broken_seals/game
2020-04-26 13:04:35 +02:00
..
addons Update everything. 2019-12-22 22:14:58 +01:00
autoload Moved cursors out from data. 2020-04-26 12:34:12 +02:00
cursors Moved cursors out from data. 2020-04-26 12:34:12 +02:00
data Grouped character species related data into a new folder. 2020-04-26 13:04:35 +02:00
player Grouped character species related data into a new folder. 2020-04-26 13:04:35 +02:00
scenes Renamed voxel_libraries to voxel_library and moved in into the test planet's folder. (Note that the library is at the moment used by World scene, this will be changed later.) 2020-04-26 11:12:20 +02:00
scripts Comment out a few print statements. 2020-04-26 13:02:34 +02:00
steering_ai_framework Added GDQuest's steering framework. 2020-02-19 13:06:40 +01:00
test_weapons Moved around a few folders. 2020-04-26 10:10:07 +02:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
ui Moved a few more things, and deleted an unneeded folder. 2020-04-26 10:17:55 +02:00
voxelman Renamed voxel_libraries to voxel_library and moved in into the test planet's folder. (Note that the library is at the moment used by World scene, this will be changed later.) 2020-04-26 11:12:20 +02:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Data Part 3. 2019-11-20 13:59:32 +01:00
ess_data.json Update ESS. (Removed WorldSpell, because the same thing can be implemented into spells a lot simpler.) 2020-04-07 02:13:10 +02:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Moved a few more things, and deleted an unneeded folder. 2020-04-26 10:17:55 +02:00