.. |
addons
|
Added back the extrude button to mdr ed's sidebar, and implemented an extrude algorithm. I have high hopes for it, however it does not work at the moment, because SurfaceTool messes up the order of the triangles in the mesh after a normal generation, which I will fix soon.
|
2022-01-27 16:39:23 +01:00 |
autoload
|
Work on fixing networking. Fixed hosting, and character uploading.
|
2021-04-21 21:55:15 +02:00 |
cursors
|
Committing image .import files as they get a new property stored on reimport.
|
2021-09-29 11:24:07 +02:00 |
debug
|
Removed the voxelman specific code/resources from the project.
|
2021-04-19 10:41:41 +02:00 |
fonts
|
Convert the font's license to the new format.
|
2020-07-11 14:38:12 +02:00 |
menu
|
Now tab containers are also navigable with keys in the menu.
|
2021-07-31 15:46:59 +02:00 |
modules
|
Added naturalist's talents back to the resource db. This fixes them.
|
2022-01-12 21:06:26 +01:00 |
player
|
Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
|
2021-09-22 00:11:19 +02:00 |
scenes
|
Now tab containers are also navigable with keys in the menu.
|
2021-07-31 15:46:59 +02:00 |
scripts
|
Added a description and a dependencies property to game module.
|
2022-01-26 17:46:44 +01:00 |
test_dungeon
|
The dungeon will now spawn plugs.
|
2021-08-27 19:30:27 +02:00 |
test_mdr
|
Apply seams should properly work now in every cases (hopefully).
|
2022-01-19 23:34:04 +01:00 |
test_props
|
Updated the props module to get the automatic lod change support to PropInstanceMerger.
|
2021-08-12 18:47:07 +02:00 |
test_rooms
|
Spawn mobs into the dungeons.
|
2021-08-28 00:55:59 +02:00 |
test_weapons
|
Committing image .import files as they get a new property stored on reimport.
|
2021-09-29 11:24:07 +02:00 |
test_world_generator
|
Starter experimenting with writing a continent generator.
|
2021-02-20 19:53:28 +01:00 |
texture_tools
|
Added missing copyright header.
|
2020-02-19 16:50:55 +01:00 |
tw
|
The world generator now will look up the a spawner node, and get the starting coordinates from it.
|
2021-12-27 03:50:11 +01:00 |
ui
|
Call uv_unwrap properly in the plugin, and fixed the uv_unwrap method in the gizmo.
|
2022-01-19 01:01:32 +01:00 |
world_generator
|
Now HSeparators can also be added to the property inspector.
|
2021-12-27 22:25:37 +01:00 |
.gitignore
|
|
|
default_bus_layout.tres
|
Added a few audio buses.
|
2021-07-19 20:09:47 +02:00 |
ess_data.json
|
Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again.
|
2020-04-26 13:38:11 +02:00 |
icon.png
|
|
|
icon.png.flags
|
|
|
icon.png.import
|
Committing image .import files as they get a new property stored on reimport.
|
2021-09-29 11:24:07 +02:00 |
InputMapEditor.tscn
|
Implement keybindings.
|
2020-07-31 01:15:13 +02:00 |
project.godot
|
Added a new settings resource class to the data manager addon, and made the plugin load and save it to a central folder.
|
2022-01-26 18:17:09 +01:00 |
world_generator_settings.tres
|
Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders.
|
2021-12-26 18:51:46 +01:00 |