broken_seals/game
2020-05-26 17:38:08 +02:00
..
addons
autoload
cursors
fonts
modules Re-enable threaded character model generation. 2020-05-23 22:09:40 +02:00
player Now the CharacterSkeleton uses Arrays directly. 2020-05-23 19:56:03 +02:00
scenes Increase the world threads to 8. 2020-05-23 22:09:53 +02:00
scripts Fix clientside spell cast events. (cast success will need to be sent to clients later.) 2020-05-06 21:51:47 +02:00
steering_ai_framework
test_weapons The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
texture_tools
ui Added a trainer window. It's functionality has not been implemented yet. 2020-05-25 12:44:03 +02:00
voxelman Update Voxelman and the BS module, because ported the biome generation code to c++. Also now the voxel world only updates lods manually with gdscript. 2020-05-23 22:09:19 +02:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
project.godot Re-enabled class xp, and class learning, as I found a better 2020-05-26 17:38:08 +02:00