broken_seals/game
2020-06-13 15:36:21 +02:00
..
addons Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
autoload Moved cursors out from data. 2020-04-26 12:34:12 +02:00
cursors Moved cursors out from data. 2020-04-26 12:34:12 +02:00
fonts Moved the fonts out from data. 2020-04-26 13:32:24 +02:00
modules Update Voxelman to the latest to get the mesher changes. 2020-06-12 19:55:37 +02:00
player Now entities will be snapped to the terrarin after they spawn. 2020-06-13 15:30:49 +02:00
scenes Increase the world threads to 8. 2020-05-23 22:09:53 +02:00
scripts Update ESS to get the aura trigger and stat attribute reworks. 2020-06-06 17:01:08 +02:00
steering_ai_framework Added GDQuest's steering framework. 2020-02-19 13:06:40 +01:00
test_weapons The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
ui Update ProfileManager call. 2020-06-13 15:36:21 +02:00
voxelman Fix class doesn't exist error. 2020-06-13 15:19:41 +02:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres
ess_data.json Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Fix class doesn't exist error. 2020-06-13 15:19:41 +02:00