Commit Graph

364 Commits

Author SHA1 Message Date
1c4c3a5d55 Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore. 2020-07-16 16:07:30 +02:00
dda00d0491 Moved the menu into a new folder. 2020-07-12 19:46:30 +02:00
c294b4a008 Fix a few settings for Nature's Switfness. And small tweaks. 2020-07-11 21:08:45 +02:00
8168adc914 Remove leftover print. 2020-07-11 18:39:46 +02:00
08ebbd24f8 Fix global cooldowns. 2020-07-11 18:37:41 +02:00
33ed628aa3 Attributions for the test character textures. 2020-07-11 15:30:39 +02:00
faae05e1a9 Removed the steering ai framework as it was not used. 2020-07-11 15:18:01 +02:00
e0d90b5925 Removed a few now unused textures. 2020-07-11 15:04:59 +02:00
647cf4e904 Convert the icon attributions to the new format. 2020-07-11 15:01:41 +02:00
69a68c52a1 Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
f352fc85c5 Convert the test weapons Attributions file to the new format. 2020-07-11 14:32:27 +02:00
5a529c8d07 Small improvements, and the implementation now also supports the File tag. 2020-07-11 14:32:06 +02:00
741c1542bd Implemented the third party attibutions tab. 2020-07-11 14:14:11 +02:00
5688f44ea2 Moe tweaks to the sky. 2020-07-11 01:12:41 +02:00
77c50691b6 Change the color of the sky to blue. 2020-07-11 01:03:27 +02:00
8a20ca0f3e Start mesh build job at the end of build in Skeleton. 2020-07-11 01:00:25 +02:00
2a2a6a555d Rename the continue button to load in the menu. 2020-07-10 21:56:59 +02:00
cd0ed54744 Fix parameters for signal handler. 2020-07-10 21:55:19 +02:00
7f79741267 Update logic. 2020-07-10 21:52:07 +02:00
19b158c877 Update ESS to get the XPData rework. 2020-07-10 17:18:03 +02:00
67e327f471 Update ESS to get the Entity level simplifications. 2020-07-10 15:25:32 +02:00
2e3e0d88f4 Restored the ability to have multiple characters, and also turned off class learning/xp. I'm not yet sure how to go about it, maybe class levels could give some xp boost, will experiment more when the project is more mature. 2020-07-10 11:16:02 +02:00
836949b205 The initial sheathing setup is also called as deferred now. 2020-07-10 10:34:25 +02:00
e986d8d488 build_model is now called as deferred. 2020-07-10 10:31:09 +02:00
d68d49b5de Reduce the amount of crashes. 2020-07-10 10:29:07 +02:00
149d7f4bb2 Update WorldGenerator to the latest. 2020-07-10 02:40:12 +02:00
1c584d9477 Increase the version to 0.3. The focus is mostly on the gameplay from now on (finally). 2020-07-09 00:47:33 +02:00
ea4514374b Update ESS, to get a bugfix. 2020-07-09 00:41:59 +02:00
94a90d989c Update the engine and Voxelman to grab the prop related changes. 2020-07-07 18:40:24 +02:00
3baf2addec Added in a few test props. 2020-07-06 22:40:44 +02:00
432d0bf312 Reduced the default entity visibility range. 2020-07-06 22:38:48 +02:00
f3169ccf82 Spawn mobs more sporadically. 2020-07-06 22:38:07 +02:00
90be9898d9 The current start tile will not draw a dungeon entrance for now, as I reduced the chunk size (which increases performance) and the code needs to be changed. 2020-07-06 22:37:54 +02:00
8fabc6159a Set levels to a few abilities. 2020-07-06 22:34:49 +02:00
3cacc01945 Update the game to go with the new modules. 2020-07-06 22:33:56 +02:00
c3171a00eb Remove the old PropTool test data. 2020-07-06 22:29:09 +02:00
d528010273 Moved around a few autoloads. 2020-07-04 20:30:42 +02:00
73d13bee12 The spell book will now show not yet learned class spell. 2020-06-23 21:59:23 +02:00
1f52100aaa Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props. 2020-06-23 20:58:14 +02:00
b587a63f60 Brought back the old VoxelChunk prop spawning implementation. I only made it compile error free for now. 2020-06-23 01:23:35 +02:00
d3ad430b8b Fix naturalist's mana EntityResource reference. 2020-06-20 21:03:22 +02:00
153b15eb4d Update ESS to get the EntityResourceData removal update. Also update the Engine. 2020-06-20 16:15:24 +02:00
c707736c78 Increase the MessageQueue's max size, as Godot was complaining on import. 2020-06-20 16:12:41 +02:00
b9c7767b98 Update ESS to get the new crash related commits. Also update the engine. 2020-06-18 22:46:24 +02:00
65a95ece4e Added an about menu. Done every tab except for the third parties for this project, will finish it soon. 2020-06-16 20:40:09 +02:00
1e0a17b6cc Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
b3b67de715 Add tool keyword to AttachPoint. 2020-06-16 18:52:30 +02:00
ad72ae4def Now sheathing works without reparenting nodes. 2020-06-16 18:50:49 +02:00
6626b8ed38 Initial weapon sheathing support. ALso updated ESS to get a few new constants. 2020-06-16 18:44:42 +02:00
7e7dc3b43e Update ESS to get the Attachment ModelVisualEntry implementation/changes. 2020-06-16 15:55:01 +02:00