broken_seals/game
2020-05-23 19:56:03 +02:00
..
addons Removed ess_data as a dependency from the setup script, but added it into this repo and renamed it to module manager. 2020-04-26 15:47:21 +02:00
autoload
cursors
fonts Moved the fonts out from data. 2020-04-26 13:32:24 +02:00
modules Now the CharacterSkeleton uses Arrays directly. 2020-05-23 19:56:03 +02:00
player Now the CharacterSkeleton uses Arrays directly. 2020-05-23 19:56:03 +02:00
scenes Now the visibility/lod/wakeup check has a timer for mobs. 2020-05-23 18:49:06 +02:00
scripts Fix clientside spell cast events. (cast success will need to be sent to clients later.) 2020-05-06 21:51:47 +02:00
steering_ai_framework
test_weapons The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
texture_tools
ui Update ESS to the latest to get the baked in health and speed resources. 2020-04-29 01:10:10 +02:00
voxelman Revert the despawn range. 2020-05-23 18:24:25 +02:00
.gitignore
default_bus_layout.tres
ess_data.json Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
icon.png
icon.png.flags
icon.png.import
project.godot Updated ESS to get the ModelVisual, and ModelVisualEntry changes. 2020-05-20 22:14:56 +02:00