mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
Update HEADS to get the customizable stats for ESS.
This commit is contained in:
parent
13a7725106
commit
04da48826e
2
HEADS
2
HEADS
@ -1 +1 @@
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{"engine": {"3.2": "ed27b7e6b973eb6be6fdac4439e99a1907b9cb58", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "97f10512f8832394389e1109154b8af34a2ef2c6"}, "entity_spell_system": {"master": "46153002933f355e1a6044a0e26df823c9c902a8"}, "ui_extensions": {"master": "6fe4f69fea8d71043b08d959b8085404c9c4fe47"}, "voxelman": {"master": "233dde39defd6608913da5434d8ef2cbff3bfd42"}, "texture_packer": {"master": "b29b499adf570aa7f85af69ef080ff0d5e04afae"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "mesh_data_resource": {"master": "4ee946963a16bbfdb4dbb5df52134d22aa168041"}, "procedural_animations": {"master": "9ae56c17230ba9c6160777650b2b89eecdc8df9e"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "f6d3d65cc6ce4dddfc68054164feec1f612ecd1f"}, "props": {"master": "b2bcb5ea6469b19298cd849c1232ddb5ad26f71c"}}
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{"engine": {"3.2": "be5a47e75d4b671a48b0a35eb17887ee38d8516c", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "97f10512f8832394389e1109154b8af34a2ef2c6"}, "entity_spell_system": {"master": "5901fc66d00c2c2be662f064bebaceaca59c4ed4"}, "ui_extensions": {"master": "6fe4f69fea8d71043b08d959b8085404c9c4fe47"}, "voxelman": {"master": "233dde39defd6608913da5434d8ef2cbff3bfd42"}, "texture_packer": {"master": "b29b499adf570aa7f85af69ef080ff0d5e04afae"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "mesh_data_resource": {"master": "4ee946963a16bbfdb4dbb5df52134d22aa168041"}, "procedural_animations": {"master": "9ae56c17230ba9c6160777650b2b89eecdc8df9e"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "f6d3d65cc6ce4dddfc68054164feec1f612ecd1f"}, "props": {"master": "b2bcb5ea6469b19298cd849c1232ddb5ad26f71c"}}
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@ -1,4 +1,4 @@
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[gd_resource type="EntityClassData" load_steps=76 format=2]
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[gd_resource type="EntityClassData" load_steps=73 format=2]
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[ext_resource path="res://data/spells/26_rest.tres" type="Spell" id=1]
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[ext_resource path="res://data/spells/21_strength_of_nature_rank_1.tres" type="Spell" id=2]
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@ -39,12 +39,15 @@ Talent_2_0 = ExtResource( 22 )
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id = 1
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talent_rows = [ SubResource( 2 ), SubResource( 3 ) ]
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[sub_resource type="StatDataEntry" id=5]
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stat_id = 41
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[sub_resource type="SimpleLevelStatData" id=5]
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agility = 3
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strength = 4
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stamina = 5
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intellect = 6
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spirit = 4
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[sub_resource type="StatDataEntry" id=6]
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stat_id = 5
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base = 12.0
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base = 5.0
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[sub_resource type="StatDataEntry" id=7]
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stat_id = 12
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@ -77,11 +80,11 @@ stat_id = 31
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stat_id = 32
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[sub_resource type="StatDataEntry" id=17]
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stat_id = 3
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stat_id = 8
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base = 1.5
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[sub_resource type="StatDataEntry" id=18]
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stat_id = 4
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stat_id = 9
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[sub_resource type="StatDataEntry" id=19]
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stat_id = 10
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@ -90,167 +93,139 @@ stat_id = 10
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stat_id = 25
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[sub_resource type="StatDataEntry" id=21]
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stat_id = 0
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stat_id = 5
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base = 100.0
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[sub_resource type="StatDataEntry" id=22]
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stat_id = 28
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[sub_resource type="Curve" id=23]
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max_value = 10.0
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_data = [ Vector2( 0, 10 ), 0.0, 0.0, 0, 1, Vector2( 1, 10 ), 0.0, 0.0, 1, 0 ]
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[sub_resource type="StatDataEntry" id=23]
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stat_id = 3
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base = 6.0
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[sub_resource type="StatDataEntry" id=24]
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stat_id = 8
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base = 20.0
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mod_stat_count = 1
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ModStat_0/stat_id = 2
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ModStat_0/curve = SubResource( 23 )
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ModStat_0/max_value = 1000.0
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[sub_resource type="StatDataEntry" id=25]
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stat_id = 33
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[sub_resource type="StatDataEntry" id=25]
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stat_id = 7
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base = 100.0
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[sub_resource type="StatDataEntry" id=26]
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stat_id = 2
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stat_id = 15
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[sub_resource type="StatDataEntry" id=27]
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stat_id = 15
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base = 5.0
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stat_id = 16
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[sub_resource type="StatDataEntry" id=28]
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stat_id = 16
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base = 50.0
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[sub_resource type="StatDataEntry" id=29]
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stat_id = 26
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[sub_resource type="StatDataEntry" id=30]
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[sub_resource type="StatDataEntry" id=29]
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stat_id = 22
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base = 15.0
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[sub_resource type="StatDataEntry" id=31]
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[sub_resource type="StatDataEntry" id=30]
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stat_id = 30
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[sub_resource type="StatDataEntry" id=32]
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[sub_resource type="StatDataEntry" id=31]
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stat_id = 20
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[sub_resource type="StatDataEntry" id=33]
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[sub_resource type="StatDataEntry" id=32]
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stat_id = 39
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[sub_resource type="StatDataEntry" id=34]
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[sub_resource type="StatDataEntry" id=33]
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stat_id = 11
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[sub_resource type="StatDataEntry" id=35]
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[sub_resource type="StatDataEntry" id=34]
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stat_id = 29
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[sub_resource type="StatDataEntry" id=36]
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[sub_resource type="StatDataEntry" id=35]
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stat_id = 35
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[sub_resource type="StatDataEntry" id=37]
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stat_id = 1
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[sub_resource type="StatDataEntry" id=36]
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stat_id = 6
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base = 4.2
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modifier_apply_type = 1
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[sub_resource type="StatDataEntry" id=37]
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stat_id = 17
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[sub_resource type="StatDataEntry" id=38]
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stat_id = 17
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base = 5.0
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stat_id = 18
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[sub_resource type="StatDataEntry" id=39]
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stat_id = 18
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base = 50.0
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[sub_resource type="StatDataEntry" id=40]
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stat_id = 27
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[sub_resource type="StatDataEntry" id=41]
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[sub_resource type="StatDataEntry" id=40]
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stat_id = 23
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[sub_resource type="StatDataEntry" id=42]
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[sub_resource type="StatDataEntry" id=41]
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stat_id = 14
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[sub_resource type="StatDataEntry" id=43]
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stat_id = 9
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[sub_resource type="StatDataEntry" id=42]
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stat_id = 4
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base = 4.0
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[sub_resource type="Curve" id=44]
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max_value = 10.0
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_data = [ Vector2( 0, 10 ), 0.0, 0.0, 0, 1, Vector2( 1, 10 ), 0.0, 0.0, 1, 0 ]
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[sub_resource type="StatDataEntry" id=43]
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stat_id = 2
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base = 5.0
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[sub_resource type="StatDataEntry" id=44]
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stat_id = 1
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base = 4.0
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[sub_resource type="StatDataEntry" id=45]
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stat_id = 7
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base = 10.0
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mod_stat_count = 1
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ModStat_0/stat_id = 0
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ModStat_0/curve = SubResource( 44 )
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ModStat_0/max_value = 1000.0
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[sub_resource type="StatDataEntry" id=46]
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stat_id = 6
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base = 8.0
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[sub_resource type="StatDataEntry" id=47]
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stat_id = 37
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[sub_resource type="StatDataEntry" id=48]
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[sub_resource type="StatDataEntry" id=46]
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stat_id = 40
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base = 1.0
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[sub_resource type="SimpleLevelStatData" id=49]
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agility_per_level = 4
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strength_per_level = 2
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stamina_per_level = 4
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intellect_per_level = 4
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spirit_per_level = 6
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[sub_resource type="StatData" id=50]
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base_stat_health = SubResource( 21 )
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base_stat_speed = SubResource( 37 )
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base_stat_mana = SubResource( 26 )
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base_stat_gcd = SubResource( 17 )
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base_stat_haste = SubResource( 18 )
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base_stat_agility = SubResource( 6 )
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base_stat_strength = SubResource( 46 )
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base_stat_stamina = SubResource( 45 )
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base_stat_intellect = SubResource( 24 )
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base_stat_spirit = SubResource( 43 )
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base_stat_haste_rating = SubResource( 19 )
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base_stat_resilience = SubResource( 34 )
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base_stat_armor = SubResource( 7 )
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base_stat_attack_power = SubResource( 8 )
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base_stat_spell_power = SubResource( 42 )
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base_stat_melee_crit = SubResource( 27 )
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base_stat_melee_crit_bonus = SubResource( 28 )
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base_stat_spell_crit = SubResource( 38 )
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base_stat_spell_crit_bonus = SubResource( 39 )
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base_stat_block = SubResource( 9 )
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base_stat_parry = SubResource( 32 )
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base_stat_damage_reduction = SubResource( 11 )
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base_stat_melee_damage_reduction = SubResource( 30 )
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base_stat_spell_damage_reduction = SubResource( 41 )
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base_stat_damage_taken = SubResource( 12 )
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base_stat_heal_taken = SubResource( 20 )
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base_stat_melee_damage = SubResource( 29 )
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base_stat_spell_damage = SubResource( 40 )
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base_stat_holy_resist = SubResource( 22 )
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base_stat_shadow_resist = SubResource( 35 )
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base_stat_nature_resist = SubResource( 31 )
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base_stat_fire_resist = SubResource( 15 )
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base_stat_frost_resist = SubResource( 16 )
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base_stat_lightning_resist = SubResource( 25 )
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base_stat_chaos_resist = SubResource( 10 )
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base_stat_silence_resist = SubResource( 36 )
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base_stat_fear_resist = SubResource( 14 )
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base_stat_stun_resist = SubResource( 47 )
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base_stat_energy = SubResource( 13 )
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base_stat_rage = SubResource( 33 )
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base_stat_xp_rate = SubResource( 48 )
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base_stat_ = SubResource( 5 )
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level_stat_data = SubResource( 49 )
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[sub_resource type="StatData" id=47]
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level_stat_data = SubResource( 5 )
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stat/agility = SubResource( 6 )
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stat/strength = SubResource( 44 )
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stat/stamina = SubResource( 43 )
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stat/intellect = SubResource( 23 )
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stat/spirit = SubResource( 42 )
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stat/health = SubResource( 21 )
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stat/speed = SubResource( 36 )
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stat/mana = SubResource( 25 )
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stat/global_cooldown = SubResource( 17 )
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stat/haste = SubResource( 18 )
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stat/haste_rating = SubResource( 19 )
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stat/resilience = SubResource( 33 )
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stat/armor = SubResource( 7 )
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stat/attack_power = SubResource( 8 )
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stat/spell_power = SubResource( 41 )
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stat/melee_crit = SubResource( 26 )
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stat/melee_crit_bonus = SubResource( 27 )
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stat/spell_crit = SubResource( 37 )
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stat/spell_crit_bonus = SubResource( 38 )
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stat/block = SubResource( 9 )
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stat/parry = SubResource( 31 )
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stat/damage_reduction = SubResource( 11 )
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stat/melee_damage_reduction = SubResource( 29 )
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stat/spell_damage_reduction = SubResource( 40 )
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stat/damage_taken = SubResource( 12 )
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stat/heal_taken = SubResource( 20 )
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stat/melee_damage = SubResource( 28 )
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stat/spell_damage = SubResource( 39 )
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stat/holy_resist = SubResource( 22 )
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stat/shadow_resist = SubResource( 34 )
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stat/nature_resist = SubResource( 30 )
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stat/fire_resist = SubResource( 15 )
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stat/frost_resist = SubResource( 16 )
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stat/lightning_resist = SubResource( 24 )
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stat/chaos_resist = SubResource( 10 )
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stat/silence_resist = SubResource( 35 )
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stat/fear_resist = SubResource( 14 )
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stat/stun_resist = SubResource( 45 )
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stat/energy = SubResource( 13 )
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stat/rage = SubResource( 32 )
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stat/xp_rate = SubResource( 46 )
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[resource]
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resource_name = "Naturalist"
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id = 1
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text_name = "Naturalist"
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stat_data = SubResource( 50 )
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stat_data = SubResource( 47 )
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player_resource_type = 2
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entity_resources = [ ExtResource( 27 ) ]
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specs = [ SubResource( 4 ) ]
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@ -1,4 +1,4 @@
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[gd_resource type="EntityClassData" load_steps=52 format=2]
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[gd_resource type="EntityClassData" load_steps=51 format=2]
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[ext_resource path="res://scripts/entities/EntityClassDataGD.gd" type="Script" id=1]
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[ext_resource path="res://data/character_specs/2_elementalist_fire.tres" type="CharacterSpec" id=2]
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@ -8,11 +8,15 @@
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[ext_resource path="res://data/spells/32_heat.tres" type="Spell" id=6]
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[ext_resource path="res://data/spells/33_normal.tres" type="Spell" id=7]
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[sub_resource type="StatDataEntry" id=1]
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stat_id = 41
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[sub_resource type="SimpleLevelStatData" id=1]
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agility = 4
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strength = 5
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stamina = 5
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intellect = 3
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spirit = 5
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[sub_resource type="StatDataEntry" id=2]
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stat_id = 5
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base = 5.0
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[sub_resource type="StatDataEntry" id=3]
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stat_id = 12
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@ -22,7 +26,6 @@ stat_id = 13
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[sub_resource type="StatDataEntry" id=5]
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stat_id = 19
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base = 10.0
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[sub_resource type="StatDataEntry" id=6]
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stat_id = 34
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@ -46,11 +49,11 @@ stat_id = 31
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stat_id = 32
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[sub_resource type="StatDataEntry" id=13]
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stat_id = 3
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stat_id = 8
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base = 1.5
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[sub_resource type="StatDataEntry" id=14]
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stat_id = 4
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stat_id = 9
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[sub_resource type="StatDataEntry" id=15]
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stat_id = 10
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@ -59,43 +62,38 @@ stat_id = 10
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stat_id = 25
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[sub_resource type="StatDataEntry" id=17]
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stat_id = 0
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base = 100.0
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stat_id = 5
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[sub_resource type="StatDataEntry" id=18]
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stat_id = 28
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[sub_resource type="StatDataEntry" id=19]
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stat_id = 8
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stat_id = 3
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base = 5.0
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[sub_resource type="StatDataEntry" id=20]
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stat_id = 33
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[sub_resource type="StatDataEntry" id=21]
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stat_id = 2
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base = 100.0
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stat_id = 7
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[sub_resource type="StatDataEntry" id=22]
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stat_id = 15
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base = 5.0
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[sub_resource type="StatDataEntry" id=23]
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stat_id = 16
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base = 50.0
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[sub_resource type="StatDataEntry" id=24]
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stat_id = 26
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[sub_resource type="StatDataEntry" id=25]
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stat_id = 22
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base = 15.0
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[sub_resource type="StatDataEntry" id=26]
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stat_id = 30
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[sub_resource type="StatDataEntry" id=27]
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stat_id = 20
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base = 15.0
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[sub_resource type="StatDataEntry" id=28]
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stat_id = 39
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@ -110,16 +108,14 @@ stat_id = 29
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stat_id = 35
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[sub_resource type="StatDataEntry" id=32]
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stat_id = 1
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stat_id = 6
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base = 4.2
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[sub_resource type="StatDataEntry" id=33]
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stat_id = 17
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base = 5.0
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[sub_resource type="StatDataEntry" id=34]
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stat_id = 18
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base = 50.0
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[sub_resource type="StatDataEntry" id=35]
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stat_id = 27
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@ -131,78 +127,72 @@ stat_id = 23
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stat_id = 14
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[sub_resource type="StatDataEntry" id=38]
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stat_id = 9
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stat_id = 4
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base = 4.0
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[sub_resource type="StatDataEntry" id=39]
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stat_id = 7
|
||||
stat_id = 2
|
||||
base = 6.0
|
||||
|
||||
[sub_resource type="StatDataEntry" id=40]
|
||||
stat_id = 6
|
||||
stat_id = 1
|
||||
base = 5.0
|
||||
|
||||
[sub_resource type="StatDataEntry" id=41]
|
||||
stat_id = 37
|
||||
|
||||
[sub_resource type="StatDataEntry" id=42]
|
||||
stat_id = 40
|
||||
base = 1.0
|
||||
|
||||
[sub_resource type="SimpleLevelStatData" id=43]
|
||||
agility_per_level = 4
|
||||
strength_per_level = 4
|
||||
stamina_per_level = 5
|
||||
intellect_per_level = 5
|
||||
spirit_per_level = 1
|
||||
|
||||
[sub_resource type="StatData" id=44]
|
||||
base_stat_health = SubResource( 17 )
|
||||
base_stat_speed = SubResource( 32 )
|
||||
base_stat_mana = SubResource( 21 )
|
||||
base_stat_gcd = SubResource( 13 )
|
||||
base_stat_haste = SubResource( 14 )
|
||||
base_stat_agility = SubResource( 2 )
|
||||
base_stat_strength = SubResource( 40 )
|
||||
base_stat_stamina = SubResource( 39 )
|
||||
base_stat_intellect = SubResource( 19 )
|
||||
base_stat_spirit = SubResource( 38 )
|
||||
base_stat_haste_rating = SubResource( 15 )
|
||||
base_stat_resilience = SubResource( 29 )
|
||||
base_stat_armor = SubResource( 3 )
|
||||
base_stat_attack_power = SubResource( 4 )
|
||||
base_stat_spell_power = SubResource( 37 )
|
||||
base_stat_melee_crit = SubResource( 22 )
|
||||
base_stat_melee_crit_bonus = SubResource( 23 )
|
||||
base_stat_spell_crit = SubResource( 33 )
|
||||
base_stat_spell_crit_bonus = SubResource( 34 )
|
||||
base_stat_block = SubResource( 5 )
|
||||
base_stat_parry = SubResource( 27 )
|
||||
base_stat_damage_reduction = SubResource( 7 )
|
||||
base_stat_melee_damage_reduction = SubResource( 25 )
|
||||
base_stat_spell_damage_reduction = SubResource( 36 )
|
||||
base_stat_damage_taken = SubResource( 8 )
|
||||
base_stat_heal_taken = SubResource( 16 )
|
||||
base_stat_melee_damage = SubResource( 24 )
|
||||
base_stat_spell_damage = SubResource( 35 )
|
||||
base_stat_holy_resist = SubResource( 18 )
|
||||
base_stat_shadow_resist = SubResource( 30 )
|
||||
base_stat_nature_resist = SubResource( 26 )
|
||||
base_stat_fire_resist = SubResource( 11 )
|
||||
base_stat_frost_resist = SubResource( 12 )
|
||||
base_stat_lightning_resist = SubResource( 20 )
|
||||
base_stat_chaos_resist = SubResource( 6 )
|
||||
base_stat_silence_resist = SubResource( 31 )
|
||||
base_stat_fear_resist = SubResource( 10 )
|
||||
base_stat_stun_resist = SubResource( 41 )
|
||||
base_stat_energy = SubResource( 9 )
|
||||
base_stat_rage = SubResource( 28 )
|
||||
base_stat_xp_rate = SubResource( 42 )
|
||||
base_stat_ = SubResource( 1 )
|
||||
level_stat_data = SubResource( 43 )
|
||||
[sub_resource type="StatData" id=43]
|
||||
level_stat_data = SubResource( 1 )
|
||||
stat/agility = SubResource( 2 )
|
||||
stat/strength = SubResource( 40 )
|
||||
stat/stamina = SubResource( 39 )
|
||||
stat/intellect = SubResource( 19 )
|
||||
stat/spirit = SubResource( 38 )
|
||||
stat/health = SubResource( 17 )
|
||||
stat/speed = SubResource( 32 )
|
||||
stat/mana = SubResource( 21 )
|
||||
stat/global_cooldown = SubResource( 13 )
|
||||
stat/haste = SubResource( 14 )
|
||||
stat/haste_rating = SubResource( 15 )
|
||||
stat/resilience = SubResource( 29 )
|
||||
stat/armor = SubResource( 3 )
|
||||
stat/attack_power = SubResource( 4 )
|
||||
stat/spell_power = SubResource( 37 )
|
||||
stat/melee_crit = SubResource( 22 )
|
||||
stat/melee_crit_bonus = SubResource( 23 )
|
||||
stat/spell_crit = SubResource( 33 )
|
||||
stat/spell_crit_bonus = SubResource( 34 )
|
||||
stat/block = SubResource( 5 )
|
||||
stat/parry = SubResource( 27 )
|
||||
stat/damage_reduction = SubResource( 7 )
|
||||
stat/melee_damage_reduction = SubResource( 25 )
|
||||
stat/spell_damage_reduction = SubResource( 36 )
|
||||
stat/damage_taken = SubResource( 8 )
|
||||
stat/heal_taken = SubResource( 16 )
|
||||
stat/melee_damage = SubResource( 24 )
|
||||
stat/spell_damage = SubResource( 35 )
|
||||
stat/holy_resist = SubResource( 18 )
|
||||
stat/shadow_resist = SubResource( 30 )
|
||||
stat/nature_resist = SubResource( 26 )
|
||||
stat/fire_resist = SubResource( 11 )
|
||||
stat/frost_resist = SubResource( 12 )
|
||||
stat/lightning_resist = SubResource( 20 )
|
||||
stat/chaos_resist = SubResource( 6 )
|
||||
stat/silence_resist = SubResource( 31 )
|
||||
stat/fear_resist = SubResource( 10 )
|
||||
stat/stun_resist = SubResource( 41 )
|
||||
stat/energy = SubResource( 9 )
|
||||
stat/rage = SubResource( 28 )
|
||||
stat/xp_rate = SubResource( 42 )
|
||||
|
||||
[resource]
|
||||
resource_name = "Elementalist"
|
||||
id = 2
|
||||
text_name = "Elementalist"
|
||||
stat_data = SubResource( 44 )
|
||||
stat_data = SubResource( 43 )
|
||||
player_resource_type = 2
|
||||
playstyle_type = 2
|
||||
specs = [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ) ]
|
||||
|
File diff suppressed because one or more lines are too long
@ -89,7 +89,11 @@ var entity : Entity
|
||||
var model_rotation_node : Spatial
|
||||
var character_skeleton : CharacterSkeleton3D
|
||||
|
||||
var speed_stat_id : int
|
||||
|
||||
func _ready() -> void:
|
||||
speed_stat_id = ESS.stat_get_id("Speed")
|
||||
|
||||
camera = get_node_or_null("CameraPivot/Camera") as Camera
|
||||
camera_pivot = get_node_or_null("CameraPivot") as Spatial
|
||||
|
||||
@ -258,7 +262,7 @@ func process_movement_player(delta : float) -> void:
|
||||
hvel.y = 0
|
||||
|
||||
var target : Vector3 = dir
|
||||
target *= entity.get_speed().ccurrent
|
||||
target *= entity.get_stat(speed_stat_id).ccurrent
|
||||
|
||||
var accel
|
||||
if dir.dot(hvel) > 0:
|
||||
@ -332,7 +336,7 @@ func process_movement_mob(delta : float) -> void:
|
||||
hvel.y = 0
|
||||
|
||||
var target : Vector3 = dir
|
||||
target *= entity.get_speed().ccurrent
|
||||
target *= entity.get_stat(speed_stat_id).ccurrent
|
||||
|
||||
var accel
|
||||
if dir.dot(hvel) > 0:
|
||||
|
@ -1,416 +0,0 @@
|
||||
extends Entity
|
||||
|
||||
# Copyright (c) 2019-2020 Péter Magyar
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
export (float) var MOUSE_SENSITIVITY : float = 0.05
|
||||
export (String) var map_path : String
|
||||
|
||||
const ray_length = 1000
|
||||
const ACCEL : float = 100.0
|
||||
const DEACCEL : float = 100.0
|
||||
const GRAVITY : float = -24.8
|
||||
const JUMP_SPEED : float = 3.8
|
||||
const MAX_SLOPE_ANGLE : float = 40.0
|
||||
const MOUSE_TARGET_MAX_OFFSET : int = 10
|
||||
|
||||
var _on : bool = true
|
||||
|
||||
var y_rot : float = 0.0
|
||||
|
||||
var vel : Vector3 = Vector3()
|
||||
var dir : Vector3 = Vector3()
|
||||
|
||||
var input_dir : Vector2 = Vector2()
|
||||
var mouse_dir : Vector2 = Vector2()
|
||||
var mouse_move_dir : Vector2 = Vector2()
|
||||
var mouse_left_down : bool = false
|
||||
var mouse_right_down : bool = false
|
||||
var touchpad_dir : Vector2 = Vector2()
|
||||
var mouse_down_delta : Vector2 = Vector2()
|
||||
var queued_camera_rotaions : Vector2 = Vector2()
|
||||
|
||||
var key_left : bool = false
|
||||
var key_right : bool = false
|
||||
var key_up : bool = false
|
||||
var key_down : bool = false
|
||||
|
||||
var cursor_grabbed : bool = false
|
||||
var last_cursor_pos : Vector2 = Vector2()
|
||||
var mouse_down_pos : Vector2 = Vector2()
|
||||
var total_down_mouse_delta : Vector2 = Vector2()
|
||||
|
||||
var camera : Camera
|
||||
var camera_pivot : Spatial
|
||||
|
||||
var animation_tree : AnimationTree
|
||||
var anim_node_state_machine : AnimationNodeStateMachinePlayback = null
|
||||
var animation_run : bool = false
|
||||
|
||||
var moving : bool = false
|
||||
var casting_anim : bool = false
|
||||
|
||||
var last_mouse_over : Entity = null
|
||||
|
||||
func _ready() -> void:
|
||||
camera = $CameraPivot/Camera as Camera
|
||||
camera_pivot = $CameraPivot as Spatial
|
||||
|
||||
animation_tree = get_character_skeleton().get_animation_tree()
|
||||
|
||||
if animation_tree != null:
|
||||
anim_node_state_machine = animation_tree["parameters/playback"]
|
||||
|
||||
set_process(true)
|
||||
|
||||
func _physics_process(delta : float) -> void:
|
||||
if not _on:
|
||||
return
|
||||
|
||||
process_input(delta)
|
||||
process_movement(delta)
|
||||
|
||||
func process_input(delta: float) -> void:
|
||||
var key_dir : Vector2 = Vector2()
|
||||
|
||||
if key_up:
|
||||
key_dir.y += 1
|
||||
if key_down:
|
||||
key_dir.y -= 1
|
||||
if key_left:
|
||||
key_dir.x += 1
|
||||
if key_right:
|
||||
key_dir.x -= 1
|
||||
|
||||
input_dir = key_dir + mouse_dir + touchpad_dir + mouse_move_dir
|
||||
|
||||
var state : int = getc_state()
|
||||
|
||||
if state & EntityEnums.ENTITY_STATE_TYPE_FLAG_ROOT != 0 or state & EntityEnums.ENTITY_STATE_TYPE_FLAG_STUN != 0:
|
||||
input_dir = Vector2()
|
||||
return
|
||||
|
||||
var input_length : float = input_dir.length_squared()
|
||||
|
||||
if input_length > 0.1:
|
||||
if anim_node_state_machine != null and not animation_run:
|
||||
anim_node_state_machine.travel("run-loop")
|
||||
animation_run = true
|
||||
|
||||
input_dir = input_dir.normalized()
|
||||
|
||||
animation_tree["parameters/run-loop/blend_position"] = input_dir
|
||||
else:
|
||||
if anim_node_state_machine != null and animation_run:
|
||||
anim_node_state_machine.travel("idle-loop")
|
||||
animation_run = false
|
||||
|
||||
if queued_camera_rotaions.length_squared() > 1:
|
||||
camera_pivot.rotate_delta(queued_camera_rotaions.x * 2.0, -queued_camera_rotaions.y)
|
||||
queued_camera_rotaions = Vector2()
|
||||
|
||||
if input_length > 0.1:
|
||||
rotate_delta(camera_pivot.get_y_rot())
|
||||
camera_pivot.set_y_rot(0.0)
|
||||
|
||||
func process_movement(delta : float) -> void:
|
||||
var state : int = getc_state()
|
||||
|
||||
if state & EntityEnums.ENTITY_STATE_TYPE_FLAG_ROOT != 0 or state & EntityEnums.ENTITY_STATE_TYPE_FLAG_STUN != 0:
|
||||
moving = false
|
||||
return
|
||||
|
||||
if input_dir.x > 0.1 or input_dir.y > 0.1 or input_dir.x < -0.1 or input_dir.y < -0.1:
|
||||
var forward : Vector3 = Vector3(0, 0, 1).rotated(Vector3(0, 1, 0), deg2rad(y_rot))
|
||||
var right : Vector3 = forward.cross(Vector3(0, 1, 0)) * -input_dir.x
|
||||
forward *= input_dir.y #only potentially make it zero after getting the right vector
|
||||
|
||||
dir = forward
|
||||
dir += right
|
||||
|
||||
if dir.length_squared() > 0.1:
|
||||
dir = dir.normalized()
|
||||
|
||||
moving = true
|
||||
moved()
|
||||
else:
|
||||
dir = Vector3()
|
||||
moving = false
|
||||
|
||||
vel.y += delta * GRAVITY
|
||||
|
||||
var hvel : Vector3 = vel
|
||||
hvel.y = 0
|
||||
|
||||
var target : Vector3 = dir
|
||||
target *= get_speed().ccurrent
|
||||
|
||||
var accel
|
||||
if dir.dot(hvel) > 0:
|
||||
accel = ACCEL
|
||||
else:
|
||||
accel = DEACCEL
|
||||
|
||||
hvel = hvel.linear_interpolate(target, accel * delta) as Vector3
|
||||
vel.x = hvel.x
|
||||
vel.z = hvel.z
|
||||
vel = get_body().move_and_slide(vel, Vector3(0,1,0), false, 4, deg2rad(MAX_SLOPE_ANGLE))
|
||||
|
||||
if get_tree().network_peer:
|
||||
if get_tree().is_network_server():
|
||||
set_position(get_body().translation, get_body().rotation)
|
||||
else:
|
||||
rpc("set_position", get_body().translation, get_body().rotation)
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if not cursor_grabbed:
|
||||
set_process_input(false)
|
||||
return
|
||||
|
||||
if event is InputEventMouseMotion and event.device != -1:
|
||||
var s : float = ProjectSettings.get("display/mouse_cursor/sensitivity")
|
||||
|
||||
var relx : float = event.relative.x * s
|
||||
var rely : float = event.relative.y * s
|
||||
|
||||
mouse_down_delta.x += relx
|
||||
mouse_down_delta.y += rely
|
||||
|
||||
total_down_mouse_delta.x += relx
|
||||
total_down_mouse_delta.y += rely
|
||||
|
||||
get_tree().set_input_as_handled()
|
||||
|
||||
if (mouse_right_down or mouse_left_down) and event.device != -1:
|
||||
if mouse_right_down:
|
||||
camera_pivot.rotate_delta(0.0, event.relative.y)
|
||||
rotate_delta(-event.relative.x)
|
||||
else:
|
||||
camera_pivot.rotate_delta(-relx, rely)
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event is InputEventKey:
|
||||
var ievkey : InputEventKey = event as InputEventKey
|
||||
|
||||
if ievkey.scancode == KEY_W:
|
||||
key_up = ievkey.pressed
|
||||
if ievkey.scancode == KEY_S:
|
||||
key_down = ievkey.pressed
|
||||
if ievkey.scancode == KEY_A:
|
||||
key_left = ievkey.pressed
|
||||
if ievkey.scancode == KEY_D:
|
||||
key_right = ievkey.pressed
|
||||
|
||||
if event is InputEventMouseMotion and not (mouse_right_down or mouse_left_down) and event.device != -1:
|
||||
cmouseover(event)
|
||||
|
||||
if event is InputEventMouseButton:
|
||||
if event.button_index == BUTTON_LEFT and event.device != -1:
|
||||
mouse_left_down = event.pressed
|
||||
|
||||
if mouse_left_down:
|
||||
mouse_down_delta = Vector2()
|
||||
mouse_down_pos = event.position
|
||||
|
||||
if event.button_index == BUTTON_RIGHT and event.device != -1:
|
||||
mouse_right_down = event.pressed
|
||||
|
||||
if mouse_right_down:
|
||||
rotate_delta(camera_pivot.get_y_rot())
|
||||
camera_pivot.set_y_rot(0.0)
|
||||
|
||||
if mouse_left_down and mouse_right_down:
|
||||
mouse_move_dir.y = 1
|
||||
else:
|
||||
mouse_move_dir.y = 0
|
||||
|
||||
if event.is_pressed() and event.device != -1:
|
||||
if event.button_index == BUTTON_WHEEL_UP:
|
||||
camera_pivot.camera_distance_set_delta(-0.2)
|
||||
if event.button_index == BUTTON_WHEEL_DOWN:
|
||||
camera_pivot.camera_distance_set_delta(0.2)
|
||||
|
||||
if not event.pressed and event.button_index == BUTTON_LEFT and event.device != -1:
|
||||
if mouse_down_delta.length() < MOUSE_TARGET_MAX_OFFSET:
|
||||
target(event.position)
|
||||
|
||||
if event is InputEventScreenTouch and event.pressed:
|
||||
target(event.position)
|
||||
|
||||
update_cursor_mode()
|
||||
|
||||
func update_cursor_mode():
|
||||
if mouse_left_down or mouse_right_down:
|
||||
if not cursor_grabbed:
|
||||
set_process_input(true)
|
||||
total_down_mouse_delta = Vector2()
|
||||
|
||||
cursor_grabbed = true
|
||||
last_cursor_pos = get_viewport().get_mouse_position()
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
else:
|
||||
if cursor_grabbed:
|
||||
set_process_input(false)
|
||||
cursor_grabbed = false
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||
get_viewport().warp_mouse(last_cursor_pos)
|
||||
|
||||
if total_down_mouse_delta.length_squared() < 8:
|
||||
target(last_cursor_pos)
|
||||
|
||||
|
||||
func rotate_delta(x_delta : float) -> void:
|
||||
y_rot += x_delta
|
||||
|
||||
while y_rot > 360:
|
||||
y_rot -= 360
|
||||
|
||||
while y_rot < 0:
|
||||
y_rot += 360
|
||||
|
||||
get_body().rotation_degrees = Vector3(0.0, y_rot, 0.0)
|
||||
|
||||
func target(position : Vector2):
|
||||
var from = camera.project_ray_origin(position)
|
||||
var to = from + camera.project_ray_normal(position) * ray_length
|
||||
|
||||
var space_state = get_body().get_world().direct_space_state
|
||||
var result = space_state.intersect_ray(from, to, [], 2)
|
||||
|
||||
if result:
|
||||
if result.collider and result.collider is Entity:
|
||||
var ent : Entity = result.collider as Entity
|
||||
|
||||
crequest_target_change(ent.get_path())
|
||||
return
|
||||
|
||||
crequest_target_change(NodePath())
|
||||
else:
|
||||
crequest_target_change(NodePath())
|
||||
|
||||
func cmouseover(event):
|
||||
var from = camera.project_ray_origin(event.position)
|
||||
var to = from + camera.project_ray_normal(event.position) * ray_length
|
||||
|
||||
var space_state = get_body().get_world().direct_space_state
|
||||
var result = space_state.intersect_ray(from, to, [], 2)
|
||||
|
||||
if result:
|
||||
if result.collider and result.collider is Entity:
|
||||
var mo : Entity = result.collider as Entity
|
||||
|
||||
if last_mouse_over != null and last_mouse_over != mo:
|
||||
if is_instance_valid(last_mouse_over):
|
||||
last_mouse_over.onc_mouse_exit()
|
||||
|
||||
last_mouse_over = null
|
||||
|
||||
if last_mouse_over == null:
|
||||
mo.onc_mouse_enter()
|
||||
last_mouse_over = mo
|
||||
|
||||
return
|
||||
|
||||
if last_mouse_over != null:
|
||||
last_mouse_over.onc_mouse_exit()
|
||||
last_mouse_over = null
|
||||
|
||||
func analog_force_change(vector, touchpad):
|
||||
if touchpad.padname == "TouchPad":
|
||||
touchpad_dir = vector
|
||||
touchpad_dir.x *= -1
|
||||
elif touchpad.padname == "TargetPad":
|
||||
#try to target
|
||||
return
|
||||
|
||||
func queue_camera_rotation(rot : Vector2) -> void:
|
||||
queued_camera_rotaions += rot
|
||||
|
||||
remote func set_position(position : Vector3, rotation : Vector3) -> void:
|
||||
if get_tree().is_network_server():
|
||||
rpc("set_position", position, rotation)
|
||||
|
||||
func _moved() -> void:
|
||||
if sis_casting():
|
||||
sfail_cast()
|
||||
|
||||
func _con_target_changed(entity: Entity, old_target: Entity) -> void:
|
||||
if is_instance_valid(old_target):
|
||||
old_target.onc_untargeted()
|
||||
|
||||
if is_instance_valid(ctarget):
|
||||
ctarget.onc_targeted()
|
||||
|
||||
if canc_interact():
|
||||
crequest_interact()
|
||||
|
||||
func _con_cast_started(info):
|
||||
if anim_node_state_machine != null and not casting_anim:
|
||||
anim_node_state_machine.travel("casting-loop")
|
||||
casting_anim = true
|
||||
animation_run = false
|
||||
|
||||
func _con_cast_failed(info):
|
||||
if anim_node_state_machine != null and casting_anim:
|
||||
anim_node_state_machine.travel("idle-loop")
|
||||
casting_anim = false
|
||||
|
||||
if animation_run:
|
||||
anim_node_state_machine.travel("run-loop")
|
||||
|
||||
func _con_cast_finished(info):
|
||||
if anim_node_state_machine != null:
|
||||
anim_node_state_machine.travel("cast-end")
|
||||
casting_anim = false
|
||||
|
||||
if animation_run:
|
||||
anim_node_state_machine.travel("run-loop")
|
||||
|
||||
func _con_spell_cast_success(info):
|
||||
if anim_node_state_machine != null:
|
||||
anim_node_state_machine.travel("cast-end")
|
||||
casting_anim = false
|
||||
|
||||
if animation_run:
|
||||
anim_node_state_machine.travel("run-loop")
|
||||
|
||||
func _son_level_up(level: int) -> void:
|
||||
if sentity_data == null:
|
||||
return
|
||||
|
||||
var ecd : EntityClassData = sentity_data.entity_class_data
|
||||
|
||||
if ecd == null:
|
||||
return
|
||||
|
||||
sfree_spell_points += ecd.spell_points_per_level * level
|
||||
sfree_talent_points += level
|
||||
|
||||
for i in range(Stat.MAIN_STAT_ID_COUNT):
|
||||
var st : int = sentity_data.entity_class_data.get_stat_data().get_level_stat_data().get_stat_diff(i, slevel - level, slevel)
|
||||
|
||||
var statid : int = i + Stat.MAIN_STAT_ID_START
|
||||
|
||||
var stat : Stat = get_stat_int(statid)
|
||||
|
||||
var sm : StatModifier = stat.get_modifier(0)
|
||||
sm.base_mod += st
|
||||
|
||||
|
@ -46,13 +46,17 @@ var health_bar_label : Label = null
|
||||
var entity : Entity = null
|
||||
var health : Stat = null
|
||||
|
||||
var health_stat_id : int
|
||||
|
||||
func _ready():
|
||||
health_stat_id = ESS.stat_get_id("Health")
|
||||
|
||||
name_label = get_node(name_label_path) as Label
|
||||
health_bar = get_node(health_bar_path) as TextureProgress
|
||||
health_bar_label = get_node(health_bar_label_path) as Label
|
||||
|
||||
entity = get_node("../..") as Entity
|
||||
health = entity.get_health()
|
||||
health = entity.get_stat(health_stat_id)
|
||||
|
||||
health.connect("c_changed", self, "c_health_changed")
|
||||
|
||||
|
@ -370,6 +370,7 @@ spells/allow_class_recipe_learning=true
|
||||
level/use_class_xp=true
|
||||
data/ess_resource_db_path="res://data/resource_db.tres"
|
||||
data/ess_entity_spawner_path="res://player/bs_entity_spawner.tres"
|
||||
enums/stats="Agility,Strength,Stamina,Intellect,Spirit,Health,Speed,Mana,Global Cooldown,Haste,Haste Rating,Resilience,Armor,Attack Power,Spell Power,Melee Crit,Melee Crit bonus,Spell Crit,Spell Crit Bonus,Block,Parry,Damage Reduction,Melee Damage Reduction,Spell Damage Reduction,Damage Taken,Heal Taken,Melee Damage,Spell Damage,Holy Resist,Shadow Resist,Nature Resist,Fire Resist,Frost Resist,Lightning Resist,Chaos Resist,Silence Resist,Fear Resist,Stun Resist,Energy,Rage,XP Rate"
|
||||
profiles/automatic_save=true
|
||||
|
||||
[importer_defaults]
|
||||
|
@ -51,7 +51,7 @@ func _ready() -> void:
|
||||
initialize_modules()
|
||||
|
||||
switch_scene(start_scene)
|
||||
|
||||
|
||||
func initialize_modules() -> void:
|
||||
_modules.clear()
|
||||
|
||||
|
@ -60,7 +60,7 @@ func _sapply(info : AuraApplyInfo) -> void:
|
||||
|
||||
for i in range(get_aura_stat_attribute_count()):
|
||||
var stat_attribute : AuraStatAttribute = get_aura_stat_attribute(i)
|
||||
var stat : Stat = info.target.get_stat_enum(stat_attribute.stat)
|
||||
var stat : Stat = info.target.get_stat(stat_attribute.stat)
|
||||
stat.add_modifier(id, stat_attribute.base_mod, stat_attribute.bonus_mod, stat_attribute.percent_mod)
|
||||
|
||||
if states_add != 0:
|
||||
@ -80,7 +80,7 @@ func _sdeapply(data : AuraData) -> void:
|
||||
for i in range(get_aura_stat_attribute_count()):
|
||||
var stat_attribute : AuraStatAttribute = get_aura_stat_attribute(i)
|
||||
|
||||
var stat : Stat = data.owner.get_stat_enum(stat_attribute.stat)
|
||||
var stat : Stat = data.owner.get_stat(stat_attribute.stat)
|
||||
|
||||
stat.remove_modifier(id)
|
||||
|
||||
|
@ -25,19 +25,24 @@ var mana_regen : int = 10
|
||||
var tickrate : float = 2
|
||||
var timer : float = 0
|
||||
|
||||
var int_id : int = 0
|
||||
var spirit_id = 0
|
||||
|
||||
func _init():
|
||||
should_process = true
|
||||
int_id = ESS.stat_get_id("Intellect")
|
||||
spirit_id = ESS.stat_get_id("Spirit")
|
||||
|
||||
func _ons_added(entity):
|
||||
refresh()
|
||||
|
||||
func _ons_stat_changed(stat : Stat):
|
||||
if stat.id == Stat.STAT_ID_INTELLECT || stat.id == Stat.STAT_ID_SPIRIT:
|
||||
if stat.id == int_id || stat.id == spirit_id:
|
||||
refresh()
|
||||
|
||||
func refresh():
|
||||
var intellect : Stat = owner.get_stat_int(Stat.STAT_ID_INTELLECT)
|
||||
var spirit : Stat = owner.get_stat_int(Stat.STAT_ID_SPIRIT)
|
||||
var intellect : Stat = owner.get_stat(int_id)
|
||||
var spirit : Stat = owner.get_stat(spirit_id)
|
||||
|
||||
var m : bool = false
|
||||
|
||||
|
@ -39,8 +39,12 @@ var _aura_grid : GridContainer
|
||||
var _player : Entity
|
||||
var _mana : ManaResource
|
||||
|
||||
var health_stat_id : int
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
health_stat_id = ESS.stat_get_id("Health")
|
||||
|
||||
_name_text = get_node(name_text_path) as Label
|
||||
_health_range = get_node(health_range_path) as Range
|
||||
_health_text = get_node(health_text_path) as Label
|
||||
@ -50,7 +54,7 @@ func _ready() -> void:
|
||||
|
||||
func set_player(p_player : Entity) -> void:
|
||||
if not _player == null and is_instance_valid(_player):
|
||||
_player.get_health().disconnect("c_changed", self, "_on_player_health_changed")
|
||||
_player.get_stat(health_stat_id).disconnect("c_changed", self, "_on_player_health_changed")
|
||||
_player.disconnect("caura_added", self, "on_caura_added")
|
||||
_player.disconnect("caura_removed", self, "on_caura_removed")
|
||||
_player.disconnect("cdied", self, "cdied")
|
||||
@ -87,7 +91,7 @@ func set_player(p_player : Entity) -> void:
|
||||
for i in range(_player.getc_resource_count()):
|
||||
centity_resource_added(_player.getc_resource_index(i))
|
||||
|
||||
var health = _player.get_health()
|
||||
var health = _player.get_stat(health_stat_id)
|
||||
_on_player_health_changed(health)
|
||||
health.connect("c_changed", self, "_on_player_health_changed")
|
||||
|
||||
|
@ -40,7 +40,11 @@ var _player : Entity
|
||||
|
||||
var _mana : ManaResource
|
||||
|
||||
var health_stat_id : int
|
||||
|
||||
func _ready() -> void:
|
||||
health_stat_id = ESS.stat_get_id("Health")
|
||||
|
||||
_name_text = get_node(name_text_path)
|
||||
_level_text = get_node(level_text_path)
|
||||
_health_range = get_node(health_range_path)
|
||||
@ -80,7 +84,7 @@ func set_player(p_player: Entity) -> void:
|
||||
for i in range(_player.getc_resource_count()):
|
||||
centity_resource_added(_player.getc_resource_index(i))
|
||||
|
||||
var health = _player.get_health()
|
||||
var health = _player.get_stat(health_stat_id)
|
||||
_on_player_health_changed(health)
|
||||
health.connect("c_changed", self, "_on_player_health_changed")
|
||||
|
||||
@ -142,5 +146,5 @@ func con_xp_gained(entity: Entity, val: int) -> void:
|
||||
_xp_range.value = _player.ccharacter_xp
|
||||
|
||||
func centity_data_changed(data: EntityData) -> void:
|
||||
var health = _player.get_health()
|
||||
var health = _player.get_stat(health_stat_id)
|
||||
_on_player_health_changed(health)
|
||||
|
Loading…
Reference in New Issue
Block a user