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addons
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Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes.
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2022-02-12 14:35:56 +01:00 |
autoload
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
cursors
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Committing image .import files as they get a new property stored on reimport.
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2021-09-29 11:24:07 +02:00 |
debug
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Removed the voxelman specific code/resources from the project.
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2021-04-19 10:41:41 +02:00 |
fonts
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Convert the font's license to the new format.
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2020-07-11 14:38:12 +02:00 |
menu
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
modules
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Removed the original armature source files.
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2022-02-12 00:10:43 +01:00 |
player
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
scenes
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
scripts
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
test_dungeon
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The dungeon will now spawn plugs.
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2021-08-27 19:30:27 +02:00 |
test_mdr
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Apply seams should properly work now in every cases (hopefully).
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2022-01-19 23:34:04 +01:00 |
test_props
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Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres.
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2022-02-11 23:41:34 +01:00 |
test_rooms
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Replaced all links to the character's parts with the new tres version.
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2022-02-11 22:16:51 +01:00 |
test_weapons
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Committing image .import files as they get a new property stored on reimport.
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2021-09-29 11:24:07 +02:00 |
test_world_generator
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Starter experimenting with writing a continent generator.
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2021-02-20 19:53:28 +01:00 |
texture_tools
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Added missing copyright header.
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2020-02-19 16:50:55 +01:00 |
tw
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
ui
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Set the AuraFrame's mouse filter to ignore. This fixes the unclickable area at the top left of the screen. Hovering over individual auras will still work.
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2022-02-11 16:23:49 +01:00 |
world_generator
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
.gitignore
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Added export.cfg into .gitignore.
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2019-11-20 14:38:46 +01:00 |
default_bus_layout.tres
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Added a few audio buses.
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2021-07-19 20:09:47 +02:00 |
ess_data.json
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Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again.
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2020-04-26 13:38:11 +02:00 |
icon.png
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Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
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2019-11-22 18:02:19 +01:00 |
icon.png.flags
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
icon.png.import
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Committing image .import files as they get a new property stored on reimport.
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2021-09-29 11:24:07 +02:00 |
InputMapEditor.tscn
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Implement keybindings.
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2020-07-31 01:15:13 +02:00 |
project.godot
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Implement show_keybind_text and show_cooldown_text options.
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2022-02-11 16:14:01 +01:00 |
world_generator_settings.tres
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Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders.
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2021-12-26 18:51:46 +01:00 |