More work on the apply seam algorithm.

This commit is contained in:
Relintai 2022-01-19 23:00:57 +01:00
parent a5ba62ba65
commit 9daff0f907

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@ -872,6 +872,7 @@ class SeamTriangleHelper:
var i1 : int = 0
var i2 : int = 0
var orig_index : int = 0
var index_index : int = 0
var side_index_1 : int = 0
var side_index_2 : int = 0
@ -880,6 +881,12 @@ class SeamTriangleHelper:
var processed : bool = false
func get_other_side_index(index : int) -> int:
if side_index_1 == index:
return side_index_2
else:
return side_index_1
func get_side_index(i : int) -> int:
if i == 1:
return side_index_1
@ -941,12 +948,13 @@ class SeamTriangleHelper:
func both_sides_need_cut() -> bool:
return side_index_1_cut && side_index_2_cut
func setup(pi0 : int, pi1 : int, pi2 : int, porig_ind : int, seams : PoolIntArray) -> void:
func setup(pi0 : int, pi1 : int, pi2 : int, porig_ind : int, pindex_index : int, seams : PoolIntArray) -> void:
processed = false
i0 = pi0
i1 = pi1
i2 = pi2
orig_index = porig_ind
index_index = pindex_index
if porig_ind == pi0:
side_index_1 = pi1
@ -1032,12 +1040,10 @@ static func apply_seam(mdr : MeshDataResource) -> void:
var i2 : int = indices[tri_start_index + ((tri_j_offset + 2) % 3)]
var s : SeamTriangleHelper = SeamTriangleHelper.new()
s.setup(i0, i1, i2, i0, seams)
s.setup(i0, i1, i2, i0, j, seams)
triangles.push_back(s)
#print(triangles)
var first : bool = true
var triangle_arrays : Array = Array()
while true:
# First find a triangle that needs to be cut
var tri : SeamTriangleHelper = null
@ -1056,35 +1062,18 @@ static func apply_seam(mdr : MeshDataResource) -> void:
tri.processed = true
if tri.both_sides_need_cut():
if !first:
duplicate_verts_indices.push_back(tri.orig_index)
indices[tri.orig_index] = new_vert_size
new_vert_size += 1
else:
# Keep the first one as-is
first = false
# Done if both sides need cut
duplicate_verts_indices.push_back(tri.orig_index)
triangle_arrays.push_back([ tri ])
continue
var new_index : int = tri.orig_index
if !first:
duplicate_verts_indices.push_back(tri.orig_index)
indices[tri.orig_index] = new_vert_size
new_index = new_vert_size
new_vert_size += 1
else:
# Keep the first one as-is
first = false
var collected_triangles : Array = Array()
collected_triangles.push_back(tri)
# Find all neighbours and set them to processed + update the index for them
#var side_index : int = tri.get_side_index_cut()
var neighbour_tri : SeamTriangleHelper = tri
var find_neighbour_for_edge_index : int = tri.get_opposite_side_index_cut()
var find_neighbour_for_edge : int = neighbour_tri.get_side_index(find_neighbour_for_edge_index)
var tri_found : bool = true
while tri_found:
tri_found = false
@ -1098,16 +1087,38 @@ static func apply_seam(mdr : MeshDataResource) -> void:
if ntri.is_neighbour_to(find_neighbour_for_edge):
neighbour_tri = ntri
find_neighbour_for_edge = neighbour_tri.get_side_index(find_neighbour_for_edge_index)
find_neighbour_for_edge = neighbour_tri.get_other_side_index(find_neighbour_for_edge)
neighbour_tri.processed = true
indices[tri.orig_index] = new_index
tri_found = true
collected_triangles.push_back(neighbour_tri)
if neighbour_tri.has_cut():
# Done with this "strip"
tri_found = false
break
triangle_arrays.push_back(collected_triangles)
# triangle_arrays is guaranteed to have at least 2 entries
# Skip processing the first strip, so we don't create unused verts
for tind in range(1, triangle_arrays.size()):
var tris : Array = triangle_arrays[tind]
duplicate_verts_indices.push_back(tris[0].orig_index)
#print(tris)
for tri in tris:
indices[tri.index_index] = new_vert_size
new_vert_size += 1
#print("----")
arrays[ArrayMesh.ARRAY_INDEX] = indices
#mdr.array = arrays
mdr.array = seam_apply_duplicate_vertices(arrays, duplicate_verts_indices)