Now the camera gets instantiated when needed automatically by the body script.

This commit is contained in:
Relintai 2020-04-24 09:45:16 +02:00
parent 1d7a428987
commit 2382f9d3c1
5 changed files with 28 additions and 21 deletions

View File

@ -0,0 +1,14 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://player/CameraPivot.gd" type="Script" id=1]
[node name="CameraPivot" type="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.44092, 0 )
script = ExtResource( 1 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6.822 )
current = true
fov = 60.0
size = 28.0
far = 1000.0

View File

@ -23,8 +23,6 @@
extends KinematicBody
export(float) var max_visible_distance : float = 120 setget set_max_visible_distance
var max_visible_distance_squared : float = max_visible_distance * max_visible_distance
@ -573,6 +571,19 @@ func on_c_controlled_changed(val):
# set_physics_process(val)
set_process_input(val)
set_process_unhandled_input(val)
if val:
var cam_scene : PackedScene = ResourceLoader.load("res://data/camera/CameraPivot.tscn")
camera_pivot = cam_scene.instance() as Spatial
add_child(camera_pivot)
camera = camera_pivot.get_node("Camera") as Camera
else:
if camera_pivot:
camera_pivot.queue_free()
camera_pivot = null
camera = null
func on_sdied(entity):
if dead:

View File

@ -39,5 +39,3 @@ transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0
[node name="Model" type="Spatial" parent="Body/Rotation_Helper"]
[node name="character" parent="Body/Rotation_Helper/Model" instance=ExtResource( 1 )]
refresh_in_editor = false
use_lod = true

View File

@ -35,8 +35,6 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.960532, 0 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.875205, 0 )
[node name="character" parent="Body/Rotation_Helper/Model" instance=ExtResource( 2 )]
refresh_in_editor = false
use_lod = true
[node name="NamePlate" parent="." instance=ExtResource( 3 )]
max_distance = 50.0

View File

@ -1,9 +1,8 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://data/models/armature_model_orig_v2.tscn" type="PackedScene" id=1]
[ext_resource path="res://player/Player.gd" type="Script" id=2]
[ext_resource path="res://ui/player_ui/player_ui.tscn" type="PackedScene" id=3]
[ext_resource path="res://player/CameraPivot.gd" type="Script" id=4]
[ext_resource path="res://player/Body.gd" type="Script" id=5]
[sub_resource type="CapsuleShape" id=1]
@ -31,25 +30,12 @@ shape = SubResource( 1 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
shape = SubResource( 2 )
[node name="CameraPivot" type="Spatial" parent="Body"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.44092, 0 )
script = ExtResource( 4 )
[node name="Camera" type="Camera" parent="Body/CameraPivot"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6.822 )
current = true
fov = 60.0
size = 28.0
far = 1000.0
[node name="Rotation_Helper" type="Spatial" parent="Body"]
transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
[node name="Model" type="Spatial" parent="Body/Rotation_Helper"]
[node name="character" parent="Body/Rotation_Helper/Model" instance=ExtResource( 1 )]
refresh_in_editor = false
use_lod = true
[node name="GUILayer" parent="." instance=ExtResource( 3 )]
[connection signal="onc_open_loot_winow_request" from="." to="GUILayer" method="_on_Player_onc_open_loot_winow_request"]