Also move the spell effects of naturalist into it's folder.

This commit is contained in:
Relintai 2020-04-26 12:30:42 +02:00
parent d89c5b0188
commit 53b6b34dd0
19 changed files with 52 additions and 47 deletions

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@ -1,8 +1,9 @@
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[ext_resource path="res://data/spell_effects/nature/NatureCast.tscn" type="PackedScene" id=1]
[ext_resource path="res://data/entity_classes/naturalist/spell_effects/nature/NatureCast.tscn" type="PackedScene" id=1]
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@ -1,7 +1,8 @@
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@ -1,12 +1,12 @@
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[ext_resource path="res://data/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=2]
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@ -1,12 +1,12 @@
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[ext_resource path="res://data/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=2]
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@ -1,26 +1,26 @@
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[ext_resource path="res://data/spell_effects/textures/main_texture.png" type="Texture" id=1]
[ext_resource path="res://data/spell_effects/textures/big_glow.png" type="Texture" id=2]
[ext_resource path="res://data/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=3]
[ext_resource path="res://data/shaders/3_simple_y_billboard.shader" type="Shader" id=4]
[ext_resource path="res://data/shaders/3_simple_y_billboard.shader" type="Shader" id=1]
[ext_resource path="res://data/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=2]
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[ext_resource path="res://data/entity_classes/naturalist/spell_effects/textures/main_texture.png" type="Texture" id=4]
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shader_param/texture_albedo = ExtResource( 3 )
[sub_resource type="QuadMesh" id=4]
material = SubResource( 5 )
material = SubResource( 3 )
size = Vector2( 0.3, 0.3 )
[node name="NatureCast" type="Spatial"]

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@ -1,15 +1,15 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://data/spell_effects/textures/arrows.png" type="Texture" id=1]
[ext_resource path="res://data/materials/2_simple_particle_billboard.tres" type="Material" id=2]
[ext_resource path="res://data/shaders/3_simple_y_billboard.shader" type="Shader" id=3]
[ext_resource path="res://data/entity_classes/naturalist/spell_effects/textures/arrows.png" type="Texture" id=1]
[ext_resource path="res://data/shaders/3_simple_y_billboard.shader" type="Shader" id=2]
[ext_resource path="res://data/materials/2_simple_particle_billboard.tres" type="Material" id=3]
[sub_resource type="QuadMesh" id=1]
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@ -1,10 +1,11 @@
[gd_resource type="Spell" load_steps=7 format=2]
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[ext_resource path="res://scripts/spells/amplify_pain.gd" type="Script" id=3]
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@ -3,8 +3,9 @@
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