2 format=2]
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||||
|
||||
[ext_resource path="res://modules/species/Human/models/animations.tres" type="Animation" id=1]
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|
||||
[resource]
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length = 0.001
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
tracks/6/path = NodePath("Armature/Skeleton:left_forearm")
|
||||
tracks/6/interp = 1
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tracks/6/loop_wrap = true
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||||
tracks/6/imported = false
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tracks/6/enabled = true
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|
||||
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|
||||
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|
||||
tracks/7/interp = 1
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||||
tracks/7/loop_wrap = true
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||||
tracks/7/imported = false
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
tracks/14/loop_wrap = true
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||||
tracks/14/imported = false
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||||
tracks/14/enabled = true
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tracks/14/keys = PoolRealArray( 0, 1, 3.0268e-09, -5.96046e-08, 9.31323e-10, -3.46945e-18, -3.72529e-09, 1.86265e-09, 1, 1, 1, 1 )
|
||||
tracks/15/type = "transform"
|
||||
tracks/15/path = NodePath("Armature/Skeleton:right_hand")
|
||||
tracks/15/interp = 1
|
||||
tracks/15/loop_wrap = true
|
||||
tracks/15/imported = false
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||||
tracks/15/enabled = true
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
tracks/19/interp = 1
|
||||
tracks/19/loop_wrap = true
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||||
tracks/19/imported = false
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
tracks/21/type = "transform"
|
||||
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|
||||
tracks/21/interp = 1
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||||
tracks/21/loop_wrap = true
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keyframe/0/animation_keyframe_index = 0
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keyframe/0/time = 0.0
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keyframe/0/position = Vector2( 360, -60 )
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257
game/modules/species/Human/models/run-left-loop.tres
Normal file
257
game/modules/species/Human/models/run-left-loop.tres
Normal file
@ -0,0 +1,257 @@
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[gd_resource type="ProceduralAnimation" load_steps=2 format=2]
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[ext_resource path="res://modules/species/Human/models/animations.tres" type="Animation" id=1]
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[resource]
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|
||||
keyframe/3/name = ""
|
||||
keyframe/3/animation_keyframe_index = 53
|
||||
keyframe/3/next_keyframe = 4
|
||||
keyframe/3/transition = 1.0
|
||||
keyframe/3/time = 0.23
|
||||
keyframe/3/position = Vector2( 780, -40 )
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||||
keyframe/4/name = ""
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||||
keyframe/4/animation_keyframe_index = 50
|
||||
keyframe/4/next_keyframe = -1
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||||
keyframe/4/transition = 1.0
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||||
keyframe/4/time = 0.0
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||||
keyframe/4/position = Vector2( 980, -40 )
|
257
game/modules/species/Human/models/run-loop.tres
Normal file
257
game/modules/species/Human/models/run-loop.tres
Normal file
@ -0,0 +1,257 @@
|
||||
[gd_resource type="ProceduralAnimation" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://modules/species/Human/models/animations.tres" type="Animation" id=1]
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||||
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[resource]
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
tracks/5/type = "transform"
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
tracks/6/imported = false
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
tracks/8/enabled = true
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||||
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||||
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||||
tracks/9/path = NodePath("Armature/Skeleton:left_upper_arm")
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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257
game/modules/species/Human/models/run-right-loop.tres
Normal file
257
game/modules/species/Human/models/run-right-loop.tres
Normal file
@ -0,0 +1,257 @@
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|
||||
tracks/21/keys = PoolRealArray( 0, 1, 1.86265e-09, -1.19209e-07, 4.47035e-08, -0.00186084, 0.0936904, 0.00144314, 0.995599, 1, 0.992109, 1, 0.17, 1, 1.86265e-09, 0, 4.47035e-08, 0.0496239, 0.336336, 0.00922628, 0.940389, 1, 0.982334, 1, 0.4, 1, -2.91038e-11, 5.96046e-08, 1.49012e-08, -0.00453578, 0.213401, 0.000713254, 0.976954, 1, 0.993023, 1, 0.57, 1, 1.86265e-09, 0, 4.47035e-08, 0.050153, 0.268787, 0.0056829, 0.961876, 1, 0.982334, 1, 0.8, 1, 1.86265e-09, -1.19209e-07, 4.47035e-08, -0.00186084, 0.0936904, 0.00144314, 0.995599, 1, 0.992109, 1 )
|
||||
tracks/22/type = "transform"
|
||||
tracks/22/path = NodePath("Armature/Skeleton:right_foot")
|
||||
tracks/22/interp = 1
|
||||
tracks/22/loop_wrap = true
|
||||
tracks/22/imported = false
|
||||
tracks/22/enabled = true
|
||||
tracks/22/keys = PoolRealArray( 0, 1, -5.58794e-09, -2.98023e-08, 0, 0.324867, 0.110128, 0.21751, 0.913796, 1, 1, 1, 0.17, 1, 3.72529e-09, -7.45058e-09, -2.98023e-08, 0.195173, -0.0119873, 0.135255, 0.971324, 1, 1, 1, 0.4, 1, 1.86265e-09, 0, 0, -0.0929091, -0.0629014, 0.159406, 0.980816, 1, 1, 1, 0.57, 1, 5.58794e-09, -5.96046e-08, 0, 0.249512, 0.0419355, 0.194067, 0.947799, 1, 1, 1, 0.8, 1, -5.58794e-09, -2.98023e-08, 0, 0.324867, 0.110128, 0.21751, 0.913796, 1, 1, 1 )
|
||||
tracks/23/type = "transform"
|
||||
tracks/23/path = NodePath("Armature/Skeleton:right_calf")
|
||||
tracks/23/interp = 1
|
||||
tracks/23/loop_wrap = true
|
||||
tracks/23/imported = false
|
||||
tracks/23/enabled = true
|
||||
tracks/23/keys = PoolRealArray( 0, 1, -4.65661e-10, 8.9407e-08, -2.98023e-08, 0.883274, -3.62249e-05, -0.349094, 0.312988, 0.999982, 1, 1.00001, 0.17, 1, 2.98023e-08, -2.98023e-08, 5.96046e-08, 0.688938, -1.40641e-05, -0.272284, 0.671733, 0.999989, 1.00001, 0.999992, 0.4, 1, -4.65661e-10, 5.96046e-08, 0, 0.433579, -5.59211e-06, -0.171357, 0.884673, 0.999992, 1.00001, 0.999992, 0.57, 1, -1.53668e-08, -8.9407e-08, 0, 0.231599, -1.54532e-06, -0.0915304, 0.968496, 0.999995, 1, 0.999998, 0.8, 1, -4.65661e-10, 8.9407e-08, -2.98023e-08, 0.883274, -3.62249e-05, -0.349094, 0.312988, 0.999982, 1, 1.00001 )
|
||||
tracks/24/type = "transform"
|
||||
tracks/24/path = NodePath("Armature/Skeleton:right_thigh")
|
||||
tracks/24/interp = 1
|
||||
tracks/24/loop_wrap = true
|
||||
tracks/24/imported = false
|
||||
tracks/24/enabled = true
|
||||
tracks/24/keys = PoolRealArray( 0, 1, 0, -1.18278e-07, 3.00352e-08, -0.521567, -0.10345, 0.098735, 0.841141, 0.999975, 0.99999, 1, 0.17, 1, -7.45058e-09, -5.96046e-08, 1.5134e-08, -0.681913, -0.0800445, 0.126092, 0.716023, 0.999968, 0.999996, 1, 0.4, 1, 0, 0, -1.49012e-08, -0.264821, -0.134674, 0.025924, 0.954495, 0.999965, 0.999999, 1, 0.57, 1, -7.45058e-09, -5.96046e-08, 1.5134e-08, 0.241525, -0.178461, -0.0758908, 0.950819, 0.999959, 1, 1.00001, 0.8, 1, 0, -1.18278e-07, 3.00352e-08, -0.521567, -0.10345, 0.098735, 0.841141, 0.999975, 0.99999, 1 )
|
||||
tracks/25/type = "transform"
|
||||
tracks/25/path = NodePath("Armature/Skeleton:spine_control_lownoexp")
|
||||
tracks/25/interp = 1
|
||||
tracks/25/loop_wrap = true
|
||||
tracks/25/imported = false
|
||||
tracks/25/enabled = true
|
||||
tracks/25/keys = PoolRealArray( 0, 1, 0, 0, 0, -0.0194752, 0, 0, 0.99981, 1, 1, 1, 0.17, 1, 0, -1.49008e-08, 0, -0.0194753, 2.81946e-18, -1.16435e-10, 0.99981, 1, 1, 1, 0.4, 1, 0, -4.26326e-13, 0, -0.0194753, 1.68777e-22, -3.3313e-15, 0.99981, 1, 1, 1, 0.57, 1, 0, -1.49007e-08, 0, -0.0194753, 4.12075e-18, -1.16434e-10, 0.99981, 1, 1, 1, 0.8, 1, 0, 0, 0, -0.0194752, 0, 0, 0.99981, 1, 1, 1 )
|
||||
tracks/26/type = "transform"
|
||||
tracks/26/path = NodePath("Armature/Skeleton:left_foot")
|
||||
tracks/26/interp = 1
|
||||
tracks/26/loop_wrap = true
|
||||
tracks/26/imported = false
|
||||
tracks/26/enabled = true
|
||||
tracks/26/keys = PoolRealArray( 0, 1, 9.31323e-09, 2.98023e-08, 0, -0.134982, -0.0112251, -0.191691, 0.972064, 1, 1, 1, 0.17, 1, -2.04891e-08, -5.21541e-08, 0, 0.178844, 0.0815526, -0.19994, 0.959889, 1, 1, 1, 0.4, 1, -5.58794e-09, -5.96046e-08, 2.98023e-08, -0.024769, 0.131338, -0.229516, 0.964085, 1, 1, 1, 0.57, 1, -9.31323e-09, -3.72529e-08, 2.98023e-08, 0.21063, -0.201283, -0.264237, 0.919401, 1, 1, 1, 0.8, 1, 9.31323e-09, 2.98023e-08, 0, -0.134982, -0.0112251, -0.191691, 0.972064, 1, 1, 1 )
|
||||
tracks/27/type = "transform"
|
||||
tracks/27/path = NodePath("Armature/Skeleton:left_calf")
|
||||
tracks/27/interp = 1
|
||||
tracks/27/loop_wrap = true
|
||||
tracks/27/imported = false
|
||||
tracks/27/enabled = true
|
||||
tracks/27/keys = PoolRealArray( 0, 1, -1.02445e-08, 2.98023e-08, 1.49012e-08, 0.236483, 2.1993e-06, 0.0971414, 0.966768, 0.999995, 1, 0.999998, 0.17, 1, 3.77186e-08, 5.96046e-08, -6.0536e-08, 0.300548, 3.59238e-06, 0.123458, 0.945743, 0.999992, 1.00001, 1, 0.4, 1, 1.53668e-08, 2.98023e-08, 0, 0.887796, 5.23885e-05, 0.364703, 0.280732, 0.999973, 1, 1.00002, 0.57, 1, 4.65661e-10, 2.98023e-08, -5.96046e-08, 0.64199, 1.65792e-05, 0.263723, 0.71993, 0.999985, 1.00001, 0.999999, 0.8, 1, -1.02445e-08, 2.98023e-08, 1.49012e-08, 0.236483, 2.1993e-06, 0.0971414, 0.966768, 0.999995, 1, 0.999998 )
|
||||
tracks/28/type = "transform"
|
||||
tracks/28/path = NodePath("Armature/Skeleton:left_thigh")
|
||||
tracks/28/interp = 1
|
||||
tracks/28/loop_wrap = true
|
||||
tracks/28/imported = false
|
||||
tracks/28/enabled = true
|
||||
tracks/28/keys = PoolRealArray( 0, 1, 7.45058e-09, -1.19209e-07, 0, -0.0191252, 0.133554, 0.0305287, 0.990387, 0.999956, 1, 1, 0.17, 1, 0, -5.96046e-08, -1.49012e-08, 0.196037, 0.155842, 0.0850308, 0.964392, 0.999952, 0.999999, 1.00001, 0.4, 1, 7.45058e-09, 6.14673e-08, 4.65661e-10, -0.58547, 0.106492, -0.0504301, 0.802086, 0.999974, 0.999982, 1, 0.57, 1, 0, -5.96046e-08, -1.49012e-08, -0.662867, 0.118159, -0.101946, 0.732293, 0.999959, 0.999989, 1.00001, 0.8, 1, 7.45058e-09, -1.19209e-07, 0, -0.0191252, 0.133554, 0.0305287, 0.990387, 0.999956, 1, 1 )
|
||||
tracks/29/type = "transform"
|
||||
tracks/29/path = NodePath("Armature/Skeleton:pelvis")
|
||||
tracks/29/interp = 1
|
||||
tracks/29/loop_wrap = true
|
||||
tracks/29/imported = false
|
||||
tracks/29/enabled = true
|
||||
tracks/29/keys = PoolRealArray( 0, 1, 0, -0.0658345, -0.0122838, 0.118299, 0, 0, 0.992978, 1, 1, 1, 0.17, 1, 0, 0.106292, -0.0122837, 0.106086, -0.00327939, 0.0127752, 0.994269, 1, 1, 1, 0.4, 1, 0, -0.0658296, -0.0122838, 0.122638, -9.38332e-08, 3.65536e-07, 0.992451, 1, 1, 1, 0.57, 1, 0, 0.10629, -0.0122837, 0.106086, -0.00327937, 0.0127751, 0.994269, 1, 1, 1, 0.8, 1, 0, -0.0658345, -0.0122838, 0.118299, 0, 0, 0.992978, 1, 1, 1 )
|
||||
tracks/30/type = "transform"
|
||||
tracks/30/path = NodePath("Armature/Skeleton:root")
|
||||
tracks/30/interp = 1
|
||||
tracks/30/loop_wrap = true
|
||||
tracks/30/imported = false
|
||||
tracks/30/enabled = true
|
||||
tracks/30/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.17, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.4, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.57, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.8, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
|
||||
animation = ExtResource( 1 )
|
||||
animation_fps = 30
|
||||
start_frame_index = 0
|
||||
keyframe/0/name = ""
|
||||
keyframe/0/animation_keyframe_index = 70
|
||||
keyframe/0/next_keyframe = 1
|
||||
keyframe/0/transition = 1.0
|
||||
keyframe/0/time = 0.17
|
||||
keyframe/0/position = Vector2( 180, -40 )
|
||||
keyframe/1/name = ""
|
||||
keyframe/1/animation_keyframe_index = 71
|
||||
keyframe/1/next_keyframe = 2
|
||||
keyframe/1/transition = 1.0
|
||||
keyframe/1/time = 0.23
|
||||
keyframe/1/position = Vector2( 380, -40 )
|
||||
keyframe/2/name = ""
|
||||
keyframe/2/animation_keyframe_index = 72
|
||||
keyframe/2/next_keyframe = 3
|
||||
keyframe/2/transition = 1.0
|
||||
keyframe/2/time = 0.17
|
||||
keyframe/2/position = Vector2( 580, -40 )
|
||||
keyframe/3/name = ""
|
||||
keyframe/3/animation_keyframe_index = 73
|
||||
keyframe/3/next_keyframe = 4
|
||||
keyframe/3/transition = 1.0
|
||||
keyframe/3/time = 0.23
|
||||
keyframe/3/position = Vector2( 780, -40 )
|
||||
keyframe/4/name = ""
|
||||
keyframe/4/animation_keyframe_index = 70
|
||||
keyframe/4/next_keyframe = -1
|
||||
keyframe/4/transition = 1.0
|
||||
keyframe/4/time = 0.0
|
||||
keyframe/4/position = Vector2( 980, -40 )
|
@ -203,7 +203,7 @@ func build_mesh(data) -> void:
|
||||
continue
|
||||
|
||||
var bone_idx : int = skeleton.find_bone(bone_name)
|
||||
|
||||
|
||||
for j in range(get_model_entry_count(skele_point)):
|
||||
var entry : SkeletonModelEntry = get_model_entry(skele_point, j)
|
||||
|
||||
@ -346,7 +346,7 @@ func clear_mesh() -> void:
|
||||
mesh_instance.mesh = null
|
||||
|
||||
func editor_build(val : bool) -> void:
|
||||
if not is_inside_tree() or _editor_built:
|
||||
if not is_inside_tree():
|
||||
return
|
||||
|
||||
if st == null:
|
||||
|
@ -1,12 +1,10 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://player/DisplayPlayer.gd" type="Script" id=1]
|
||||
[ext_resource path="res://modules/species/Human/models/armature_model_orig_v2.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://modules/species/Human/models/armature_huf.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://player/EntityModel.gd" type="Script" id=3]
|
||||
|
||||
|
||||
|
||||
|
||||
[node name="DisplayPlayer" type="Entity" groups=[
|
||||
"players",
|
||||
]]
|
||||
@ -31,10 +29,9 @@ __meta__ = {
|
||||
}
|
||||
|
||||
[node name="character" parent="DisplayPlayer/Rotation_Helper/Model" instance=ExtResource( 2 )]
|
||||
use_threads = false
|
||||
mesh_instance_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/MeshInstance")
|
||||
skeleton_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton")
|
||||
left_hand_attach_point_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP")
|
||||
right_hand_attach_point_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/RightHandAttachment/RightHandAP")
|
||||
torso_attach_point_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/NeckAttachment/TorsoAP")
|
||||
root_attach_point_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/RootAttachment/RootAP")
|
||||
mesh_instance_path = NodePath("../character/armature/Armature/Skeleton/MeshInstance")
|
||||
skeleton_path = NodePath("../character/armature/Armature/Skeleton")
|
||||
left_hand_attach_point_path = NodePath("../character/armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP")
|
||||
right_hand_attach_point_path = NodePath("../character/armature/Armature/Skeleton/RightHandAttachment/RightHandAP")
|
||||
torso_attach_point_path = NodePath("../character/armature/Armature/Skeleton/NeckAttachment/TorsoAP")
|
||||
root_attach_point_path = NodePath("../character/armature/Armature/Skeleton/RootAttachment/RootAP")
|
||||
|
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Loading…
Reference in New Issue
Block a user