broken_seals/game
2020-05-30 23:23:38 +02:00
..
addons Renamed the model manager module to module manager (Typo lol). Also disabled it, as it needs to be updated. 2020-05-30 19:30:35 +02:00
autoload Moved cursors out from data. 2020-04-26 12:34:12 +02:00
cursors Moved cursors out from data. 2020-04-26 12:34:12 +02:00
fonts Moved the fonts out from data. 2020-04-26 13:32:24 +02:00
modules Re-enable threaded character model generation. 2020-05-23 22:09:40 +02:00
player Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes. 2020-05-30 23:23:38 +02:00
scenes Increase the world threads to 8. 2020-05-23 22:09:53 +02:00
scripts Fix clientside spell cast events. (cast success will need to be sent to clients later.) 2020-05-06 21:51:47 +02:00
steering_ai_framework
test_weapons The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
texture_tools
ui A few tweaks. 2020-05-26 17:45:58 +02:00
voxelman Update Voxelman and the BS module, because ported the biome generation code to c++. Also now the voxel world only updates lods manually with gdscript. 2020-05-23 22:09:19 +02:00
.gitignore
default_bus_layout.tres
ess_data.json Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
icon.png
icon.png.flags
icon.png.import
project.godot Renamed the model manager module to module manager (Typo lol). Also disabled it, as it needs to be updated. 2020-05-30 19:30:35 +02:00