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synced 2024-11-13 20:47:19 +01:00
Implement show_keybind_text and show_cooldown_text options.
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@ -835,3 +835,8 @@ quality/directional_shadow/size.mobile=1024
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quality/shading/force_vertex_shading=true
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quality/2d/use_batching=true
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quality/shadows/enabled=false
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[ui]
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actionbar/show_keybind_text=true
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actionbar/show_cooldown_text=true
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@ -44,6 +44,9 @@ var categ_cd : float = 0
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var has_gcd : bool = false
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var gcd : float = 0.0
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var show_keybind_text : bool = true
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var show_cooldown_text : bool = true
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func _ready() -> void:
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button = get_node(button_path) as Button
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icon_rect = get_node(icon_path) as TextureRect
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@ -56,6 +59,19 @@ func _ready() -> void:
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ProfileManager.connect("keybinds_changed", self, "on_keybinds_changed")
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show_keybind_text = Settings.get_value("ui", "actionbar_show_keybind_text")
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show_cooldown_text = Settings.get_value("ui", "actionbar_show_coldown_text")
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Settings.connect("setting_changed", self, "on_setting_changed")
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if show_keybind_text:
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keybind_text.show()
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else:
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keybind_text.hide()
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if !show_cooldown_text:
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cooldown_text.hide()
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func _exit_tree():
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if icon_rect.texture != null:
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ThemeAtlas.unref_texture(icon_rect.texture)
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@ -90,7 +106,9 @@ func _process(delta : float) -> void:
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func set_cooldown_time(time : float) -> void:
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cooldown_indicator.value = time
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cooldown_text.text = str(int(time))
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if show_cooldown_text:
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cooldown_text.text = str(int(time))
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func show_cooldown_timer(max_time : float) -> void:
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if cooldown_indicator.visible and cooldown_indicator.max_value < max_time:
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@ -100,11 +118,15 @@ func show_cooldown_timer(max_time : float) -> void:
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cooldown_indicator.max_value = max_time
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cooldown_indicator.show()
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cooldown_text.show()
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if show_cooldown_text:
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cooldown_text.show()
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func hide_cooldown_timer() -> void:
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cooldown_indicator.hide()
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cooldown_text.hide()
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if show_cooldown_text:
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cooldown_text.hide()
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func set_button_entry(action_bar_button_entry: ActionBarButtonEntry, p_player: Entity) -> void:
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player = p_player
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@ -386,3 +408,24 @@ func _cgcd_started(e : Entity, value :float) -> void:
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func _cgcd_finished(val) -> void:
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gcd = 0
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func on_setting_changed(section, key, value):
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if section == "ui":
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if key == "actionbar_show_keybind_text":
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show_keybind_text = value
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if show_keybind_text:
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keybind_text.show()
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else:
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keybind_text.hide()
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elif key == "actionbar_show_coldown_text":
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show_cooldown_text = value
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if cd > 0.2 || categ_cd > 0.2:
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#The update loop should take care of the rest
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if show_cooldown_text:
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cooldown_text.show()
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else:
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cooldown_text.hide()
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@ -51,6 +51,8 @@ var _settings : Dictionary = {
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"touchscreen_mode" : OS.has_touchscreen_ui_hint(),
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"ui_scale" : ProjectSettings.get("display/window/size/ui_scale"),
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"ui_scale_touch" : ProjectSettings.get("display/window/size/ui_scale_touch"),
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"actionbar_show_keybind_text" : ProjectSettings.get("ui/actionbar/show_keybind_text"),
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"actionbar_show_coldown_text" : ProjectSettings.get("ui/actionbar/show_cooldown_text"),
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},
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"debug" : {
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"debug_info" : false
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@ -188,6 +190,12 @@ func set_ui_ui_scale_touch(value : float) -> void:
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ProjectSettings.set("rendering/window/size/ui_scale_touch", value)
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set_stretch()
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func set_ui_actionbar_show_keybind_text(value : bool) -> void:
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ProjectSettings.set("ui/actionbar/show_keybind_text", value)
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func set_ui_actionbar_show_coldown_text(value : bool) -> void:
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ProjectSettings.set("ui/actionbar/show_cooldown_text", value)
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func set_stretch():
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if !loaded:
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return
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@ -205,6 +205,20 @@ max_value = 2.4
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step = 0.01
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rounded = false
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[node name="OptionToggleRow2" parent="PanelContainer/VBoxContainer/TabContainer/Interface" instance=ExtResource( 4 )]
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margin_top = 98.0
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margin_bottom = 124.0
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property_category = "ui"
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property_name = "actionbar_show_keybind_text"
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property_label = "Show Keybind Text"
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[node name="OptionToggleRow3" parent="PanelContainer/VBoxContainer/TabContainer/Interface" instance=ExtResource( 4 )]
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margin_top = 132.0
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margin_bottom = 158.0
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property_category = "ui"
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property_name = "actionbar_show_coldown_text"
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property_label = "Show Cooldown Text"
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[node name="Debug" type="VBoxContainer" parent="PanelContainer/VBoxContainer/TabContainer"]
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visible = false
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anchor_right = 1.0
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