|
ae3558d270
|
Moved the entity classes folder.
|
2022-02-12 19:26:05 +01:00 |
|
|
287ce1e3d6
|
Moved the planets folder.
|
2022-02-12 19:15:36 +01:00 |
|
|
8d36457310
|
Moved the spell effects folder.
|
2022-02-12 19:10:23 +01:00 |
|
|
2a56e51324
|
Moved the shaders to a new folder.
|
2022-02-12 19:07:45 +01:00 |
|
|
0e5e1e2c0f
|
Moved the icons.
|
2022-02-12 18:52:10 +01:00 |
|
|
02cc46c350
|
Moved the human model.
|
2022-02-12 18:50:03 +01:00 |
|
|
a5cd083be4
|
Moved the test things.
|
2022-02-12 18:47:23 +01:00 |
|
|
73e37907e6
|
Moved the materials to a new folder.
|
2022-02-12 18:46:03 +01:00 |
|
|
e9b0e5629c
|
Moved the crypt entrace test assets.
|
2022-02-12 18:43:01 +01:00 |
|
|
4a4f1ea3db
|
Also moved the core models folder.
|
2022-02-12 18:38:01 +01:00 |
|
|
9fd777a546
|
Moved the test weapons folder into a new models/weapon s folder, and renamed it properly.
|
2022-02-12 18:36:58 +01:00 |
|
|
309027d440
|
Reorganized the test weapons folder. Also turned the meshes to native mesh data resources.
|
2022-02-12 17:52:14 +01:00 |
|
|
39d97244e4
|
Fix typo.
|
2022-02-12 16:52:19 +01:00 |
|
|
c31098cad8
|
Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes.
|
2022-02-12 14:35:56 +01:00 |
|
|
5f23fbef45
|
Removed the original armature source files.
|
2022-02-12 00:10:43 +01:00 |
|
|
62391b0178
|
Move the character's armature into a new native godot scene, and switched to inheriting from that.
|
2022-02-12 00:07:12 +01:00 |
|
|
43987d8406
|
Removed the tree's gltf file.
|
2022-02-11 23:44:59 +01:00 |
|
|
7c379a5e15
|
Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres.
|
2022-02-11 23:41:34 +01:00 |
|
|
f62aedfeab
|
Rename the imported tree mesh's derived stuff.
|
2022-02-11 23:39:26 +01:00 |
|
|
34b3586063
|
Removed the blender, and gltf files of the character's bodyparts.
|
2022-02-11 22:19:30 +01:00 |
|
|
cc4597ff45
|
Replaced all links to the character's parts with the new tres version.
|
2022-02-11 22:16:51 +01:00 |
|
|
6801d14b89
|
Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days.
|
2022-02-11 22:12:31 +01:00 |
|
|
d7c64334dc
|
Re generate normals.
|
2022-02-11 19:25:36 +01:00 |
|
|
0707a9fa84
|
Fix normal (re)generation in mdr ed.
|
2022-02-11 19:25:27 +01:00 |
|
|
2d38189554
|
Add the seams, and unwrap / optimize calf left again.
|
2022-02-11 19:22:59 +01:00 |
|
|
0b94071aa1
|
Flip the incorrect faces in calf left.
|
2022-02-11 19:19:06 +01:00 |
|
|
1156387c58
|
Also save the character's bodyparts as tres.
|
2022-02-11 19:16:30 +01:00 |
|
|
0bae2dcf7c
|
Remove the original files.
|
2022-02-11 19:13:04 +01:00 |
|
|
ba0191a6ec
|
Found more references.
|
2022-02-11 19:12:53 +01:00 |
|
|
2b7ebebfcc
|
Save the core models also as tres, and replace every instance of them to the tres variant.
|
2022-02-11 19:09:08 +01:00 |
|
|
7e05bda987
|
Added a flip face action to mdr ed.
|
2022-02-11 17:29:37 +01:00 |
|
|
bcebec81d4
|
Set the AuraFrame's mouse filter to ignore. This fixes the unclickable area at the top left of the screen. Hovering over individual auras will still work.
|
2022-02-11 16:23:49 +01:00 |
|
|
f85ad88081
|
Implement show_keybind_text and show_cooldown_text options.
|
2022-02-11 16:14:01 +01:00 |
|
|
232aae5726
|
Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
|
2022-02-08 14:44:37 +01:00 |
|
|
467145d994
|
Disabled the plugin refresher addon.
|
2022-01-31 15:14:11 +01:00 |
|
|
3e4038a8ee
|
Set clip content to true for godoxel's canvas's container again. I probably forgot to commit this the last time.
|
2022-01-31 14:40:42 +01:00 |
|
|
f14995f175
|
Increment version number.
|
2022-01-29 21:14:14 +01:00 |
|
|
0d4a4347f4
|
Added the module root to the data manager as a selectable fodler.
|
2022-01-28 18:42:33 +01:00 |
|
|
61cfc92beb
|
Fix created face's orientation when only 3 verts are selected.
|
2022-01-28 13:58:17 +01:00 |
|
|
f080b6041e
|
Fix typo.
|
2022-01-28 13:23:26 +01:00 |
|
|
fd0486ff7e
|
Now pivot points also work for scaling.
|
2022-01-28 13:16:17 +01:00 |
|
|
15404a82d9
|
Now pivot points work for rotation.
|
2022-01-28 13:14:24 +01:00 |
|
|
aa70306e6b
|
Improved mdr'eds tranlate action by a lot. Also work on pivot point support.
|
2022-01-28 13:12:10 +01:00 |
|
|
410d48d0fa
|
Remove unused code, and added a helper method.
|
2022-01-28 11:01:03 +01:00 |
|
|
f1a8188dfa
|
Proper rotation implementation.
|
2022-01-28 10:57:43 +01:00 |
|
|
43b70b854e
|
Lots of improvements to translate and scale. Initial (bad for now) rotation implementation.
|
2022-01-28 10:25:47 +01:00 |
|
|
d2beb36e2c
|
Make sure to only apply a drag operation to a vertex only once.
|
2022-01-28 10:08:05 +01:00 |
|
|
ce1c408bc2
|
Implemented the clean mesh action.
|
2022-01-27 20:34:49 +01:00 |
|
|
38f6c15f36
|
Now the new edges are automatically selected after an extrude.
|
2022-01-27 19:32:43 +01:00 |
|
|
53f01ae370
|
Use the new delaunay triangulation for the add face action in case more than 3 verts are selected.
|
2022-01-27 19:26:47 +01:00 |
|
|
bb8eebfc0b
|
Remove stray print.
|
2022-01-27 17:34:24 +01:00 |
|
|
b2c3f6c4e7
|
Handles can be dragged properly again without them sticking to the mouse pointer.
|
2022-01-27 17:25:42 +01:00 |
|
|
1c6c2a6931
|
Hide the vertex split operation for now as it's not implemented.
|
2022-01-27 17:12:34 +01:00 |
|
|
7622f36b44
|
Decreased them by a little.
|
2022-01-27 17:09:33 +01:00 |
|
|
dca6a0c960
|
Now mdr ed's handle markers have a fixed size.
|
2022-01-27 17:08:46 +01:00 |
|
|
e75b44089c
|
Fix typo.
|
2022-01-27 17:04:04 +01:00 |
|
|
20276b77c7
|
Now every normal calculation in the mdred_mesh_utils.gd is done via hand instead of via the surface tool. This actually fixed the extrude algorithm.
|
2022-01-27 17:01:40 +01:00 |
|
|
0cd86b089c
|
Added back the extrude button to mdr ed's sidebar, and implemented an extrude algorithm. I have high hopes for it, however it does not work at the moment, because SurfaceTool messes up the order of the triangles in the mesh after a normal generation, which I will fix soon.
|
2022-01-27 16:39:23 +01:00 |
|
|
fb044323a3
|
Made Godoxel's plugin return Paint as plugin name instead of Godoxel, as it looks better as a window tab name at the top of the editor.
|
2022-01-26 22:25:37 +01:00 |
|
|
78f97c94ea
|
Now the history tab will try to fall back to use the resource name property if the text name property cannot be found.
|
2022-01-26 22:17:19 +01:00 |
|
|
da9b6703c9
|
Fix the resource pane. now it will properly show the folder entries.
|
2022-01-26 22:12:41 +01:00 |
|
|
9f1d06c7f8
|
Now clicking the fodler entries will again pass the relevant informations to the resource panel.
|
2022-01-26 22:09:47 +01:00 |
|
|
1ee8220992
|
Check whether the confirmed signal is already connected in the add folder dialog.
|
2022-01-26 21:14:30 +01:00 |
|
|
8b486e156b
|
Now in data manager;s fodler tab each selected module will have an add folder button. Also implemented it.
|
2022-01-26 21:13:08 +01:00 |
|
|
d8f93baeba
|
Now when a module is toggled on in the data manager, it will add entries to to folder tab, based on what folders are available in it.
|
2022-01-26 20:38:09 +01:00 |
|
|
33ea23e3c3
|
Added a modules tab to the data manager's main panel. Also made it collect all the modules in the project.
|
2022-01-26 20:21:35 +01:00 |
|
|
58d707c695
|
Check whether the the on_visibility changes signal is connected before attempting to connect it in data manager's main panel.
|
2022-01-26 19:40:36 +01:00 |
|
|
cdd8d73686
|
Now the data manager plugin's main scene uses the new settings class instead of the old json. It should work, but It's not yet setup correctly for the current directory / project structure though.
|
2022-01-26 19:37:46 +01:00 |
|
|
d4220bbbbb
|
Mostly ported the old settings json for the data manager.
|
2022-01-26 19:17:59 +01:00 |
|
|
77111d0ee0
|
Implement a folders array for the data managers's settings resource similar to how the json used to be.
|
2022-01-26 18:58:49 +01:00 |
|
|
357900e87e
|
Create the settings file with the .tres extension so it's not saved as binary.
|
2022-01-26 18:57:16 +01:00 |
|
|
965ecd5f18
|
Added a new settings resource class to the data manager addon, and made the plugin load and save it to a central folder.
|
2022-01-26 18:17:09 +01:00 |
|
|
3db96fec68
|
Brought in code from the DataManager singleton (which maybe should be renamed) to the data manager addon. Also disabled the addon's panel's _ready() for now, and enabled it.
|
2022-01-26 18:04:30 +01:00 |
|
|
1a509a9751
|
Added a description and a dependencies property to game module.
|
2022-01-26 17:46:44 +01:00 |
|
|
1ab2e6bd62
|
Also change it's name in it's cfg file.
|
2022-01-26 17:29:50 +01:00 |
|
|
0c096227e0
|
Change the data manager plugin's name to "Data".
|
2022-01-26 17:29:17 +01:00 |
|
|
9afecbc546
|
Fix paths.
|
2022-01-26 17:23:27 +01:00 |
|
|
644d5f22dc
|
Renamed the module manager addon to data manager.
|
2022-01-26 17:20:44 +01:00 |
|
|
a9c36ff8b6
|
Only zoom with the scroll wheen when over the canvas.
|
2022-01-25 19:18:36 +01:00 |
|
|
f6de6a0a8a
|
The tools should not be extended vertically.
|
2022-01-25 19:16:52 +01:00 |
|
|
2174b218d5
|
Changed Godoxel's middle section's root node's type to HBoxContainer and changed the left and right panel's type to PanelContainer.
|
2022-01-25 19:13:58 +01:00 |
|
|
20029bfec2
|
Changed the "NoBCViewportsnotworking26181" node in Godoxel to HBoxcontainer. This makes the the ui slimmer and more responsive.
|
2022-01-25 19:10:46 +01:00 |
|
|
bbde564348
|
Godoxel's navbar is now a HBoxcontainer instead of a normal container.
|
2022-01-25 19:07:52 +01:00 |
|
|
625f36b4b8
|
Now in godoxel you won't be able to draw behind other controls.
|
2022-01-25 19:02:14 +01:00 |
|
|
c8337cc505
|
Fix typo.
|
2022-01-25 18:15:38 +01:00 |
|
|
f465df60ee
|
Added a HSeparator under the select all button.
|
2022-01-25 18:15:03 +01:00 |
|
|
72fec658ac
|
Fix handle selection types when the mesh data instance is not at origin.
|
2022-01-25 18:11:52 +01:00 |
|
|
06f1785695
|
Implemented handle selection types.
|
2022-01-25 18:01:55 +01:00 |
|
|
0cf7be7fc7
|
Removed handle normals.
|
2022-01-25 15:53:59 +01:00 |
|
|
78993c214f
|
Implemented handle normal calculation, and facing checks based on them for clicking. This doesn't work well, so it will be removed, but committing it because the normal calculations might come in handy later,.
|
2022-01-25 15:52:51 +01:00 |
|
|
a5cb7ab767
|
More setup and smaller fixes.
|
2022-01-25 15:21:20 +01:00 |
|
|
af604f845e
|
Added handle selection types to mdi ed's sidebar, and set up events for them.
|
2022-01-25 14:47:18 +01:00 |
|
|
0d45bd0f97
|
Moved the selection codes to their own methods.
|
2022-01-25 14:34:53 +01:00 |
|
|
f71d65be85
|
Also make rect based selection work when dragging from right to left adn/or from down to up.
|
2022-01-25 14:24:14 +01:00 |
|
|
85a4fc8fd3
|
Implement rect based selection. Now alt also work as an unselect option, as while holding down ctrl, the selection rect won't show up in the editor.
|
2022-01-25 14:17:15 +01:00 |
|
|
44f3ab6c5e
|
Rework mdr ed's gizmo so it's able to handle rect style selection later.
|
2022-01-25 13:32:03 +01:00 |
|
|
6f8525a44b
|
Added a select all button to mdr ed's sidebar, and implemented it.
|
2022-01-25 12:55:42 +01:00 |
|
|
c950762d77
|
Reworked handle selection. Now you can only select one by default, and deselect with clicking far away from handles (when nothing is held down). Holding down shift will always append, and holding down control deselects one by one.
|
2022-01-23 23:03:02 +01:00 |
|
|
3ea93cf42c
|
Actually implemented the visual indicator toggles.
|
2022-01-23 22:46:15 +01:00 |
|
|
1d9d5fba7c
|
Add toggles for visual indicators to mdr ed's sidebar.
|
2022-01-23 22:26:08 +01:00 |
|
|
e54a90af07
|
Fix an another 2 typos.
|
2022-01-23 22:07:42 +01:00 |
|
|
6c02392f11
|
Fix a typo and copy pase error.
|
2022-01-23 22:05:28 +01:00 |
|
|
692a4feab6
|
Lock the Popup root node in mde ed's gui, so widgets can be selected in the editor again with clicking on them.
|
2022-01-23 22:04:08 +01:00 |
|
|
f05fea0924
|
Moved the pivot setting to the scroll container part of mdi ed's sidebar.
|
2022-01-23 22:01:30 +01:00 |
|
|
45a1f42e51
|
Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups.
|
2022-01-23 01:58:43 +01:00 |
|
|
4ef0a39fa2
|
Only send events to the active MeshDataInstance gizmo from mdr ed's plugin.
|
2022-01-23 01:47:16 +01:00 |
|
|
1773be1b9b
|
The active axis buttons in mdr ed's sidebar have their text written in uppercase now, to be inline with the rest of the buttons.
|
2022-01-23 01:27:10 +01:00 |
|
|
5c9841c480
|
Check whether the signals are already connected in uveditor's popup. This fixed an in-editor error message.
|
2022-01-23 01:26:25 +01:00 |
|
|
8523380059
|
Missing button group resource from the last commit.
|
2022-01-23 01:24:07 +01:00 |
|
|
9f6b66a45f
|
Added pivot setting buttons to mdi ed's sidebar.
|
2022-01-23 01:23:43 +01:00 |
|
|
5115167821
|
Also added undo redo support for creating and removing nodes in mat_maker_gd's addon.
|
2022-01-22 01:31:11 +01:00 |
|
|
49efd3f106
|
Fix dragging nodes in mat_maker_gd after recent changes. Also implemented undo redo support for node drag events.
|
2022-01-22 01:25:50 +01:00 |
|
|
c3a51582c4
|
Don't let world editor's property list's refresh get called muliple times in a frame.
|
2022-01-22 00:22:01 +01:00 |
|
|
42c91d88d9
|
Implement undo redo for world editor's property list checkboxes aswell.
|
2022-01-22 00:16:21 +01:00 |
|
|
994d9447f3
|
Added undo redo support for world generator's property list aswell.
|
2022-01-22 00:08:07 +01:00 |
|
|
f3c9129171
|
Implemented undo redo support for world generator's DataList.
|
2022-01-21 23:57:37 +01:00 |
|
|
be14831b47
|
Undo redo support for world generator's RectView.
|
2022-01-21 23:24:55 +01:00 |
|
|
181189f515
|
Now the world generator's editor plugin distributes the plugin itself to every class that will need it.
|
2022-01-21 22:58:14 +01:00 |
|
|
23344760e7
|
Now ignore changes in MatMakerGDEditor is done with an int instad of a bool, so it won't matter if ignore is set multiple times. Also ignore changes in recreate, and don't allow multiple recreate()s to run.
|
2022-01-21 19:03:56 +01:00 |
|
|
52a367239c
|
Small improvements to MMMaterial. Also call the new threadpool method.
|
2022-01-21 19:01:50 +01:00 |
|
|
2ada5fa3b1
|
Don't connect to the MMnode's changed event in mm_graph_node as it's not needed. Also set ignore changes when a texture is changed.
|
2022-01-21 18:59:55 +01:00 |
|
|
edd698504b
|
Call each MMNode's init_properties in MMMaterial's init. This fixes broken node connections when you open an MMMaterial in the material editor.
|
2022-01-21 13:43:36 +01:00 |
|
|
b7a5f6bcbd
|
Connect to material's change event after calling recreate().
|
2022-01-21 13:35:46 +01:00 |
|
|
4237b0c7c9
|
Properly call initialize() in mm material 's render.
|
2022-01-21 13:35:14 +01:00 |
|
|
b5dbe0b6dd
|
Add the do and undo methods in one after the other in add_mesh_seam_change_undo_redo because the docs say it has to be like that.
|
2022-01-21 13:25:23 +01:00 |
|
|
2ce6e4d466
|
Implemented undo redo support for mat_maker_gd. It does have some issues with undoing some of the changes, those will be fixed later. However all actions seems to properly mark the resource as dirty.
|
2022-01-21 13:22:39 +01:00 |
|
|
87336f55e8
|
Added undo redo support for the rest of the action of mdr ed.
|
2022-01-20 23:32:00 +01:00 |
|
|
3a6c705201
|
Added undo redo support for mdr ed's handle operations.
|
2022-01-20 23:06:01 +01:00 |
|
|
3337cfdc3c
|
Added undo redo support for more actions in mdr ed.
|
2022-01-20 22:31:30 +01:00 |
|
|
6b56563056
|
Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam.
|
2022-01-20 21:48:21 +01:00 |
|
|
62fc405cc5
|
Undo redo support for the uv editor.
|
2022-01-20 21:12:05 +01:00 |
|
|
42918bc5fc
|
Implemented the ok and cancel buttons for the uv editor.
|
2022-01-20 19:30:58 +01:00 |
|
|
1bec27b886
|
Now after a drag operation the rect view node will actually update the uvs.
|
2022-01-20 19:16:08 +01:00 |
|
|
5e6e17a3b2
|
Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.)
|
2022-01-20 19:00:57 +01:00 |
|
|
df502c5e5e
|
Fix typo.
|
2022-01-20 18:57:23 +01:00 |
|
|
ea96a36996
|
A bit better colors.
|
2022-01-20 18:56:22 +01:00 |
|
|
2d43cace5d
|
Normalize uvs in the rect view node. Also cleaned up draw a bit.
|
2022-01-20 18:53:29 +01:00 |
|
|
4484c0e0c9
|
Implemented mesh partitioning for the uv editor.
|
2022-01-20 18:34:49 +01:00 |
|
|
9916554d94
|
Set up drawing and resource handling logic for the rect view nodes. They also get instanced now.
|
2022-01-20 17:56:30 +01:00 |
|
|
34b6877afc
|
Initial cleanups and setup for the uv editor.
|
2022-01-20 17:21:50 +01:00 |
|
|
1629224aeb
|
Renamed rect editor and added it to the uv editor popup.
|
2022-01-20 14:57:59 +01:00 |
|
|
2a6768a8ca
|
Copied over the rect editor from the world generator addon to med ed as a base for a uv editor.
|
2022-01-20 14:42:01 +01:00 |
|
|
1f48d44a5f
|
Now the uv preview will show the mesh data instance's active texture as a background.
|
2022-01-20 00:21:23 +01:00 |
|
|
b2e6c037f4
|
Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup.
|
2022-01-20 00:01:13 +01:00 |
|
|
2d88f4d6b4
|
Apply seams should properly work now in every cases (hopefully).
|
2022-01-19 23:34:04 +01:00 |
|
|
9daff0f907
|
More work on the apply seam algorithm.
|
2022-01-19 23:00:57 +01:00 |
|
|
a5ba62ba65
|
Work on a new seam apply algorithm.
|
2022-01-19 14:51:37 +01:00 |
|
|
bee904f077
|
An another shot at implementing the apply_seams action. Still doesn't work, need to think more about the algorithm.
|
2022-01-19 11:32:19 +01:00 |
|
|
04e95a0814
|
Wrote my own generate_normals method as apparently surface tool creates new vertices during normal generation.
|
2022-01-19 02:10:22 +01:00 |
|
|
2e2d22574d
|
Recalculate seam edges after normal and tangent generation. Also smaller improvements to the gizmo.
|
2022-01-19 01:46:33 +01:00 |
|
|
8d68969ab5
|
Fix apply_seam creating duplicate faces.
|
2022-01-19 01:28:28 +01:00 |
|
|
670a059fbd
|
Don't set half baked arrays into mesh data resource.
|
2022-01-19 01:18:10 +01:00 |
|
|
5a56b91e6a
|
Call uv_unwrap properly in the plugin, and fixed the uv_unwrap method in the gizmo.
|
2022-01-19 01:01:32 +01:00 |
|
|
1a38232d51
|
Move the code for the uv unwrapping action from the plugin to the gizmo.
|
2022-01-19 00:17:39 +01:00 |
|
|
28138e86d4
|
Implemented apply seam command.
|
2022-01-18 23:02:26 +01:00 |
|
|
a973b875b9
|
Setup call paths for the apply seam button.
|
2022-01-18 22:24:22 +01:00 |
|
|
1637395eef
|
Set the seam's material to always on to.
|
2022-01-18 22:22:32 +01:00 |
|
|
9ab64c2301
|
Implement mechanism to transfer seams after a merge or cleanup.
|
2022-01-18 22:21:50 +01:00 |
|
|
5c70ceb63f
|
Removing a triangle will also remove it's marked edges.
|
2022-01-18 21:47:18 +01:00 |
|
|
25c71e2c14
|
Moved some of the new helper methods to the mesh utils script.
|
2022-01-18 21:41:39 +01:00 |
|
|
272e34a06a
|
Refactored the mesh outline generator a bit. Also made it offset the outline along the normal if available to reduce z-fighting.
|
2022-01-18 21:34:25 +01:00 |
|
|
302e0a9680
|
Implemented seam visualization. Also changed the color of the default mesh outline to gray.
|
2022-01-18 21:11:37 +01:00 |
|
|
d0d636554d
|
Implemented seam marking and unmarking.
|
2022-01-18 20:51:05 +01:00 |
|
|
7af44898eb
|
Removed vertex disconnect action. I don't think it would have been that useful.
|
2022-01-18 20:23:27 +01:00 |
|
|
def030986a
|
Reset selection after appending triangles or quads. Also don't rely on the changed event during these methods.
|
2022-01-15 17:12:01 +01:00 |
|
|
c3c35c7e37
|
Moved the add at buttons to under edge's options.
|
2022-01-15 17:06:38 +01:00 |
|
|
86a9e1edc2
|
More tweaks to mdr ed's sidebar. Also added 2 new buttons. They are not yet implemented.
|
2022-01-15 17:03:19 +01:00 |
|
|
d7ee2b9993
|
More smaller tweaks to mdr ed's sidebar.
|
2022-01-15 16:52:26 +01:00 |
|
|
b9cf5e7d7c
|
Moved the uv preview node out of it's container.
|
2022-01-15 16:41:06 +01:00 |
|
|
aec3098df1
|
Added a scroll container to mdr ed's sidebar.
|
2022-01-15 16:35:47 +01:00 |
|
|
f5371f511f
|
Small improvements to the mdr ed's sidebar.
|
2022-01-15 16:30:26 +01:00 |
|
|
51960419b4
|
Added mark and unmark seam buttons to the edges. Also smaller fixes to the mrd_ed's gui.
|
2022-01-15 16:24:34 +01:00 |
|
|
d32b9a50ea
|
Removed per vertex/edge/face merge option. Also hidden extrude in edge for now.
|
2022-01-15 16:16:11 +01:00 |
|
|
8ee90e179c
|
Now there are 3 types of connect action.
|
2022-01-15 16:13:09 +01:00 |
|
|
69ba7ac15a
|
Implemented generate normals, remove doubles, merge optimize and generate tangent actions.
|
2022-01-15 15:53:08 +01:00 |
|
|
76d5818c34
|
Implemented face deletion.
|
2022-01-15 15:18:14 +01:00 |
|
|
18583e66f9
|
Implemented a very crude face creation algorithm. Also did the gui for it. I't not perfect, it does depend on the selection order if you have more than 3 vertices selected. I'll implement a better one later.
|
2022-01-15 13:44:14 +01:00 |
|
|
0019d2f784
|
Also implemented add quad to edge operation.
|
2022-01-15 01:29:09 +01:00 |
|
|
5185d29150
|
Fix triangle winding order issues.
|
2022-01-15 01:01:40 +01:00 |
|
|
2a93318ff8
|
Implemented ad triangle at command for mdr_ed. It still has issues determining the proper winding order though.
|
2022-01-14 23:21:50 +01:00 |
|
|
50074bf677
|
Added an another helper method.
|
2022-01-14 16:22:40 +01:00 |
|
|
bdb0b956a7
|
Moved the new helper to the bottom of the mesh utils. Also the reflect helpers will reflect v2 instead of v1.
|
2022-01-14 15:50:54 +01:00 |
|
|
8e546e113f
|
Added add quad at and add triangle at options to mdr's gui, adn set up call paths for them.
|
2022-01-14 15:24:59 +01:00 |
|
|
7b0d382f57
|
Split up the operations into a per vertex/edge/face panel and one that's permanent.
|
2022-01-14 15:16:06 +01:00 |
|
|
7fcafe7ac0
|
Added more helper methods.
|
2022-01-14 14:29:36 +01:00 |
|
|
5a0cfe213d
|
Renamed mesh_add_utils to mdred_mesh_utils.
|
2022-01-14 13:17:31 +01:00 |
|
|
6dfb97cb39
|
Added a few helper methods to mesh add utils.
|
2022-01-14 13:03:11 +01:00 |
|
|
cfeee3b5b3
|
Added naturalist's talents back to the resource db. This fixes them.
|
2022-01-12 21:06:26 +01:00 |
|
|
c512ec3875
|
Removed the remaining auras.
|
2022-01-12 20:44:27 +01:00 |
|
|
915f8ce4bc
|
Merged the existing aura's data into the spells. Removed all that I could.
|
2022-01-12 19:52:11 +01:00 |
|
|
36f7565cc6
|
Merged spell_script_gd and aura_script.
|
2022-01-12 19:35:37 +01:00 |
|
|
9d0feb2379
|
Fix method call.
|
2022-01-12 19:30:22 +01:00 |
|
|
197dbcc1e3
|
aura_script now inherits from gs_spell_script. Also updated spell script's handle_effect, to the new style.
|
2022-01-12 19:14:10 +01:00 |
|
|
7d57bbbd56
|
aura_script.gd now overrides the proper (new) methods.
|
2022-01-12 17:43:58 +01:00 |
|
|
ffafdbcef0
|
Added the naturalis's aura spells to it's resource db. This makes them work again.
|
2022-01-12 17:39:53 +01:00 |
|
|
2a08f5de05
|
Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours.
|
2022-01-12 15:55:18 +01:00 |
|
|
d2a5be02d4
|
Udpated ESS to the latest to get the new property changes.
|
2022-01-12 14:19:23 +01:00 |
|
|
2d5e17b5be
|
Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements.
|
2022-01-12 12:06:00 +01:00 |
|
|
55fb9b2994
|
text_name property in Auras shouldn't have been prefixed.
|
2022-01-12 11:53:09 +01:00 |
|
|
b70976e98b
|
Update aura script.gd.
|
2022-01-12 11:29:20 +01:00 |
|
|
ad2215a66b
|
Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources.
|
2022-01-12 11:26:33 +01:00 |
|
|
c9dce50315
|
Implemented connect for the vertex selection mode.
|
2022-01-03 18:05:19 +01:00 |
|
|
dbbad9871d
|
Set up call paths to the connect, disconnect, and merge, split buttons.
|
2022-01-03 17:33:34 +01:00 |
|
|
0bb573a2ee
|
Implemented add box and add quad.
|
2022-01-03 16:54:28 +01:00 |
|
|
b66331f8ab
|
Cleanups for mesh add utils.
|
2022-01-03 16:44:11 +01:00 |
|
|
535f55d54c
|
Change the sidebar's operations and add containers to vboxcontainer.
|
2022-01-03 14:47:24 +01:00 |
|
|
847fbd35dd
|
Added more buttons to the mesh data editor's sidebar.
|
2022-01-03 14:45:40 +01:00 |
|
|
e2a43ac587
|
Changed up the keybinds.
|
2021-12-31 14:48:25 +01:00 |
|
|
57a58a58ab
|
Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map.
|
2021-12-31 14:39:17 +01:00 |
|
|
8a2da58680
|
Implemented face selection mode.
|
2021-12-31 14:37:07 +01:00 |
|
|
17bc926810
|
Don't process the current events in the mesh data resource editor if a key modifier is pressed.
|
2021-12-31 13:52:23 +01:00 |
|
|
6629fa503c
|
Implemented outline for face selection. (Face selection itself is not yet implemented though.)
|
2021-12-31 08:54:12 +01:00 |
|
|
6733787c46
|
Fix get_handle_edge_to_vertex_map.
|
2021-12-31 08:42:19 +01:00 |
|
|
4303e94617
|
Implemented a different outline for the edge select mode.
|
2021-12-31 08:41:25 +01:00 |
|
|
2067291890
|
Implemented switching selection modes through the ui.
|
2021-12-31 08:18:56 +01:00 |
|
|
34f080e03e
|
The ui will now reflect axis constaint state.
|
2021-12-31 08:08:02 +01:00 |
|
|
81bfa4b6bd
|
Fix axis constraint logic.
|
2021-12-31 08:07:13 +01:00 |
|
|
9962ef777a
|
Set up the edit mode buttons to actually reflect state.
|
2021-12-31 07:51:23 +01:00 |
|
|
f25e9aa3ad
|
Switched back to GodotPhysics from Bullet.
|
2021-12-31 07:33:34 +01:00 |
|
|
6fe4eaa7fa
|
Fix regression with the vertex selection mode.
|
2021-12-31 00:54:14 +01:00 |
|
|
1e71822982
|
Add in missing return. Also removed now obsolete comment.
|
2021-12-31 00:53:21 +01:00 |
|
|
881528f77b
|
Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it.
|
2021-12-31 00:52:39 +01:00 |
|
|
71662367ae
|
Small tweaks to the mesh outline generator.
|
2021-12-31 00:47:08 +01:00 |
|
|
5e63f45f0d
|
The mesh outline generator now won't connect to the mdr's changed event.
|
2021-12-31 00:44:01 +01:00 |
|
|
5db3ff2eb3
|
Initial edge select mode implementation. It's still a bit buggy, that will be fixed later.
|
2021-12-31 00:12:02 +01:00 |
|
|
ae56bf8b56
|
Fix error on plugin reload.
|
2021-12-30 01:23:54 +01:00 |
|
|
4ef5881ad4
|
Clear the test spatial.
|
2021-12-30 01:21:56 +01:00 |
|
|
bed06568e4
|
Handle more edge cases in recalculate_handle_points.
|
2021-12-30 01:21:38 +01:00 |
|
|
2bffe4dc68
|
Fix visual server array len == 0 errors.
|
2021-12-30 01:18:03 +01:00 |
|
|
e0db0b0379
|
Fix an error, remove a now unneeded comment, and an apply call.
|
2021-12-30 01:14:05 +01:00 |
|
|
2217c1d4dc
|
Remove commented line.
|
2021-12-30 00:13:53 +01:00 |
|
|
7565993faa
|
Copy the required data in recalculate_handle_points, so the original mesh doesn't get modified as a side effect.
|
2021-12-29 23:42:19 +01:00 |
|
|
cf6da736c2
|
Fix handle point ofsetting, and multiplications.
|
2021-12-29 23:34:54 +01:00 |
|
|
9e939eff64
|
Move around some class variables, and prefix some of them with an underscore.
|
2021-12-29 23:30:08 +01:00 |
|
|
1bf7d50cf0
|
Now the MDR edit gizmo uses the new generated handle points.
|
2021-12-29 23:23:50 +01:00 |
|
|
ec0b477291
|
Implemented generating handle points.
|
2021-12-29 22:01:52 +01:00 |
|
|
e7110b5314
|
Renamed the entries in the EditMode enum.
|
2021-12-29 21:38:57 +01:00 |
|
|
0c923500f7
|
Small improvements.
|
2021-12-29 21:26:56 +01:00 |
|
|
02da1a0780
|
Moved more code around.
|
2021-12-29 21:24:27 +01:00 |
|
|
98e50d4a64
|
Now the mesh data resource editor's gizmo just stored the editoed mesh data resource. Also smaller changes / comments.
|
2021-12-29 21:21:23 +01:00 |
|
|
21b7b3da0b
|
Fix apply and redraw order.
|
2021-12-29 17:54:44 +01:00 |
|
|
612ee7936a
|
Moved around more code in mesh data resource editor's gizmo.
|
2021-12-29 17:48:27 +01:00 |
|
|
ef7ed3848b
|
Started refactoring mesh data resource editor's gizmo.
|
2021-12-29 17:10:58 +01:00 |
|
|
b3edaa7bd7
|
Fixed uvs and normals for the box.
|
2021-12-29 00:07:37 +01:00 |
|
|
6337d16a54
|
Implemented the Add Box button for the mesh data resource editor.
|
2021-12-29 00:00:28 +01:00 |
|
|
290f8e39f1
|
Properly handle horizontal minimum in the flex grid container.
|
2021-12-28 21:14:46 +01:00 |
|
|
b0613182d0
|
Reworked mesh_data_resource_editor's side panel.
|
2021-12-28 15:05:43 +01:00 |
|
|
3d8493bd01
|
Added the FlexGridContainer from godot-color-palette, to the mesh_data_resource_editor.
|
2021-12-28 14:30:11 +01:00 |
|
|
f90d4e8858
|
Revert accidentally comitted change.
|
2021-12-28 14:23:30 +01:00 |
|
|
d48894aa90
|
Updated the color palette addon.
|
2021-12-28 14:22:28 +01:00 |
|
|
31ad20843f
|
Remove a hseparator.
|
2021-12-27 22:26:08 +01:00 |
|
|
ef03b30dfe
|
Now HSeparators can also be added to the property inspector.
|
2021-12-27 22:25:37 +01:00 |
|
|
cae4735ae2
|
Added separators to the property inspector. Also moved the content up above the new properties.
|
2021-12-27 22:22:07 +01:00 |
|
|
e13be6f3f5
|
Added a class and script property by default to the property inspector.
|
2021-12-27 22:20:09 +01:00 |
|
|
cfc3bc5ff7
|
Added the resource properties to the inspector wherever they were needed.
|
2021-12-27 22:06:43 +01:00 |
|
|
f9662ed967
|
Added a resource property.
|
2021-12-27 22:05:57 +01:00 |
|
|
1dd6aa25f4
|
Add the locked property to the property inspector.
|
2021-12-27 22:05:08 +01:00 |
|
|
e0cb83ffe2
|
Fix signal already connected errors.
|
2021-12-27 18:00:10 +01:00 |
|
|
ff2579bd04
|
Now RectView will also change / zoom the margins.
|
2021-12-27 17:58:33 +01:00 |
|
|
b45e197d69
|
Now RectView's zoom will resize everything, instead of just setting rect_scale.
|
2021-12-27 17:56:44 +01:00 |
|
|
69b7cbb388
|
Removed the World Generator engine module.
|
2021-12-27 17:13:29 +01:00 |
|
|
da3109f98f
|
Also remove the MainTPlanetGenerator.
|
2021-12-27 16:55:51 +01:00 |
|
|
0ed5e814b8
|
Removed most of the old world generator. only kept a few classes around, these now inherit from resource.
|
2021-12-27 16:38:46 +01:00 |
|
|
3ef478074f
|
Spawn the test vendor and trainer to the proper place.
|
2021-12-27 16:15:11 +01:00 |
|
|
1cb11ca32a
|
Fix hit stack calculation.
|
2021-12-27 14:27:33 +01:00 |
|
|
9fad900a51
|
The world generator now will look up the a spawner node, and get the starting coordinates from it.
|
2021-12-27 03:50:11 +01:00 |
|
|
fbd232df1b
|
Added the village npc spawner code to the current spawner resource.
|
2021-12-27 03:49:37 +01:00 |
|
|
82435d4c59
|
Added parent pos setup to the world generator resources.
|
2021-12-27 03:48:55 +01:00 |
|
|
a44e362e31
|
Switched back from godot physics to bullet for now.
|
2021-12-27 03:47:59 +01:00 |
|
|
808c8e97d3
|
Now terra chunks are actually properly generated by placing chunks on the world generator's grid.
|
2021-12-27 02:38:05 +01:00 |
|
|
0cbf540e30
|
RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys.
|
2021-12-27 02:36:52 +01:00 |
|
|
0c96328005
|
Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain.
|
2021-12-26 21:14:41 +01:00 |
|
|
3adfad40a2
|
Added a seed parameter to the world generation methods.
|
2021-12-26 19:08:45 +01:00 |
|
|
47c49b56ab
|
Added the needed methods for terrain generation.
|
2021-12-26 19:05:48 +01:00 |
|
|
8453518e8b
|
Added a class selector to the world editor on add.
|
2021-12-26 18:52:23 +01:00 |
|
|
4ff14380a1
|
Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders.
|
2021-12-26 18:51:46 +01:00 |
|
|
9cac983ff5
|
Added a new get_editor_class to the WoirldGeneratorBaseResource, and now the RectViewNode will also render it if it's not an empty string.
|
2021-12-26 18:50:09 +01:00 |
|
|
f739cca1f4
|
Now the added resource's rect gets recalculated on add_content() instead in create_content()
|
2021-12-26 18:48:29 +01:00 |
|
|
0a0f4ee865
|
The RectEditor now will only set a margin of max 50.
|
2021-12-26 13:10:15 +01:00 |
|
|
193ed69fef
|
Also made the delete and duplicate buttons work for the zones editor and continent editor.
|
2021-12-26 00:28:32 +01:00 |
|
|
cc6669bb12
|
Implemented delete and duplicate buttons in world. Also made sure that the inspectors update properly after the edited resources change.
|
2021-12-26 00:25:30 +01:00 |
|
|
829b01b72f
|
Set up proper drawing for RectViewNode. it grabs the required parameters from new methods in WorldGenBaseResource.
|
2021-12-26 00:03:17 +01:00 |
|
|
61b66b4109
|
Reduce the scale border's size to 5.
|
2021-12-25 23:41:50 +01:00 |
|
|
7b4f044f43
|
Fixed keeping zoom in RectView.
|
2021-12-25 23:34:33 +01:00 |
|
|
11aa1e1b6a
|
Set up the rect property to expand horizontally.
|
2021-12-25 23:20:40 +01:00 |
|
|
a8dfb9a156
|
Fix label.
|
2021-12-25 23:14:51 +01:00 |
|
|
10ee9bb44a
|
Similar cleanups to the SubZone editor.
|
2021-12-25 23:14:02 +01:00 |
|
|
1fa6903106
|
Cleaned up the methods in the Zone editor. Also fixed a few smaller usability issues.
|
2021-12-25 23:09:56 +01:00 |
|
|
900f402370
|
Set up the subzone editor.
|
2021-12-25 12:31:36 +01:00 |
|
|
0b74e33fc8
|
Set up the zone editor.
|
2021-12-25 12:18:59 +01:00 |
|
|
200a030882
|
Zero the positions of the created contents.
|
2021-12-25 11:30:22 +01:00 |
|
|
c21970b82f
|
Also add the initial rect size setup code to Continent and Zone.
|
2021-12-25 03:26:33 +01:00 |
|
|
b7b36d47ab
|
Set the selected continent into the widgets.
|
2021-12-25 03:25:42 +01:00 |
|
|
b30016bc28
|
Set up continent select dropdown.
|
2021-12-25 02:52:21 +01:00 |
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65562c6523
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Set the world into the continent editor.
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2021-12-25 02:33:43 +01:00 |
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c34b629b26
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Move World's setup to the World class.
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2021-12-25 02:32:00 +01:00 |
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ba1c85b729
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Set up the Continent editor's base ui.
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2021-12-25 02:29:30 +01:00 |
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13428b9a33
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The world tab is now it's own scene.
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2021-12-25 02:18:20 +01:00 |
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87e4318e06
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Implemented editing the names of resources in the DataList widget.
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2021-12-25 02:15:17 +01:00 |
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4cc9baf23b
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When adding a continent the world will set up a base size now.
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2021-12-25 01:55:52 +01:00 |
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