Make sure to only apply a drag operation to a vertex only once.

This commit is contained in:
Relintai 2022-01-28 10:08:05 +01:00
parent ce1c408bc2
commit d2beb36e2c
1 changed files with 21 additions and 14 deletions

View File

@ -66,6 +66,7 @@ var _mesh_outline_generator
var _handle_drag_op : bool = false
var _drag_op_orig_verices : PoolVector3Array = PoolVector3Array()
var _drag_op_indices : PoolIntArray = PoolIntArray()
var _editor_plugin : EditorPlugin = null
var _undo_redo : UndoRedo = null
@ -89,6 +90,7 @@ func set_handle(index: int, camera: Camera, point: Vector2):
relative = Vector2()
_handle_drag_op = true
_drag_op_orig_verices = copy_mdr_verts_array()
setup_op_drag_indices()
if edit_mode == EditMode.EDIT_MODE_NONE:
return
@ -555,13 +557,10 @@ func add_to_all_selected(ofs : Vector3) -> void:
v += ofs
_handle_points.set(i, v)
for i in _selected_points:
var ps : PoolIntArray = _handle_to_vertex_map[i]
for j in ps:
var v : Vector3 = _vertices[j]
v += ofs
_vertices.set(j, v)
for indx in _drag_op_indices:
var v : Vector3 = _vertices[indx]
v += ofs
_vertices.set(indx, v)
func mul_all_selected_with_basis(b : Basis) -> void:
for i in _selected_points:
@ -569,13 +568,10 @@ func mul_all_selected_with_basis(b : Basis) -> void:
v = b * v
_handle_points.set(i, v)
for i in _selected_points:
var ps : PoolIntArray = _handle_to_vertex_map[i]
for j in ps:
var v : Vector3 = _vertices[j]
v = b * v
_vertices.set(j, v)
for indx in _drag_op_indices:
var v : Vector3 = _vertices[indx]
v = b * v
_vertices.set(indx, v)
func set_translate() -> void:
edit_mode = EditMode.EDIT_MODE_TRANSLATE
@ -1667,6 +1663,17 @@ func copy_mdr_verts_array() -> PoolVector3Array:
return ret
func setup_op_drag_indices() -> void:
_drag_op_indices.resize(0)
for sp in _selected_points:
var pi : PoolIntArray = _handle_to_vertex_map[sp]
for indx in pi:
if !pool_int_arr_contains(_drag_op_indices, indx):
_drag_op_indices.append(indx)
func select_handle_points(points : PoolVector3Array) -> void:
_selected_points.resize(0)